Necromancy Spells
The following new Necromancy spells are provided as new options to enhance the play of necromancers in your games. These spells are available to Clerics and Wizards.
1st-Level Spells
Benoit's Shield of Blood
1st-level necromancy
- Casting Time: 1 bonus action
- Range: 60 feet
- Components: V, M (an athame)
- Duration: Instantaneous
You draw the athame along your palm while chanting the words of power that draw the magic from your blood. You take 1d4 necrotic damage, and 3 other creatures of your choice within range gain a number of temporary hit points equal to twice the necrotic damage done.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d4 for each slot level above 1st.
Benoit's Blood Siphon
1st-level necromancy
- Casting Time: 1 action
- Range: 30 feet
- Components: V, S
- Duration: Instantaneous
You point at a creature you can see within range, which must make a Constitution saving throw. On a failed save, the creature takes 3d6 necrotic damage, and one creature of your choice that you can see within range regains a number of hit points equal to half the damage dealt. On a successful save, the original target instead takes half damage, and you are unable to heal another creature.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Benoit's Ashes to Ashes
2nd-level necromancy
- Casting Time: 10 minutes
- Range: 30 feet
- Components: V, S, M (the corpse of a medium-sized creature which died within the last hour)
- Duration: Instantaneous
When you complete the ritual, the corpse dissolves into ashes. Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modifier.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d8 for each slot level above 2nd.