# PART 1
##### Climbing Mt. Yari
### Climbing Mount Yari
This part talks about the geology and creation myths of the mountain and the construction and layout of the city.
##### A tropical destination
Mount Yari lies in the southern parts of Apuarnostrovicug. Deep in a tropical rainforest surrounded by swamps and all manner of tropical critters lies the mountain range on which Yari is perched. If you would want to find it, you’d be hard pressed to do so for there are no cities closeby. You’d have to know where to look because most people who live on Mount Yari have very little reason to leave. The society in the Skye Kingdom is pretty much self-sufficient and there aren’t any main roads leading to the mountain base.
If you look around the base of the mountain, you will find signs etched in the mountain face guiding something of a path. It’s a rough climb for newcomers if you follow these signs, because the easier paths are hidden away well only to be used by people familiar with the Skye Kingdom. There is even talk about magical teleportation devices which could serve as elevators, but a random traveller first should have to find it, then figure out how it works and then be ready to explain themselves as these devices probably land in the Bengoshi district, high up in the city where the Counsel is situated.
But say you are brave, ready, prepared and well educated on where to go. Would you find your way up there, you’ll have stories to tell before you arrive at the lower cities gates. It would be a couple of days journey across tropical forest, steep rock formations and eventually the temperature would drop and drop lower as you get closer to the clouds.
Along the way you’d see many magical creatures, mostly Fey critters, in all shapes and sizes. So beware, when you make camp along the way, if you want to burn a few leaves to stoke a fire, you might set alight a Fey creature and they won’t take it in kind.
These Fey creatures however, won’t do much harm. Their bigger friends though, you do not want to cross. The mountain range is also home to various types of bears, goats, lions and many birds of prey.
Next to these perils, it is also a beautiful journey. Because the Magic of the Peak allows unnatural climates atop the mountain and having a dense jungle below, it is a sight to behold to find a giant waterfall hidden between cliffs and trees, and there are many beautiful campsites to be found near natural springs and waterfalls. Whenever the sun hits the right way and rainbows appear, it seems that the Fey critters around appear even more majestic
Would you eventually make it towards the clouds, you’d notice time diluting, or maybe it’s your perception of time. Maybe it’s your body? When doubts like these rise in your mind, know that you are close to the magic of the Kazenoban’nin. For a wide range around the cities outer limits a dome of magic is ever present to keep in what must be kept in, and keep out which is not meant to come in. Beings coming up to the city from below the mountain are magically slowed and disoriented. Not to cause harm, but to prevent surprise attacks from below as well as to give the City Guardians time enough to notice it, inspect it and determine its business.
# PART 2
##### Home of the Wind
### Welcome to the Skye Kingdom
This part tells of the city, it's culture, factions and powers at play.
##### A brief history
Skye Kingdom is not a literal kingdom, for it has no king. Its name came from the creation myths, as this mountain is home to the Wind, it is his kingdom. Some residents will argue that it should be called God's Kingdom, but that would be to monotheistic for most in the city.
There is no exact date on which the city was founded, but the Temple of Holy Wind at the peak holds signs going back at least a thousand years.
The Kazenoban'nin were the first to settle on the mountain, inhabiting and building out the temple. When the temple inadvertedly drew more and more attention from travellers and settlers, a village came to be around the temple. This village was protected by the magic of the Peak and the Kazenoban'nin and eventually grew to a town.
When that happened, the Kazenoban'nin and the first settlers decided on the first Council to manage the town. The Council did so succesfully, managing to lure a lot of trade and wealth into the town that slowly became a city. Still, the city could exist in a fine climate because of the magic of the Peak, but The Council thinks itself responsible for the wealth and wellbeing. Over the years, the bond between the Council and the Kazenoban'nin began to fade. One focussing on the magic and the mystique, the other focussing on the wealth and welfare, they grew apart but kept dependend on eachother.
When the town was no longer a town but a fully fledged city, most of it's original inhabitants had already passed away, leaving tales and myths for coming generations. This aspired the Taiyonoban'nin to take it's place as the leading spiritual faction for the commonfolk of the city.
##### Festival of the Sun
Culture surrounding the creation myths; festivals and holidays, temples and gatherings
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##### Jade opens doors
The Skye Kingdom uses the main currency most cities do, but they also have their own Jade Coins. 1 Jade Coin is worth 5GP, but it's monetary value is far less important then the options Jade can open to a PC. Jade Coins are used to show others in the city that they *belong* here, acquiring a higher social standing then any mere tourist or adventurer.
Some shops only sell (certain items) for jade, some bribes paid won't work with gold, but would with jade. It is also not uncommon that prices in jade are lower then their gold equivalent. Needless to say, acquiring jade is preferable for anyone wanting to linger in this city.
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### A Magical and Political Balance
The Skye Kingdom knows three major factions. The original founders of the city, the **Kazenoban'nin**, are the keepers of the Peak and are in direct contact with the magic this mountain holds. The **Hyogi-kai** is the city council which was founded to keep order to the growing city and functions mostly as an oligarchy. The **Taiyonoban'nin** are the major spiritual influence amongst the people and hold most of the temples in the city
##### Kazenoban’nin - Keepers of the Wind
These are a conclave of Wizards and Druids and the first settlers on this mountain. They maintain the Temple Peak and are very protective of it and what they see as their legacy. They consider themselves the elite, above the other factions and they mostly keep to themselves at the peak. The Kazenoban’nin do have contact with the Council where they act as advice organs for governing the city.
It is rare for citizens to see a Kazenonban’nin out in public. The only exception to this is Kyū Orakuru, the old oracle, which comes to the city square to speak to the citizens regularly.
The Kazenoban’nin are also the ones who instruct, train and oversee the Kensetsu; the construction crew. This essentially means the Kazenoban’nin keep control over the expansion of the city, as little to nothing can be built without their approval.
This faction consists mostly of Druids and Wizards which are dressed in blue-grey gowns and cloaks with a continuous flowing golden pattern over them.
##### Hyogi-kai - The Council
They are an oligarchy of lawmakers with strong agenda’s that manages the city directly. The Council is self-sufficient in terms that they appoint their own members and are sure to keep the power close to themselves. They are responsible for keeping the peace and structure throughout the city. They do so by employing Kajuka Samurai (Peacock Watchers) that patrol the city and keep guard.
Councilman and woman are recognised by their formal haori in subtle grey and white colors.
##### Taiyonoban’nin - Keepers of the Sun
These are a faction of monks which controls and makes up for most of the city’s accessibility to spiritual endeavors. As the Kazenonban’nin retreat themselves and keep their mystics much to their own, the Taiyonoban’nin were created to allow citizens to worship and share in the power of the Sun. They hold multiple temples and shrines across all levels of the city.
This faction consists mostly of Monks which are dressed in bright orange and red gowns and cloaks with a continuous flowing golden pattern over them.
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# PART 3
##### Proud & Noble Folk
### Proud and Noble Folk
This part tells about the citizens and famous inhabitants.
##### Kyu Orakuru (The old oracle)
The Old Oracle is an seemingly ancient Druid woman hailing from the Kazenoban'nin conclave. She is put forward as the conclave's presence in the daily life of the citizens.
##### Kajuka Samurai (Peacock Watchers)
The Kajuka are the city watch, also known as Peacock Watchers for their extravagant colourful cloaks and detailed armor. They patrol the city and lend helping hands in any matter of civilian trouble. As their outfits might show; these guards are meant to be seen.
##### Kaze No Ninja (Shinobi of the wind)
The Shinobi of the Wind are essentially the secret service of the Council. As their name suggest, these shinobi are meant to stay unheard and unseen.
##### Kensetsu (Construction crew)
The Kensetsu is the highly regarded construction crew in the city. They are selected and trained by the Kazenoban'nin and the crew consists of various brutes for heavy lifting, tacticians for planning, engineers and delegated Druids for help with the magical terraforming that is needed for much of the construction.
##### Tabaxi merchants
Most of the merchants in the Skye Kingdom are Tabaxi kin. That's why the market square is dubbed The Cat's Market. Tabaxi, being an adventerous folk to begin with, also worship their incarnation of the Sun, so it is no wonder that so many of them choose to linger in the Birthplace of the Sun.