My Documents
Support GM Binder!
Chronomancer | JollerMcAwesome
## Arcane Tradition: Chronomancer Time is a peculiar and hard concept to study, especially combined with the arts of magic. Manipulating the flow of time grants a wizard control over the battlefield, as positions and executions of events are seen through a new dimensional perspective. ### Organic Clock When you adopt this tradition at 2nd level, your inner clock is in perfection. You always know what time of day it is in exact seconds, no matter what plane you are upon. Additionally, you always know how much time has passed since a certain point in time, that is not before you achieved this ability. ### Guiding Glimpse Starting at 2nd level, with the use of a bonus action you can get a quick glimpse to see how a future event unfolds. Before rolling, you can grant yourself advantage on your next attack or ability check. This can also be used to impose disadvantage on the next attack targeted towards you within 1 hour. ___ You can use this feature a number of times equal to your Intelligence modifier (a minimum of once). You regain all expended uses when you finish a long rest. ### Timeless Casting Beginning at 6th level, your spells do not follow the standard laws of time. The following features can be used an amount equal to your proficiency modifier: ___ **Delayed Activation.** You can cast a spell in a timeless void, delaying the activation of it. You can then cast it as a free action, together with the required components. You can only have one spell stored in the void, and it will disappear after completing a long rest. ___ **Delayed Effect.** When you successfully affect a target with a spell, you can delay the effects of it to activate on the next round. ___ **Delayed Target.** Your spell can act as if a selected target was located on it's last turn's location, ignoring the target's current cover and range. ___ The uses are replenished when you finish a short rest. ### Future Blur Beginning at 10th level, you constantly see how things will move and have moved, granting you a +1 to your AC and saving throws. Additionally, you can use your Guiding Glimpse as a reaction to stop yourself from being surprised. ### Rewind Starting at 14th level, your body can transfer itself back in time to deflect wounds. As a bonus action, you can rewind back to the health and position you had on your last turn. The previous position must be within 300 feet. This can only be done once per short rest.
___ \pagebreak
*These four wizard spells are included as flavor. You don't have to be a Chronomancer to learn these spells, just a wizard.*
#### Chronoflash *3rd-level conjuration* ___ - **Casting Time:** 1 action - **Range:** Self (30-foot-radius) - **Components:** V, S - **Duration:** 1 Round ___ When you cast this spell, a bubble of time freeze appears in a 60 ft. sphere with you as the center. Creatures and anything solid that is inside the sphere are frozen in time for 1 round, meaning their turn is entirely skipped and unaware of the chronoflash. Interactions from outside into the bubble will fail, except for you, whom can hear and see outside the bubble. **At Higher Levels.** When you cast this spell using a spell slot of 4th level or higher, the sphere will last one additional round. #### Deja Vu *1st-level conjuration* ___ - **Casting Time:** 1 bonus action - **Range:** Self - **Components:** V - **Duration:** Instantaneous ___ As a bonus action, you appear back at the location you were last round. The previous location must be within 300 feet of you. ___ \columnbreak
#### Rapid Recovery *1st-level transmutation* ___ - **Casting Time:** 1 minute - **Range:** Touch - **Components:** S, M (a small flower) - **Duration:** 1 minute ___ You touch a sleeping or resting creature. Their body will rapidly flow to the future. Their body will treat one hour as one minute. This spell will not affect short rests or long rests, but it will affect age and time limited conditions, including curses. **At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, it will treat an additional hour for each spell slot above the 2nd as a minute. #### Warpbolt *1st-level evocation* ___ - **Casting Time:** 1 reaction - **Range:** 60 ft. - **Components:** V, S - **Duration:** Instantaneous ___ As a reaction when a creature within 60 feet of you starts casting a cantrip, you can make a parallel version of that cantrip taken from a separate time-dimension. The cantrip must have a casting time of 1 action or bonus action, and must involve a ranged spell attack. The parrallel version will have the same result that the original cantrip rolled, including the original modifiers. You can select any target within that cantrip's range to cast the parrallel cantrip on, from your position.
> #### Credits > This homebrew arcane tradition was created by u/JollerMcAwesome > ___ > **Version 0.1** > ___ > **Artwork:** > * *Infinity Clock (V.3 Blue)* by Genty > * Frostgrave: Wizards (Chronomancer & Apprentice) > ___ > **Personal Thoughts:** > ___ > This subclass includes a lot of risky takes, especially the spells Chronoflash and Rapid Recovery. Please help me with wording to avoid loopholes and unbalances. Delayed Target & Delayed Activation gives me a gut feeling that it is abusable but I haven't found it myself. In the end, I wanna try my best to make these concepts work. >___ >I personally am not satisfied with the introductional description of the subclass, and it could use a rewrite.