Pact of the Steed
A homebrew Pact Boon for the Eldritch rider
Pact of the Steed
When you choose this Pact Boon, you may cast the "Find Steed" spell once per long rest. The steed conjured by this spell is magically bound to your service, and should it die in battle, it will be restored to life when you use this feature to conjure the steed again. Once you have summoned and bound your steed, you may summon it instantly to your location as a bonus action, and you may dismiss it to a pocket dimension as an action. You may mount and dismount your steed using only 5 feet of movement. Additionally, you have advantage to saving throws to avoid being dismounted forcefully. When you take this invocation at 3rd level, you also gain proficiency with the Shortsword.
Eldritch Invocations
Pale horse
Prerequisites: 3rd Level, Pact of the Steed
When an enemy attacks you or your mount and misses, you may use your reaction to force the creature to make a wisdom save versus your spell save DC. On a failure, they take 2d6 cold damage.
Rider's Bond
Prerequisites: Pact of the Steed
You may add your proficiency bonus to any saving throw to avoid being forcefully dismounted. Additionally, you may now use your steed as an arcane focus for your Warlock spells, and your Spatha gains a +1 bonus to attack and damage rolls made with it.
Reaper's Strike
Prerequisites: 5th Level, Pact of the Steed
When mounted, you may make two attacks instead of one when you take the attack action on your turn.
Devil's Horseman
*Prerequisites: 5th Level, Pact of the Steed
When you take this invoctaion, you may take an action to channel you patrons powers through your mount. For the next minute, your mounts speed increases by 10 feet for each enemy you slay in combat.
Improved Rider's Bond
Prerequisites: 17th Level, Pact of the Steed
You may now cast "Find Greater Steed" with the Pact of the Steed Boon. Additonally, your weapon attacks when mounted have a +3 to attack and damage rolls.