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# The Drake Knight The lands of Dörran are home to many exoctic and wonderful creatures. Not least of these are creatures known simply as "Drakes". Hailing from the militaristic island of Kiokran these wonderful beasts are the domesticated descendants of Wyverns and have been bred as fierce mounts. Serving the nobility and warlords of Kiokran, Drake Knights and their mounts share a deep bond and ride fiercly into battle as one. ### Drake Companion When you reach 3rd level the Drake egg you have been carrying with you for your adventure up to this point hatches. The Drake is a baby, and is no use in combat. However, it matures quickly and is an adolescent fit for combat within the next 3-4 weeks. It requires very little training to be fit to fight as it was bred for war and bearing a rider into battle is nigh instinctual. In combat, the Drake shares your initiative count, but it takes its turn immediately before yours. The Drake's proficiency bonus is equal to yours and it has hitpoints equal to 5 x your Fighter level. The Drake can move and use its reactions on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take one of the actions in its stat block or the Disengage, Dash, Hide, or Help action. ### Unshakable Bond At 3rd level you and your Drake form an unshakable bond, you can now understand Drake, which is a language of cooing and hissing noises used by Drakes to communicate. While you are saddled on your Drake you gave advantage on saving throws made to avoid falling off your mount. Additionally, when you are subjected to an attack you can have the attack target your Drake instead and when your Drake is targeted by an attack you can have it target you instead. ### Selective Breeding No two Drakes are alike and each one has different and unique traits that are the result of centuries of selective breeding. As a Drake Knight you can help your companion reach its full potential. At 7th level you may select one of the following traits for your Drake. You may select another trait at 10th 15th and 18th Level. * **Draconic Durability -** Your Drake is much tougher and more resilient than usual. Its Constitution score increases by 2. * **Incredibly Swift** Your Drake is incredibly swift and nimble. Its Dexterity score increases by 2. * **Powerful Build-** Your Drake is well muscled and athletic. Its Strength score increases by 2. * **Wisest of the Drakes-** Your Drake is wise and insightful. It's Wisdom score increases by 2. * **Draconian Intellect-** Your Drake is oddly intelligent and cunning. It's Intelligence score increases by 2. * **Stinger-** Your Drake has a stinger on the end of it's tail, a remnant from its Wyvern ancestors. Add the stinger attack (from the sidebar below) to your Drake's stat block. * **Crushing Jaws-** When your Drake hits an enemy large or smaller with a bite attack it may attempt to grapple the creature as part of the same action. If it successful it has advantage on all bite attacks against the same target until the target escapes the grapple * **Fearsome Roar-** As an action on your turn your Drake may let out a mighty roar, every creature that can hear and see the drake must make a DC (10 + your Drake's proficiency bonus) Wisdom save or be frightened for 1 minute. * **Prowling Hunter-** Your Drake is unnaturally silent and stealthy. Your Drake gains expertise in Dexterity (Stealth) checks and can attempt to hide without you needing to expend a bonus action. * **Gilded Wings-** Your Drake is one of the fastest in the land, Increase it's flying speed by 20 ft. * **Quick and Nimble-** When you spend your bonus action to command your Drake to take an action it may take the dodge action in addition the command. > ##### > **Stinger.** *Melee Weapon Attack:* (strength + proficiency bonus) to hit, reach 10ft, one creature. *Hit:* (1d4 + Strength) piercing damage. The target must make a DC (10 + proficiency bonus) saving throw taking 2d8 poison damage on a failed save or half as much on a successful one. ### Beacon of Hope The image of a Drake and rider flying into battle is a sight to behold. When you reach 10th level any allies that can see you and your Drake have advantage on saving throws against being frightened as long as neither you or your Drake are incapacitated. ### Combat Maneuvers At 15th level you have learned how to run down an enemy. If you move 30 feet before making an attack while mounted on your Drake, you gain an additional +5 to hit and damage, if your target is large or smaller it must make a DC (10 + 1 for every 10 feet moved + your proficiency) Strength or Dexterity (their choice) saving throw or be knocked prone. \pagebreak ### Defensive Posture When you reach 18th level you and your Drake work in perfect harmony to fend off any attacks and spells that come your way. When mounted on your Drake you may use a bonus action on your turn to drop into a Defensive Stance. In this stance your Drake cannot use the dash or dodge action but all attacks against both of you have disadvantage and you both automatically succeed on Strength and Dexterity saving throws until your next turn. You have three uses of this ability, completing a long rest restores all uses of this ability. ___ > ## Drake >*Large Dragon, any alignment* > ___ > - **Armor Class** 16 > - **Hit Points** equal to 5 times your level in this class + the Drake's constitution score > - **Speed** 20ft, fly 60ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|14 (+2)|12 (+1)|14 (+2)|8 (-1)|10 (+0)|10 (+0)| >___ > - **Senses** passive Perception +4 > - **Languages** Drake, can understand the languages of those who raised it but cant't speak them > > ___ > > > > ***Hardy.*** The Drake automatically stabilizes when it drops to 0 hit points. The Drake can still be killed outright and taking damage while at 0 causes the Drake to begin making death saves as normal > ### Actions > ***Bite*** Melee Weapon Attack: (Strength + your proficiency bonus) to hit, reach 5 ft., one target you can see. Hit: 1d12 + (strength) piercing damage. > >***Healing Surge*** The Drake pulls on it's reservoir of strength and heals 1d10 + (your fighter level) worth of hit points. Once it uses this feature it must complete a short or long rest before using it again