SCP-682

by Cinder Blocksally

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WARNING - The SCP Foundation faces anomalies that are potentially world (and game) breaking. These are not normal D&D monsters and should not be treated as such. Do not use SCPs in your game unless the DM and players are all ready and eager for some very unconventional gameplay.



SCP-682

Huge monstrosity, chaotic evil


  • Armor Class 22 (natural armor)
  • Hit Points 324 (24d12 + 168)
  • Speed 45 ft.

STR DEX CON INT WIS CHA
29 (+9) 12 (+1) 25 (+7) 16 (+3) 20 (+5) 19 (+4)

  • Saving Throws Strength +15 Dexterity +7, Constitution +13, Charisma +10
  • Skills Athletics +15, Deception +10, Insight +11, Intimidation +10
  • Damage Resistances blugeoning, piercing, and slashing
  • Senses passive Perception 20
  • Languages Common
  • Challenge 24 (62,000XP)

Adaptive Form. At the start of its turn, SCP-682's form shifts, adapting to its environment. It gains the ability to breath comfortably and either burrow, climb, or swim at its normal movement speed. It also gains either blindsight, darkvision, or tremorsense to a range of 120 feet.

Keen Senses. SCP-682 has advantage on perceptions checks

Legendary Resistance (3/Day). If SCP-682 fails a saving throw, it can choose to succeed instead.

Regeneration. SCP-682 regains 20 hit points at the start of its turn unless it is fully submerged in acid, in which case it only regains 1 hit point at the start of its turn.

Actions

Multiattack. SCP-682 makes one bite attack and two claw attacks.

Bite. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 35 (4d12 + 9) piercing damage.

Claw. Melee Weapon Attack: +15 to hit, reach 10 ft, one target. Hit: 25 (3d10 + 9) slashing damage

Tail. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 31 (4d10 + 9) bludgeoning damage and the target must succeed on a DC 20 strength saving throw or be knocked prone.


Legendary Actions

SCP-682 can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. SCP-682 regains spent legendary actions at the start of its turn.

Adaptive Resistance. SCP-682 gains resistance to a single damage type it has taken since the beginning of its last turn. This resistance lasts for 24 hours and SCP-682 can use this feature multiple times, stacking multiple resistances.

Threaten. SCP-682 clearly expresses its desire to destroy. Each creature that can hear it must succeed on a DC 18 Wisdom saving throw or be frightened until the end of their next turn. If a creature's saving throw is successful, the creature is immune to SCP-682's threaten ability until the end of their next turn.

Tail.(2 Actions) SCP-682 makes a tail attack.

For full containment procedures on SCP-682 and additional info, see the the archives: http://www.scp-wiki.net/scp-682

SCP Cardstock Art by toadking07

Monster Design by Cinder Blocksally

 

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