Leprechaun

by a2a3a2a3

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Leprechaun

"Kidnapping? We weren't kidnapping, we were just taking them away, weren't we? Children need to play and you weren't letting them. What? Well of course we're blackmailing you! Those kids were in need of a break! Give them a chance to play and we'll see about letting them go, alright?"

—Leprechaun Conn Ó Gadhra, to an angry mother.

Leprechauns are a curious folk, hiding in forests and abandoned farms, sometimes benevolent, sometimes friendly. You should be cautious when you run into a leprechaun.

Small and Jolly

Leprechauns are very small human-like creatures with slightly pointed ears, and more often than not have reddish, full faces, with strawberry blonde hair. Males tend to have long (relative to their size, at least) beards. Both genders naturally grow hair in a large, curly fashion, and the fey magic infusing them means that, for their size, they are exceptionally strong. They tend to dress in red, despite many pictures depicting them as wearing green. However, some young leprechauns embrace this stereotype (much to their elders' disapproval).

Tricksters and Shoemakers

Leprechaun culture mainly revolves around creating shoes and trading or selling them to whichever other creatures happen to live nearby. They also gain money through sneaking into houses and gathering tiny scrapings of gold from various items, eventually forging them into a coin. Over time, leprechauns build up a stash of gold from these two methods, which they generally store in a clay pot known as a crock. The older the leprechaun, the more gold they have in their crock - but also the wilier they become at defending it. Leprechauns rarely spend money from a crock, preferring to keep it in reserve in case it's ever needed in a pinch for bribery or trade. If they are ever captured, they may bargain their way out with directions to the crock - although their capturer needs to be careful to ascertain whether or not they are lying.

Mistrusted Folk

Due to stories of leprechauns tricking people into wild goose chases to find their crock, leprechauns have a somewhat unfair reputation as being untrustworthy, when in truth all they are trying to do is protect their crock. This is reinforced by their reputation of kidnapping children, when in fact the only cases of this have been when leprechauns have adopted children growing up in an abusive or neglected home. These children, on those cases that they are taken, end up gaining leprechaun-like characteristics, and some even become so attuned to this new lifestyle they become a leprechaun themselves.

From the Feywild

Leprechauns are closely related to fey, and many live in areas of the feywild as well as the material plane. Even those that do live in the material plane tend to find homes close to fey crossings, as an easy getaway and a way to visit family they have there.

Leprechaun Names

Leprechauns have naming conventions based off a person's relatives. Surnames consist of Mac ("son of"), Iníon ("daughter of") or Ó ("grandchild of"; literally "from") followed by the name of one of the leprechaun's parents or grandparents.

Male Names: Cian, Cillian, Conor, Darragh, Eoin, Fionn,

Liam, Oisin, Padraig, Rian, Sean

Female Names: Aisling, Aoife, Caoimhe, Cara, Ciara,

Clodagh, Eabha, Niamh, Roisin, Saoirse

Leprechaun Traits

Your trickster spirit and fey nature manifests itself in a variety of ways.

Ability Score Increase. Your Intelligence or Wisdom score increases by 2, and your Dexterity score increases by 1.

Age. Leprechauns come of age at around 20. Their aging process then slows down to one more akin to their fey brethren, and many end up living for hundreds or even thousands of years.

Alignment. Leprechauns tend towards chaotic alignments. Those that remain in the Feywild tend to become more neutral, while those that live further into the Material Plane generally end up leaning towards good or evil depending on what they encounter.

Size. Leprechauns average at about two to three feet tall. Your size is Small.

Speed. Your base walking speed is 30 feet.

Faerie Kin. You were born infused with the magic of the fey. You have two creature types: humanoid and fey. You can be affected by a spell or ability if it works on either of your creature types.

Additionally, you have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Gold Gatherer. You have learnt the techniques behind gathering small scrapings of gold and forging them into gold coins. During a short or long rest, make a Dexterity (Sleight of Hand) check and divide that result by 5 (rounded down), provided you have been in an urban area for a fairly large amount of time since your last rest. Provided you have access to at least one set of artisan's tools, you can forge that many gold pieces as part of the short rest, or twice as many as part of the long rest.

Additionally, you add half your proficiency bonus (rounded down) to any check involving money or gold. If you would already add your proficiency bonus to the check, you can add the additional half.

Cobbler of the Fair Folk. You have proficiency in cobbler's tools, and double your proficiency bonus in them when you use them to create or adapt a shoe.

When you use cobbler's tools to make a shoe, you may as an action magically resize the shoe to perfectly fit any humanoid or fey of Medium size or smaller you choose. Once you have done so, you may not resize the same shoe again.

Leprechaun Magic. You know the minor illusion cantrip. When you reach 3rd level, you can cast the color spray spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Jim's glowing coin spell once with this trait and regain the ability to do so when you finish a long rest. Choose Intelligence, Wisdom or Charisma as your spellcasting ability for these spells.

Lucky. When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Languages. You can speak, read, and write Common and Sylvan.

Acquisitions Unincorporated

If your group lacks the Acquisitions Incorporated book, replace the Jim's glowing coin spell in the Leprechaun Magic trait with the suggestion spell.

Credits

Made by u/a2a3a2a3 in GM Binder, using the silver-blue custom XGTE theme by Draco (u/AeronDrake).

Art: Leprechaun, by Kajenna.

 

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