Way of the Flowing Waves

by PolluxIX

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Way of the Flowing Waves

Version 1.0
By Morgan's Brews (Tumblr)

Those who follow the Way of the Flowing Waves use their years of discipline and meditation to control water. These monks have a beautiful grace to their techniques, as streams and droplets splash around their dance-like movements. A well placed wave can be devastating and destructive, but a gentle refreshing stream can also help alleviate one's pain. Monks of this tradition keep both aspects in mind as they hone their craft.

Way of the Flowing Waves Features
Monk Level Feature
3rd Aquatic Attunement, Dewdrop's Dance
6th Flowing Form
11th River's Redirection
17th Wrath of the Waves

Aquatic Attunement

Starting at 3rd level, your talent with water gives you superior maneuverability within it. You gain a swimming speed equal to your walking speed.

Starting at 10th level, you can breathe normally underwater.

Dewdrop's Dance

At 3rd level, you can use flowing streams of water to propel yourself and your attacks. Whenever you use Step of the Wind, you gain additional benefits until the end of your turn:

  • You can move through other creatures' spaces as if it was empty, although you can not end your turn there.
  • The next unarmed attack you make this turn has its range increased to 30 feet, and if it hits, the creature is either knocked prone or pulled 15 feet closer to you (your choice).

Flowing Form

At 6th level, you learn aquatic techniques that require grace and composure to perform.

You gain access to two Flow techniques, each of which requires an action to activate. Additionally, to activate, you must have moved at least half of your speed in that turn. If you have used Step of the Wind this turn, the Flow technique is enhanced, and gains additional effects.

The dice used in Flow techniques is initially a d6, and changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.

The Flow techniques you know are listed below:

Soothing Spout. Choose two creatures you can see within 30 feet of you. You and those creatures gain 1d6 plus your Wisdom modifier (minimum 1) temporary hit points. These hit points wear off after 1 minute.

Enhanced. Instead, you and two creatures you can see within 60 feet of you gain these temporary hit points. While you and those creatures have these hit points, they are considered under the effects of the bless spell (no concentration required).

Crashing Current. Choose a point you can see within 60 feet of you. Each creature in a 5 foot sphere from that point must succeed on a Strength saving throw or take 2d6 bludgeoning damage and be knocked prone. You can spend additional ki points to increase the damage by 1d6 per ki point spent, up to a maximum of half your monk level.

Enhanced. You can move one Large or smaller creature that failed the saving throw up to 30 feet in any direction.

River's Redirection

At 11th level, your defensive stances have been enhanced with tendrils of water, allowing you to better defend yourself and your allies even from a distance.

When you use Patient Defense, you gain additional benefits until the end of your turn:

  • You gain an additional reaction.
  • If another creature within 30 feet of you is attacked by a melee weapon, you can use your reaction to impose disadvantage on that attack.
  • If another creature within 30 feet of you is forced to make a Dexterity saving throw, you can use your reaction to give them advantage on the saving throw.

Additionally, if you use Patient Defense, it will also enhance Flow techniques for that turn.

Wrath of the Waves

At 17th level, you gain the ultimate Flow technique, which can bend the Elemental Plane of Water itself to your will. The technique is detailed below:

Wrath of the Waves. As an action, you can cast watery sphere, control water, or conjure elemental (choosing water only). You must spend a number of Ki points equal to the level of the spell to cast it this way, and it requires no material components.

Enhanced. In addition, you have advantage on Constitution saving throws to maintain concentration on the spell.

Credits

Cloak of Mists by Tingting Yeh
Mystic Monastery by Florian de Gesincourt

Special thanks to homebrewlesbian for balancing and flavor help!

Please leave any comments or critique for me at morgansbrews.tumblr.com. Thank you!

 

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