##### Weapons
|Name|Cost|Damage|Weight|Properties|
|:---|:-:|:-:|:-:|:---|
|***Martial Melee Weapons***||||
|
Garotte wire|2 gp| 1d4 slashing |3 lb.|Finesse, special, two-handed
|
|
Heavy chain (weighted)|30 gp| 1d10 bludgeoning |3 lb.|Heavy, reach, two-handed
|
|
Katana|35 gp| 1d6 slashing |3 lb.|Finesse, special, versatile (2d4)
|
|
Light chain (weighted)|5 gp| 1d6 bludgeoning |1 lb.|Finesse, versatile (1d6, reach)
|
|
Light chain (bladed)|20 gp| 1d8 slashing |1 lb.|Finesse, reach, two-handed
|
|
Rapier|25 gp| 1d6 piercing |2 lb.|Finesse, special
|
|***Martial Ranged Weapons***||||
|
Bola|2 gp| — |2 lb.|Special, thrown (20/60)
|
|
Boomerang|5 gp| 1d6 bludgeoning |1 lb.| Light, special, thrown (20/60)
|
|***Exotic Melee Weapons***||||
|
Chain & Sickle|60 gp| 1d12 slashing |5 lb.|Finesse, reach, two-handed
|
|
Claymore|75 gp| 2d8 slashing damage |9 lb.|Heavy, two-handed
|
|
Facebreaker|50 gp| 2d8 bludgeoning damage |16 lb.|Heavy, two-handed
|
#### Special Weapons
Weapons with special rules are described here.
***Bola.*** A Large or smaller creature hit by a bola is knocked prone until it is freed. A creature can use its action to free itself or another creature within its reach. Dealing 5 slashing damage to the bola (AC 10) also frees the creature without harming it,