Orin Greycastle, Evocation Wizard
Medium Human, Neutral
- Character Level 2 (Wizard 2)
- Armor Class 11 (14 mage armor)
- Hit Points 12, 2d6+2
- Speed 30ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) |
- Background Archaeologist
- Company Position Cartographer
- Saving Throws intelligence, wisdom
- Skills Arcana, History(expertise), Investigation, Nature, Animal Handling, Survival, Carpenter's tools, Cartographer's tools, Navigator's tools, Vehicles (land)
- Languages Common, Dwarven, Sylvan, Goblin
- Feats Prodigy
- Proficiency Bonus +2
- Passive Perception 12
Spell Casting
Spellcasting:
Orin is a 2nd-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). He regains spell slots after finishing a long rest. He knows the following Wizard spells:
Cantrips (at will): Fire Bolt, Mold Earth, Ray of Frost
1st level (3 slots): Feather Fall, Ice Knife, Jim's Magic Missile, Mage Armor, Shield
Ritual Casting:
Orin can cast a Wizard spell as a ritual if he has it in his spellbook.
Class Features
Arcane Recovery: After a short rest, 1/day Orin can recover 1 spell level slot per 2 wizard levels rounded up.
Arcane Tradition: Evocation
- Evocation Savant The gold and time Orin must spend to scribe a new evocation spell into his spellbook is Halved.
- Sculpt Spells When Orin casts spells that effect other creatures he can see, he can choose 1 + the spell's level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.
Actions
Quarterstaff. Melee Weapon attack: +2 to hit, reach 5ft., one target, Hit: (1d6) Bludgeoning damage.
Fire Bolt. Spell attack: +5 to hit, 120 ft., one target. Hit: (1d10) Fire damage
Ray of Frost. Spell attack: +5 to hit, 60 ft., one target. Hit: (1d8) cold damage and targets speed reduced by 10 feet till start of Orin's next turn.
Ice Knife. Spell attack: +5 to hit, 60 ft., one target. Hit: (1d10) Piercing damage, target and all creatures withing 5 feet of target must make Dex Save or take additional (2d6) cold damage.
Feats
Prodigy. One skill, one tool proficiency, one language. Orin has expertise in History
Spellbook and components
Orin has the following spells inside his spellbook.
Cantrips: Fire Bolt, Mold Earth, Ray of Frost
1st level: Comprehend Languages, Detect Magic, Feather Fall, Find Familiar, Ice Knife, Identify, Jim's Magic Missile, Mage Armor, Shield
Components:
Component pouch
| (1) Pearl (100 gp.) |
| Owl feather |
| strip of cure leather |
| Incense (10 gp.) |
| soot and salt |
| charcoal |
Equipment
Backpack:
Strapped to Backpack: Bedroll, 50' Rope, Grappling Hook, Miner's Pick, Shovel, Hatchet, 2 Person tent, Hooded Lantern, Bullseye Lantern.
Backpack contents:
| Mess kit |
| Tinderbox |
| Torches (10) |
| Carpenter's Tools |
| Chisel |
| Square |
| Adze |
| Plane |
| Nails |
| Hammer |
| Pitons (10) |
| Flasks of oil (5) |
| __________________ |
| __________________ |
Belt:
Strapped to belt: Spyglass, Scroll case, Leather Map case, 2 Belt pouches, Waterskin
Belt Pouch #1:
| Small brass brazier |
| Cartographer's Tools |
| Navigator's Tools |
| Compasses (2) |
| Rulers (2) |
| Calipers (2) |
| Sextant |
| Vials of ink (1) |
| Quills (2) |
| Colored Inks |
Belt pouch #2:
| PP | GP | EP | SP | CP |
|---|---|---|---|---|
| ___ | ___ | ___ | ___ | ___ |
Scroll case:
| Sheets of Paper (10) |
| Blank |
Leather Map Case:
| Sheets of Parchment (2) |
| Blank |