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# Tools of Havel The Rock ### Armor of Havel *Armor (Plate Mail), Legendary (Requires Attunement)* Havel was a human warrior under the God Gwyn and known widely under the name "Havel the Rock" for his stone armor he would wear. This armor, while made famous by him, was also used by those troops under his command. This armor counts as +3 Plate Mail. Additionally, the wearer of this armor is immune to being knocked prone and being frightened. However, the wearer's base movement speed is decreased by 10 A Barbarian wearing this armor may rage; however, they may only rage twice per day while attuned to the armor, its magic limiting the user for their own protection. ### Great shield of Havel *Weapon (shield), Legendary (Requires Attunement)* Havel was ever distrustful of magic, and made sure his equipment would protect him from such. This shield Protects the wearer from all threats both physical and magical. The Great Shield of Havel counts as a +3 shield. Additionally, the user was *Magic Resistance* so long as they gain the AC bonus of the shield. However, the wearer's base movement speed is decreased by 10. ### Dragon's Tooth *Weapon (Greatclub), Legendary (Requires Attunement)* The legendary weapon of Havel, this club is actually the tooth of an Ancient Red Dragon, which was ripped out at the root and carved into a weapon. Havel used this greatclub to great effect in the war against the dragons, and it has since became a symbol of his. This weapon counts as a +3 greatclub; however, if the user has a strength of 20 or more they may ignore the *two handed* requirement of a greatclub. **Dragons Bane:** Used heavily in the war against the Dragon's, this weapon has some innate magic now infused in it to be especially effective against Havel's chosen foe. If this weapon rolls a 20 on an attack roll against a dragon, that creature must make a DC 20 Constitution Saving Throw, or else die. ### Ring of Havel *Wondrous Item, Legendary (Requires Attunement)* The one of a kind Ring worn by Havel, in order to aid him in his wars against the Dragons. While wearing this ring your strength score increases by 4, to a maximum of 24. Additionally, you count as one size larger when determining your push, pull, or carry weight. the wearer of this ring does not suffer the movement penalties of the *Armor of Havel* or *Great Shielf of Havel* if attuned to either of those. If the wearer of this ring is killed by a humanoid, without access to spell slots or innate magic, the killer of the attuned creature becomes attuned to the ring automatically. Attunement gained this way does not count against total allowed attunements. This attunement ends upon death. \columnbreak
*Credit: Dark Souls (2011)*