##### The Death Knight
| Level | Proficiency Bonus | Features | Spells Known | Spell Slots | Slot Level | Inscribed Runes |
|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
| 1st | +2 | Rune Weapon, Knightly Order | — | — | — | — |
| 2nd | +2 | Fighting Style, Pact Magic, Necrostrike | 2 | 1 | 1st | — |
| 3rd | +2 | Rune Scribe | 3 | 2 | 1st | 1 |
| 4th | +2 | Ability Score Improvement | 3 | 2 | 1st | 1 |
| 5th | +3 | Extra Attack | 4 | 2 | 2nd | 1 |
| 6th | +3 | Order Feature | 4 | 2 | 2nd | 2 |
| 7th | +3 | Knightly Discernment | 5 | 2 | 2nd | 2 |
| 8th | +3 | Ability Score Improvement | 5 | 2 | 2nd | 2 |
| 9th | +4 | — | 6 | 2 | 3rd | 2 |
| 10th | +4 | Order Feature | 6 | 2 | 3rd | 2 |
| 11th | +4 | Runic Recovery | 7 | 2 | 3rd | 3 |
| 12th | +4 | Ability Score Improvement | 7 | 2 | 3rd | 3 |
| 13th | +5 | — | 8 | 2 | 4th | 3 |
| 14th | +5 | Disciplined Mind and Body | 8 | 2 | 4th | 3 |
| 15th | +5 | Order Feature | 9 | 2 | 4th | 3 |
| 16th | +5 | Ability Score Improvement | 9 | 2 | 4th | 4 |
| 17th | +6 | — | 10 | 2 | 5th | 4 |
| 18th | +6 | Order Feature | 10 | 2 | 5th | 4 |
| 19th | +6 | Ability Score Improvement | 11 | 2 | 5th | 4 |
| 20th | +6 | Avatar of Death | 11 | 2 | 5th | 4 |
#### Rival
Death knights rarely live long without creating enemies. It is part of the job, but some become more than an enemy. They may be a thorn in your side or perhaps a tool to measure your own growth.
##### Rivals Table
| d6 | Rival |
|:----:|:-------------|
| 1 | A paladin who feels they must constantly try to thwart you. |
| 2 | A fellow death knight serves your patron's arch nemesis. You will never have peace as long as they draw breath. |
| 3 | A noble escaped you and is constantly sending assassins to kill you while they hide. |
| 4 | A warrior of unmatched skill bested you. You now seek to surpass him, not to kill, but to prove to them and yourself that you are the better fighter. |
| d6 | Rival |
|:----:|:----------------|
| 5 | A mage who aided in your demise, so your patron could have you and reminds you of their power at every opportunity. |
| 6 | An assassin who intentionally tries to kill your targets before you, and they do this just to get on your nerves. |
## Class Features
As a death knight, you gain the following class features
#### Hit Points
___
- **Hit Dice:** 1d10 per death knight level
- **Hit Points at 1st Level:** 10 + your Constitution modifier
- **Hit Points at Higher Levels:** 1d10 (or 6) + your Constitution modifier per death knight level after 1st
\pagebreakNum
#### Proficiencies
___
- **Armor:** All armor, shields
- **Weapons:** Simple and Martial weapons
- **Tools:** Calligrapher's supplies
- **Saving Throws:** Constitution, Charisma
- **Skills:** Choose two from Arcana, Athletics, Animal Handling, Deception, Intimidation, Persuasion, Survival
#### Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- *(a)* A martial weapon and a shield, or *(b)* two martial weapons
- *(a)* leather armor, or *(b)* scale mail, or *(c)* chain mail
- *(a)* Dungeoneer's pack, or *(b)* Explorer's pack
- Calligrapher's supplies and 4 javelins
#### Multiclassing
***Prerequisites.*** To multiclass into or out of the death knight class, you must meet these prerequisites: Strength 13 and Charisma 13
___
***Proficiencies.*** When you multiclass into the death knight class, you gain the following proficiencies: light
##### 1st level
- Armor of Agathys
- Arms of Hadar
- Bane
- Cause Fear
- Command
- Compelled Duel
- Detect Evil and Good
- Dissonant Whispers
- False Life
- Heroism
- Lifeward
Death Knight
- Ray of Sickness
- Searing Smite
- Thunderous Smite
- Wrathful Smite
##### 2nd level
- Crown of Madness
- Darkness
- Enthrall
- Gentle Repose
- Hold Person
- Magic Weapon
- Mind Spike
- Phantasmal Force
- Protection from Poison
- Ray of Enfeeblement
- Shatter
##### 3rd level
- Bestow Curse
- Elemental Weapon
- Enemies Abound
- Fear
- Feign Death
- Hunger of Hadar
- Life Transference
- Remove Curse
- Revivify
- Speak with Dead
- Virulent Sickness
Death Knight
- Water Walk
##### 4th level
- Blight
- Confusion
- Death Ward
- Freedom of Movement
- Hoarfrost Chains
Death Knight
- Shadow of Moil
- Sickening Radiance
- Staggering Smite
##### 5th level
- Banishing Smite
- Contagion
- Crypt Fangs
Death Knight
- Geas
- Hold Monster
- Insect Plague
- Negative Energy Flood
- Raise Dead
- Steel Wind Strike
### Order of Magi Spell List
##### cantrips
- Booming Blade
- Chill Touch
- Dancing Lights
- Grave Hammer
Death Knight
- Green Flame Blade
- Lightning Lure
- Necroblast
Death Knight
- Poison Spray
- Sword Burst
- Spare the Dying
- Thaumaturgy
- Toll the Dead
### Custom Spells