"Let me ask you, Avanth. Have you ever heard a voice in the
in the back of your head?
"Yeah, why?"
"Can you imagine hundreds, no— thousands of voices. A thousand murmurs all talking over one another in discordant cacophony, perpetually droning like a wasp's nest inside your head. I can hear it all, Avanth. I know everything! The weather in far away lands thousands of miles from us, unspoken tales of heroes long lost to the curse of time. I know it all. Can you hear it, Avanth?"
"Where... exactly did you go last night?"
"I found Her."
— Captain Avanth's Expedition, diary vol. 5, day 13
## The Mother
Your patron is the mother and creatrix of a hivemind, a conglomeration of creatures whose minds are connected through immaterial means, all servants of the same queen. Though The Mother recruits creatures of all types, not all creatures who join her do so willfully, and even fewer are rewarded with magical powers.
However, you have been deemed among the most capable of wielding the power of the hivemind as one of her warlocks. But doing so comes with a great sacrifice.
\columnbreak
##### The Mother Features
| Level | Feature |
|:-----:|:--------|
|1st| expanded spell list, monolithic mind|
|6th| transposition of the senses |
|10th| strength of a thousand minds |
|14th| the mother's interjection |
##### Quirks
Due to the loss of their mind, warlocks who devote themselves to The Mother sometimes develop uncanny personality traits. You may roll on the table below or determine any quirks you may have on your own.
| D8 | Personality Trait |
|:--:|:------|
| 1 | I stay unnaturally still while I'm in deep thought, I don't even blink. |
| 2 | We only refer to ourselves in the third person. |
| 3 | I don't look at people when I talk to them, I stare into the distance instead. |
| 4 | I am always hearing whispers in my head. It causes me to sometimes misunderstand people who talk to me. |
| 5 | I am always looking for ambient noise to distract me from the voices in my head. I panic if it's quiet. |
| 6 | I sleep with my eyes open, even while I'm unconscious. ||
\pagebreak
##### Detecting Other Servants
Warlocks of the Mother automatically know the presence of other creatures within 1 mile who have given their minds to The Mother.
Creatures who have devoted themselves to The Mother appear otherwise normal with few tell-tale signs, and outsiders may never even guess that such servants exist among their ranks. A creature can discern that a servant does not have a full sense of belonging if it succeeds on a DC 20 Insight (Wisdom) check. This does not reveal the servant's full nature of their devotion but rather makes them aware of the side effects.
A servant's true identity and devotion can usually be revealed using powerful divination magic, such as with truesight.
#### Expanded Spell List
The Mother lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
| Spell Level | Spells |
|:-----------:|:-------|
| 1st | disguise self, dissonant whispers |
| 2nd | alter self, beast sense |
| 3rd | animate dead, clairvoyance |
| 4th | dominate beast, locate creature |
| 5th | dominate person, legend lore |
#### Monolithic Mind
At 1st level, to dedicate yourself to The Mother you must undergo a dark ritual during which your mind melds into that of a greater collective. The Mother requires complete submission from you, and joining Her creation carries a massive cost.
Your Intelligence score is permanently reduced by 10 (to a minimum score of 2) as your capacity for free thought is replaced with a false facsimile of intelligence. Despite this reduction you still appear normal to outside observers. You retain your alignment, languages, proficiencies, and all regular function (such as your ability to speak and cast spells) as the simulated intelligence provides sufficient replacement.
In exchange you are able to draw power from the hivemind. You gain the following features.
* You can use half your Charisma modifier (rounded up) in place of your Intelligence modifier when making an ability check which uses your Intelligence.
* Magic that would attempt to read your mind cannot probe deeper than your surface thoughts, as your brain activity is insufficient to create a clear picture.
* You have resistance against psychic damage
#### Transposition of the Senses
Starting at 6th level, you can use your action to touch a willing creature, creating a temporary connection between your own mind and what the creature perceives. As long as the two of you remain on the same plane of existence, you can see and hear through the creature's senses as if you were there, gaining the benefit of any special senses the creature may have.
Until this effect ends you are deafened, blinded, and incapacitated with respect to your surroundings. You can choose to end this effect at any time, requiring no action of your own.
If the creature dies or otherwise stops sharing a plane with you while you are perceiving through its senses you immediately take 1d10 force damage, plus an additional 1d10 force damage for every hour you spent this way. The effect then ends.
#### Strength of a Thousand Minds
At 10th level the hivemind actively resists forces that seek to disrupt your connection to it. You have advantage on Wisdom saving throws to resist being stunned, and any creature who attempts to read yor mind only hears indecypherable chattering.
#### The Mother's Interjection
At 14th level you are among The Mother's most valuable legionnaires, and She grants you the ability to summon her presence as a last resort.
You can use your reaction when damage would cause you to drop to 0 hit points to create a disruptive pulse of psychic energy that protects you. You drop to 1 hit point instead, and each creature within 20 feet of you must make a Wisdom saving throw against your spell save DC. On a failed save a creature takes 4d6 psychic damage and is stunned until the end of your next turn. On success a creature takes half as much damage and is not stunned.
You must then finish a long rest before you can use this feature again.
### Bonus Invocations
The following options are added to the list of eldritch invocations.
#### Ambassador of the Long Forgotten
You can cast *comprehend languages* on yourself once without expending a spell slot. You must then finish a long rest before you can do so again.
#### Conjure the Hive
*Prerequisite: 9th level*
You can cast *insect plague* once using a warlock spell slot. You can't do so again until you finish a long rest.
#### Mind Blast
*Prerequisite: eldritch blast cantrip*
When you cast *eldritch blast*, you can choose to treat all force damage dealt by the casting as psychic damage.
#### Shield of the Wiseman
*Prerequisite: 3rd level*
You can cast *shield of faith* on yourself at will, without expending a spell slot.
#### Credits
- Alice Witchfire - concept and author
- sstarkm -