Equipment Packs

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Equipment Packs by Class

Cleric Pack

Your god provides you with the ability to cast spells, whether it be healing your comrades or smiting your foes. This god, through the mortals that worship him/her, will also provide you with the tools you need to go forth and carry their name throughout the land. Your fellow priests will provide you with this equipment as you depart for adventure, or maybe the locals in your village have taken a collection and had these items blessed by the local holy man. Either way, you need not pay for them if you wish, but a small donation is always appreciated. (The costs listed below are found in the PHB, pg. 150)

Item Cost Weight
Backpack 2 gp 5 lb.
Holy Symbol 5 gp -
Prayer Book 2 gp 1/2 lb.
Holy Water (flask) 25 gp 1 lb.
Healer's Kit 5 gp 3 lb.
Bedroll 1 sp 1 lb. (full)
Journeybread 10 gp 1/2 lb.
Waterskin 2 sp 5 lb. (full)

Backpack A cloth or leather sack that is carried on one's back and secured with two straps that go over the shoulders. They can vary in size and shape, but all standard backpacks hold one cubic foot and up to 30 lb.

Holy Symbol The physical representation of your god. Players (or the DM) can choose from the following options as their holy symbol.

Item Cost Weight
Small handheld item 1 gp 1 lb.
Necklace (with symbol attached) 5 gp 2 lb.
Trinket Box (symbol inside) 5 gp 2 lb.
Symbol affixed to shield/armor 10 gp 2 lb.
Symbol engraved in shield/armor 25gp -

Prayer Book. A small book containing the daily prayers of the owner's god. Used for nightly prayer and when besieging one's god for intervention.

Holy Water. A flask, usually made from glass, that contains water blessed by a high priest in the name of your god. As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage.

The cleric may create additional holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot.

Healer's Kit. A Cleric with a healer's kit is more powerful than a regular healer's kit. It is a leather pouch containing bandages, salves, antidotes, chemicals, needles, and splints. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Medicine (Wisdom) check.

A cleric healer's kit also has the potential to cure disease. As an action, the cleric may use 2 uses from the kit on a person inflicted with a disease in an attempt to cure them. The cleric must make a DC 10 Medicine (Wisdom) check and if successful, the inflicted person is fully cured. A failed save and the person is still diseased. In both cases, both uses from the kit are expended.

Each kit has 10 uses before the supplies must be replaced, and these kits can only be refilled by trained personnel at their god's temple.

Bedroll. A basic sleeping bag made of a square blanket or quilt sown together at the bottom and along one side, which enables user to get into the bag and then pull it over themselves. The outside has a very thin layer of leather, making it waterproof. It can be rolled up tightly and slung over one’s back or fastened to a backpack.

Journeybread. The cleric's journeybread can be provided to him/her at a temple of their deity. It can be any small piece of food that is blessed by the high priest. This food will never go bad and provides the cleric with all the nutrition they need for a 24 hour period. Only the cleric who have been given the journeybread will be able to use its and gain the effects.

Waterskin. A container that is made from the bladder of a cow or goat, it can hold up to 4 pints of liquid.

Barbarian Pack

The Barbarian pack has a limited amount of items. Since they are usually the front line fighter for the party, there is no reason for a barbarian to be weighed down by equipment. This slimmed down set of equipment can be carried in a variety of ways, as specified below.

Item Cost Weight
Belt 3 sp -
Satchel 1 gp 2 lb.
Waterskin 2 sp 5 lb. (full)
Journeybread 10 gp 1/2 lb.
Hunting Knife 2 gp 1 lb.
Whetstone 1 cp 1 lb.

Belt. Normally a belt is constructed out of leather or the hide of an animal. A person wearing a belt can hang up to 10 lbs. of weight from it.

Satchel. A satchel is a bag, often with a strap that is often worn so that it diagonally crosses the body, with the bag hanging on the opposite hip, rather than hanging directly down from the shoulder. The back of a satchel extends to form a flap that folds over to cover the top and fastens in the front. Traditionally made from leather, a satchel is 11 in. high, 15 in. wide and 4.5 in. deep. It can hold up to 15 lbs.

Waterskin. A container that is made from the bladder of a cow or goat, it can hold up to 4 pints of liquid.

Journeybread. A specially designed biscuit that fills the stomach and provides all necessary nutrients with only a few small bites, so you can carry food for a long journey without weighing yourself down. The barbarian pack includes 2 pieces of journeybread.

Hunting Knife. A large sharp knife, usually with a handle shaped to fit a firm grip and a blade with a slight curve toward the tip, that is primarily used to skin and cut up game. The blade length is 5 inches and the total length 11½ inches. It includes a leather sheath.

Whetstone. A small flat stone used to sharpening edged tools or knives.

Bard Pack

A diverse pack for a diverse class, the bard’s pack has a variety of items included with it. The most expensive of all the packs, a bard should be able to find in it what he or she needs for most situations that they may find themselves in.

Item Cost Weight
Satchel 1 gp 1 lb.
Disguise/Makeup Kit 25 gp 3 lb.
Notebook 2 gp 1 lb.
Ink & Pen 10 gp
Instrument Supplies 1 sp 1 lb.
Flask 2 sp 1 lb. (full)
Journeybread 10 gp 1/2 lb.
Bedroll 1 gp 7 lb.
Torches 2 cp 1/5 lb.

Satchel. A satchel is a bag, often with a strap that is often worn so that it diagonally crosses the body, with the bag hanging on the opposite hip, rather than hanging directly down from the shoulder. The back of a satchel extends to form a flap that folds over to cover the top and fastens in the front. Traditionally made from leather, a satchel is 11 in. high, 15 in. wide and 4.5 in. deep. It can hold up to 15 lbs.

Disguise/Makeup Kit. This pouch of contains two sets of cosmetics, one for changing one’s appearance, the other to enhance the user's existing appearance. It also includes hair dyes and props like a normal disguise kit, along with a fine comb, small makeup brushes and a tiny mirror. Proficiency with the disguise kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise.

Notebook. A small notebook made up of 20 pages of fine parchment bound together with a strong adhesive.

Ink & Pen. A small metal vial containing one ounce of black ink. The pen is of simple construction, with the shaft being made of wood and the nib made of copper.

Instrument Kit. These instruments are primarily to keep the Bard’s instrument is excellent condition. Other items can be used to repair or replace broken equipment.

Instrument Equipment
Lute, guitar, mandolin 10 strings, 3 tuning pegs, small carving knife.
Woodwind Instruments Cleaning brush, 4 reeds, 2 springs, key pads.
Violin, Viola 1 wooden bow, bow hair, 5 strings, 2 tuning pegs.
Harp 12 strings, small carving knife.
Drum 2 drum sticks, leather patch and adhesive.

Flask. A small metal container that will hold up to 1 pint of liquid. Hip flasks can vary in shape, although they are usually contoured to match the curve of the wearer's hip or thigh for comfort and discretion.

Journeybread. A specially designed biscuit that fills the stomach and provides all necessary nutrients with only a few small bites, so you can carry food for a long journey without weighing yourself down. The bard pack includes 2 pieces of journeybread.

Bedroll. A basic sleeping bag made of a square blanket or quilt sown together at the bottom and along one side, which enables user to get into the bag and then pull it over themselves. The outside has a very thin layer of leather, making it waterproof. It can be rolled up tightly and slung over one’s back or fastened to a backpack.

Torches. Constructed of a wooden stave with one end wrapped in a material which was soaked in a flammable substance. Certain torches are made of sulfur mixed with lime and will not be extinguished when submerged in water.

 

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