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## Surge You take a deep breath and feel the magical energy flowing trough your body, enhancing your abilities. Starting at 2nd level, you can use your bonus action to expand spell slots to surge. When you do so you gain the benefit of one of following surges. The surge last for 10 minutes or until you enter a new surge. The different surges have different costs corresponding with the required spell slot level. You can expand higher level spell slots to combine effects of different surges. You can choose and combine surges with a total cost equal to or lower than the expanded spell slot. #### 1st level **Agile:** Attacks of opportunity against you are made with disadvantage\ **Defensive:** You gain a +1 bonus to your AC\ **Precise:** You gain a +2 bonus to melee weapon attack rolls\ **Quick:** Your movement is increased by 10 feet\ **Resilient** Constitution saving throws are rolled with advantage\ **Sensing:** You gain blindsight for a range of 10 feet #### 2nd level **Determined:** You can not be charmed or frightened\ **Fast striking** You can make two extra attacks if you use your bonus action for two weapon fighting\ **Silent:** Your movement and attacks make no sound\ **Striking:** Your weapon attacks deal 1d6 extra damage #### 3rd level **Evasive:** You can take the Dodge action as a bonus action on your turn\ **Ferocious:** When you use the Attack action, you can make an additional attack