Character Template

by Chia_Pet7

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Orin Greycastle, Evocation Wizard

Medium Human, Neutral


  • Character Level 2 (Wizard 2)
  • Armor Class 11 (14 mage armor)
  • Hit Points 12, 2d6+2
  • Speed 30ft.
STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 12 (+1) 16 (+3) 14 (+2) 11 (+0)

  • Background Archaeologist
  • Company Position Cartographer
  • Saving Throws intelligence, wisdom
  • Skills Arcana, History(expertise), Investigation, Nature, Animal Handling, Survival, Carpenter's tools, Cartographer's tools, Navigator's tools, Vehicles (land)
  • Languages Common, Dwarven, Sylvan, Goblin
  • Feats Prodigy
  • Proficiency Bonus +2
  • Passive Perception 12

Spell Casting

Spellcasting:

Orin is a 2nd-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). He regains spell slots after finishing a long rest. He knows the following Wizard spells:

Cantrips (at will): Fire Bolt, Mold Earth, Ray of Frost

1st level (3 slots): Feather Fall, Ice Knife, Jim's Magic Missile, Mage Armor, Shield


Ritual Casting:

Orin can cast a Wizard spell as a ritual if he has it in his spellbook.

Class Features

Arcane Recovery: After a short rest, 1/day Orin can recover 1 spell level slot per 2 wizard levels rounded up.


Arcane Tradition: Evocation

  • Evocation Savant The gold and time Orin must spend to scribe a new evocation spell into his spellbook is Halved.
  • Sculpt Spells When Orin casts spells that effect other creatures he can see, he can choose 1 + the spell's level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.

Actions

Quarterstaff. Melee Weapon attack: +2 to hit, reach 5ft., one target, Hit: (1d6) Bludgeoning damage.


Fire Bolt. Spell attack: +5 to hit, 120 ft., one target. Hit: (1d10) Fire damage


Ray of Frost. Spell attack: +5 to hit, 60 ft., one target. Hit: (1d8) cold damage and targets speed reduced by 10 feet till start of Orin's next turn.


Ice Knife. Spell attack: +5 to hit, 60 ft., one target. Hit: (1d10) Piercing damage, target and all creatures withing 5 feet of target must make Dex Save or take additional (2d6) cold damage.

Feats

Prodigy. One skill, one tool proficiency, one language. Orin has expertise in History

Spellbook and components

Orin has the following spells inside his spellbook.

Cantrips: Fire Bolt, Mold Earth, Ray of Frost

1st level: Comprehend Languages, Detect Magic, Feather Fall, Find Familiar, Ice Knife, Identify, Jim's Magic Missile, Mage Armor, Shield


Components:

Component pouch

(1) Pearl (100 gp.)
Owl feather
strip of cure leather
Incense (10 gp.)
soot and salt
charcoal

Equipment


Backpack:

Strapped to Backpack: Bedroll, 50' Rope, Grappling Hook, Miner's Pick, Shovel, Hatchet, 2 Person tent, Hooded Lantern, Bullseye Lantern.


Backpack contents:

Mess kit
Tinderbox
Torches (10)
Carpenter's Tools
Chisel
Square
Adze
Plane
Nails
Hammer
Pitons (10)
Flasks of oil (5)
__________________
__________________

Belt:

Strapped to belt: Spyglass, Scroll case, Leather Map case, 2 Belt pouches, Waterskin

Belt Pouch #1:

Small brass brazier
Cartographer's Tools
Navigator's Tools
Compasses (2)
Rulers (2)
Calipers (2)
Sextant
Vials of ink (1)
Quills (2)
Colored Inks

Belt pouch #2:

PP GP EP SP CP
___ ___ ___ ___ ___

Scroll case:

Sheets of Paper (10)
Blank

Leather Map Case:

Sheets of Parchment (2)
Blank
 

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