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## Galaxy Magic Your magic comes from the void of space itself. You might have been born just as an ancient star died, or perhaps you came across a fallen comet and were transformed by the power inside it. These sorcerers often hear a call from the void, feeling a strange kinship with the night sky, and the urge to take their place with amongst the stars above. ##### Galaxy Origin Spells | Sorcerer Level | Spells | |:---:|:-----------| | 1 | *Push/Pull* | | 3 | *Earthbind* | | 5 | *Melf's Minute Meteors* | | 7 | *Gravity Well*| | 9 | *Telekinesis* | | 11 | *Meteor* |
> ##### Variant Feature: Origin Spells > You learn origin spells at the sorcerer levels noted in the origin spells table. An origin spell counts as sorcerer spell for you, but doesn't count against your number of sorcerer spells known.
#### Arcane Orbit At 1st level, the sheer weight of your magic has its own gravitational pull. Once on each of your turns, you can capture an object you can see within 15 feet of you that weighs a number of pounds equal to your sorcerer level x 5 or less and isn't being worn or carried. The object begins a lazy orbit around you, following you in your space as you move, which lasts until you release it (no action required). You can exert fine control on objects within your orbit, such as manipulating a simple tool or pouring the contents from a vial. You can't use your orbit to attack or activate magic items. You can hold a number of objects in your orbit at a time equal to your Charisma modifier (minimum of 1). Additionally, you learn the *missile* cantrip, which doesn't count against your number of sorcerer cantrips known. When you cast *missile*, you can propel any object in your orbit. #### Untethered Also at 1st level, you can escape the tethers binding you to the earth. You have a flying speed equal to your base walking speed. You can't fly more than a foot above the ground using this feature, and you slowly fall if you are above that height, taking no damage from the fall. #### Asteroid Belt Starting at 6th level, you can use your bonus action and spend 2 sorcery points to form a belt of debris using your orbit. For 1 minute, any damage except psychic damage you take is reduced by the number of objects in your orbit. Additionally, when a creature misses you or a creature within 15 feet of you with a ranged weapon attack, you can capture the projectile in your orbit (no action required). \columnbreak
#### Lost In Space By 14th level, you are unbound. Your flying speed can carry you to any height, and you can hover. Additionally, you no longer need to eat, drink, or breathe, and you can survive in the vacuum of space. #### Singularity At 18th level, you can take on the aspect of a black hole. As an action, you can spend 9 sorcery points to consume everything within 5 feet of you in an all-devouring void, which lasts for 10 minutes, or until you lose concentration (as if you were concentrating on a spell). Only you can see through the void, and no light can illuminate it. A creature within 30 feet of the void must spend 5 feet of movement for each foot it moves away from you. When you create the void, and at the start of each of your turns thereafter, everything within the void other than you takes 10d6 bludgeoning damage and 10d6 cold damage. A creature or object reduced to 0 hit points by this damage is obliterated, and leaves no remains. In addition, at the start of each of your turns, the void expands 5 feet in all directions. While within the void, your speed is 0, you cannot teleport or be moved by any means, your weight is multiplied by 1,000, and you are immune to all damage from attacks and effects originating from outside of the void. If you maintain concentration on this feature for its whole duration, the void stops expanding and becomes permanent. Your body discorporates, joining the void, and you become dormant for 1d4 centuries, or until you are forcibly woken by the will of a godlike being, a dispel magic cast at 9th level, or similarly powerful effects. When you wake, your body reforms, and the void vanishes.
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## New Spells The following spells are additional spells for the Galaxy Magic Origin, and are added to the sorcerer spell list. #### Missile *Transmutation cantrip* ___ - **Casting Time:** 1 action - **Range:** 60 feet - **Components:** S - **Duration:** Instantaneous ___ You propel an object through the air. Choose one object weighing 5 pounds or less within range that isn't being worn or carried. The object flies in a straight line up to 90 feet in a direction you choose before falling to the ground, stopping early if it impacts against a solid surface. If the object would strike a creature, that creature must make a Dexterity saving throw. On a failed save, the object strikes the target and stops moving. When the object strikes something, the object and what it strikes each take 1d8 bludgeoning, piercing, or slashing damage (your choice). This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). #### Push / Pull *1st-level transmutation* ___ - **Casting Time:** 1 action - **Range:** 30 feet - **Components:** S - **Duration:** Instantaneous ___ You call or repel a Medium or smaller creature or object within range that isn't being worn or carried. The target is pushed or pulled up to 30 feet in a straight line away from or towards you (your choice). A creature can make a Strength saving throw to avoid being affected. When you cast this spell, you can choose to violently lurch the target when you push or pull them. If you do so, the target suffers 2d10 bludgeoning damage on a failed save, or half as much damage on a successful one. ***At Higher Levels.*** When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10, and the spell's range and the distance the target is pushed or pulled each increase by 10 feet for each slot level above 1st. \columnbreak
> #### Credits > **Created By:** u/NotTheSmoooze. You can find more of my work [*here*](https://drive.google.com/drive/folders/1h7p60NYB-RRe3BDXHnozkUVfcP3En4HT), and support me [here](https://ko-fi.com/notthesmoooze) >
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> **Artwork By:** [Zandraart](http://www.zandraart.com/), [Florent Llamas](https://www.artstation.com/artwork/xeOgY) #### Gravity Well *4th-level transmutation* ___ - **Casting Time:** 1 action - **Range:** Self (30-foot radius) - **Components:** V, S - **Duration:** Instantaneous ___ You alter your mass, magnifying or rupturing your own gravity. Each creature within 30 feet of you must succeed on a Strength saving throw. A Large or larger creature has advantage on this saving throw. On a failed save, a creature takes 6d8 bludgeoning damage and is pushed or pulled up to 30 feet away from or towards you (your choice). On a successful save, a creature takes half as much damage and isn't pushed or pulled. A object that isn't being worn or carried and is within the spell's area is also affected. #### Meteor *6th-level transmutation* ___ - **Casting Time:** 1 action - **Range:** 300 feet - **Components:** V, S, M (a piece of earth from another plane) - **Duration:** Concentration, up to 1 minute ___ You draw chunks of loose earth, small trees, and other unsecured objects within range into the air above you, forming them together into a meteor in the shape of a 10-foot radius sphere. The spell fails if you can't see a point in the air where the meteor could appear (for example, if you are in a room that can't accommodate it). When the spell ends, the meteor launches forwards and crashes into a point you choose within range. Each creature within 30 feet of the meteor when it crashes must make a Dexterity saving throw. A creature takes 10d6 bludgeoning damage on a failed save, or half as much damage on a successful one. The meteor then collapses. If at the end of your turn the meteor has not yet been launched, the sphere's radius increases by 10 feet. A object that isn't being worn or carried also takes the damage if it's in the spell's area. This spell deals double damage to objects and structures. ***At Higher Levels.*** When you cast this spell using a spell slot of 9th level, its duration is concentration, up to 1 hour.