Monk - Way of the Soul Knife

by KibblesTasty

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Monk: Way of the Soul Knife

Monks of the Way of the Soul Knife are monks who have learned to harnass and focus their ki, using their inner will and focus to control psionic powers - primarily into a blade of pure Psionic power: a Soul Knife.

Soul Knife

Starting when you choose this tradition at 3rd level, you've learned to focus your ki into a psionic blade. As a bonus action, you can create a blade of pure scintillating psionic energy. The blade you create this way most typically takes the form of a knife-like blade projecting from your fist, but you can shape it however you choose. You can choose to create multiple blades, but any blade you are not holding vanishes at the end of your turn and must be resummoned.

Regardless of the form it takes, the weapon is a monk weapon for you, deals 1d8 psychic damage, and has the light, finesse, and thrown(20/60) properties.

Psionic Ki

Additionally at 3rd level, you gain the Telekinetics Discipline; this can be found under the Disciplines list of the Psion class. You can use ki points as psi points, with a limit of 1 ki point. This limit increases to 2 ki points at level 5, 3 ki points at level 9, 4 ki points at level 14, and 5 ki points at level 17.

Psion Integration

Alternatively, with the agreement of your DM, you can select any one Discipline from the Psion Psionic Disciplines List.

Additionally, if your character has both Psi Points and Ki Points, those are added together into one pool and can be used interchangably. Your Psi Limit (and the limit you can use Ki Points as Psi Points) becomes your Psi Limit + one third of your Monk levels rounded down.

If you spend 1 ki or more on your Discipline abilities as part of your action on your turn, you can then immediately make one unarmed strike as a bonus action.

Art of the Soul Knife

Starting at 6th level, your expertise with the blade allows you to control it in unique and powerful ways.

Extended Knife

You can expend 1 ki point to give your weapon the Reach property until the end of your turn.

Psionic Flurry

When you make a Flurry of Blows, you can make the additional attacks with your Soul Knife.

Soul Strike

When you take the attack action, you can focus. Make a single attack using your action (forgoing any additional attacks gained from Extra Attack) to ignore all armor a creature has and treating its AC as 10 + its dexterity. On a hit, the creature takes additional damage equal to your wisdom modifier.

Power of the Mind

Starting at 11th level, your Psionic abilities manifest more completely, giving you greater control and power in your psionic abilities.

Ethereal Sweep

When you use Extended Knife, you can sweep or stab through multiple creatures with a single blow. Once per turn, when you make an attack with your Soul Knife, you can make a single additional weapon attack with your Soul Knife against another creature within range.

Consumptive Blade

Whenever you kill a creature with your Soul Knife that has an Intelligence of 6 or higher, you can can use your reaction draw in part of their Psionic essence. You regain 1d4 hit points and 1 expended ki point.

Empowered Discipline

When you use your Discipline, you can expend 1 ki point for free without exhausting the ki point on empowering the Psionic Power granted by the Discipline (this cannot be used on the spells granted by the Discipline).

Transcendent Knife

Starting at 17th level, your Soul Knife becomes an peerless weapon. You can add a +1 to its attack and damage rolls. You can choose for your knife to effect inanimate material, causing it to gain the Siege property and deal force damage to it when you choose. Reactions that parry or block to add Armor Class against an attack are ineffective against attacks made with the Soul Knife.

Additionally, critical strikes from your weapon rends soul of the target. If a creature would have less than 50 fifty hit points after taking damage from your critical strike, the creature must make a Charisma saving throw. On failure, its Charisma becomes zero and it dies.

Soulknife Quirks

The following are some optional quirks for a player of this Way

      d6       Quirk
1 You carry around a bladeless sword hilt for your Soul Knife blade.
2 You occasionally attempt to cut fruit with your Soul Knife.
3 You refer to your actions as the will of the living Ki.
4 You view killing things with your psionic powers as evil, but killing things with your Soul Knife as perfectly okay.
5 You have endless platitudes about temperance and control.
6 You practice obscure martial art form stances every morning.
Soul Knife Magical Items

A Way of the Soul Knife monk without a magical weapon would quickly find themselves eying a +1 Quarterstaff and discarding the main focus of their subclass, so consider giving a Way of the Soulknife Monk the following one of the items as other players start acquiring magic items:

Psi Focus Crystal

Wondrous Item, Uncommon/Rare/Very Rare

Embedded in a ring, braclet, bladeless sword hilt, or similar item, this small gem seems to have minimal value to the casual observer, but has perfect psionic resonance.

While carried by a Way of the Soul Knife Monk, that monk can use this crystal to focus a purer Soul Knife, adding +1/+2/+3 (based on rarity) to attack and damage rolls with their Soul Knife.

Psionic Discipline (from Psion)

Telekinetic Hands

When you gain this feature, you can manipulate small objects within 30 feet with your mind as if using your hand to interact with it. You can use this power to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You cannot Attack, activate magical items, or carry more than 10 pounds in this manner. You can move an item you are controlling in this way up to 30 feet during your turn.

You can spend 1 psi point to increase how much you can lift by 100 pounds for 1 turn.

Telekinetic Force

Psionic Power

  • Casting Time: 1 Action
  • Range: 60 feet
  • Components: S
  • Duration: Instantaneous

You smash a target creature you can see or object with your mental power. The target must succeed on a Strength saving throw, or take 1d10 bludgeoning damage and be knocked 5 feet in a direction of your choosing or knocked prone.

You can spend Psi Points up to your per use limit to add the following modifiers to Telekinetic Force (you can add multiple modifiers). The points must be spent when choosing the target of the power.

Hammering (1+ psi points): The target takes +1d10 bludgeoning damage for each point spent.

Hurling (1-3 psi points): The target is knocked +10 feet in a direction of your chosing for each point spent.

Crushing (2 psi points): The target is restrained until the end of its next turn.

Sweeping (3 psi points): You can target all creatures in a 10 foot radius of a point within range.

Alternate Effects

Additionally, when you learn the Telekinesis psionic discipline you can use your Psionics feature to cast the following spells as per the rules defined in the feature:

Points Cost Alternate Effects
1 jump, catapult, thunderwave
2 levitate, dust devil, shatter
3 fly, erupting earth
4 Otiluke's resilient sphere
5 telekinesis, animate objects, wall of force

If a spell can be cast at a higher level, you can spend an additional psi point to cast it at that higher level.


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