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## Projectile *Transmutation cantrip* ___ - **Casting Time:** 1 action - **Range:** 60 ft - **Components:** S - **Duration:** Instantaneous - **Spell Lists:** Artificer, sorcerer, wizard ___ You magically fling an object in your possession or an unattended object within 10 feet of you at a target within range. The object must be Tiny and weigh no more than 1 pound. The target must succeed on a Dexterity saving throw, or take 1d6 bludgeoning, piercing, or slash-ing damage, as appropriate to the form of the projectile being used. If the object isn't considered ammunition (such as a mug, or a book), the object takes the same amount of bludgeoning damage. The magic affecting the projectile ends immediately after determining damage. You can create multiple projectiles when you reach higher levels: you can fling two objects at 5th level, three objects at 11th level, and four objects at 17th level. You can direct the projectiles at the same target or at different ones. If you fling multiple projectiles at the same target, the target makes a single saving throw to avoid taking damage. ___