Creature - Gohdan

by sinon

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Left Hand

Medium construct, neutral


  • Armor Class 16 (Natural Armor)
  • Hit Points 85 (9dx8 + 45)
  • Speed 5 ft., flying 30 ft.

STR DEX CON INT WIS CHA
20 (+5) 8 (-1) 20 (+5) 3 (-4) 8 (-1) 6 (-2)

  • Damage Immunities. poison
  • Condition Immunities. charmed, exhaustion, frightened, paralyzed, petrified, poisoned
  • Senses blindsight 30 ft.
  • Languages -
  • Challenge 5 (1800 XP)

Magical Weapons. Left hand's attacks and damage are magical.

Actions

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and left hand can’t slam another target.

Crush. One creature that is grappled by left hand must make a DC 16 Strength saving throw, taking 16 (2d10 + 5) bludgeoning damage on a failed save, or half as much on a success.


Gohdan

Large construct, neutral


  • Armor Class 18 (Natural Armor)
  • Hit Points 157 (15d10+75)
  • Speed 5 ft., flying 40 ft.

STR DEX CON INT WIS CHA
16 (+3) 8 (-1) 20 (+5) 10 (+0) 12 (+1) 6 (-2)

  • Damage Immunities. poison
  • Condition Immunities. charmed, exhaustion, frightened, paralyzed, petrified, poisoned
  • Senses darkvision 60 ft.
  • Languages understands all language but can't speak
  • Challenge 8 (8,900 XP)

Full Presence. Gohdan has immunity to all damage and can choose to succeed saving any saving throw it makes while both right hand and left hand are within 60 feet of it and they each have at least 1 hit point. Gohdan has resistance to all damage and advantage on saving throws while either right hand or left hand is within 60 feet of it with at least 1 hit point.

Rise. At the start of gohdan's turn, it can expend up to 40 hit points to restore twice as many hit points to either right hand or left hand that is within 60 feet of it and has 0 hit points or is dead. This restores any missing body parts.

Actions

Eye Shot. Gohdan targets one creature it can see within 30 feet of it. The target must make a DC 16 Dexterity saving throw, taking 19 (3d12) radiant damage on a failed save, or half as much damage on a success.


Right Hand

Medium construct, neutral


  • Armor Class 16 (Natural Armor)
  • Hit Points 85 (9dx8 + 45)
  • Speed 5 ft., flying 30 ft.

STR DEX CON INT WIS CHA
20 (+5) 8 (-1) 20 (+5) 3 (-4) 8 (-1) 6 (-2)

  • Damage Immunities. poison
  • Condition Immunities. charmed, exhaustion, frightened, paralyzed, petrified, poisoned
  • Senses blindsight 30 ft.
  • Languages -
  • Challenge 5 (1800 XP)

Magical Weapons. Right hand's attacks and damage are magical.

Actions

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and right hand can’t slam another target.

Crush. One creature that is grappled by right hand must make a DC 16 Strength saving throw, taking 16 (2d10 + 5) bludgeoning damage on a failed save, or half as much on a success.

 

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