Art Credit: Mehmet Ozen at https://www.artstation.com/mehmetozen
Arcane Circuitry
Your innate magic comes from your integrated Arcane Circuits, living metal that runs throughout your body like blood. The origin of this highly experimental fusion of magic and technology might have come from an wizard researching arcotechnology, or from a advanced society far in the future experimenting with time travel, or from a leap in evolution that bonds flesh and metal. No matter the origin, you are more than you appear, the skin of your body hiding a system of highly advanced circuits and protocols.
You might have to hide your power if others would not tolerate someone more than meets the idea. A slash to your flesh might reveal the digital circuity beneath. The power of your operating system might manifest as lightning in your eyes. Your mannerisms might seem eccentric to others as your integrated systems collect information and provide optimal solutions.
As you master your abilities, hidden systems will come online. Your arm might possess a hidden canon that produces fiery explosions. Thrusters in your legs might give you the power of flight. You will have to learn these systems as you grow in experience.
Magical Operating System (MOS)
The MOS manifests as a living metal system, hidden underneath the flesh. This integrated operating system allows for the rapid assimilation of ideas, information, and stimuli, almost acting as an advanced, secondary nervous system. The arcane circuits that give you your power allow for extreme, almost supernatural learning and response.
When you choose this origin at 1st level, choose one skill that you dedicate a portion of your MOS’s memory to operate. You become proficient in that skill and may use your Charisma modifier instead of the normal modifier for that skill. If you are already proficient in that skill, you do not add anything additional, but may instead use your Charisma modifier. After you complete a long rest, you may choose another skill to benefit from this feature, the new skill gains these benefits, but your previous choice is reverted.
At 10th level, you may choose two skills with this feature, and at 17th, you may choose three skills.
Universal Translator
When you choose this origin at 1st level, your arcane circuits allow you the ability to translate any language. By spending 1 minute listening to a native speaker of that language, you learn to translate that language in real time. This language appears as scrolling text in another language you do understand at the the bottom of your vision. You may also use an integrated voice-box to speak this language although in an artificial sounding way. You have a limited memory storage for languages you can translate in this way. You may only store up to three translated languages, but may replace any 1 when you learn a language using this feature.
Instant Threat Assessment (ITA)
Starting at level 6, you may access the ITA program. This program allows for instant information about foes, even information that normally is hidden. As a bonus action, by spending 1 sorcery point, you may target one creature you can see within 60 ft and force it to make a Charisma saving throw. On a failed save, you learn all of the following information, and on a successful save, you learn only one of the following:
- The target's current HP or its AC.
- The target's lowest saving throw or its highest saving throw.
- The target's damage resistances or its damage vulnerabilities.
- The target's type.
MOS Overclocking
Beginning at level 14, you have gained the ability to charge your arcane circuits beyond their normal limits. As an action, you may overclock your system. For the next minute, you gain the following benefits:
- You gain a temporary pool of sorcery points that is initially empty. You may use these points as you would regular sorcery points.
- When you cast a spell using a slot of 1st level or higher, you can add sorcery points to your temporary pool equal to half the level of the spell slot expended (rounded up).
- You gain an additional action on each of your turns. This action can be used only to take the Dash action, turn sorcery points into spell slots, or cast a Cantrip.
When this ends, the temporary pool of sorcery points and any points in it are lost. Once you use this feature, you may not use it again until after you complete a long rest.
Bleeding Edge Cyborg
At level 18, your Arcane Circuits have become the apex of technical and magical operation. When you are reduced to 0 hit points but not killed outright, you are not knocked unconscious as the circuitry in your body automates to keep you moving. You still must make death saving throws, and you suffer the normal effects of taking damage while at 0 hit points. Otherwise, you may act as normal.