Variant swallow rules

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Devouring & Digesting (Part 2)

While neat, VeryBatty's for vore rules was a bit lacking in balance and content. This document seeks to rectify both of those issues. Their document can be found here

Credit to Dragonitas for a bunch of the spells and items

Alternative Rules

In the original rules, once you successfully swallowed a target, they were as good as dead, unless you decided to regurgitate them or you died. This variant makes it easier for a you to swallow prey, but gives them a greater chance for escape. This operates closer to how creatures with the Swallow action operate.

Devour

When you take the Devour action, make a Strength(Athletics) check on a target that is grappled, restrained, charmed by you, or incapacitated contested by the target's Strength(Athletics) or Dexterity(Acrobatics) check (their choice). If you're able to make multiple attacks with the Attack action, this attack replaces one of them. On a success, the target is swallowed and the grapple ends. Creatures that are Charmed by you or are Restrained or Incapacitated have disadvantage on their Strength(Athletics) or Dexterity(Acrobatics) check. If the creature you are trying to swallow is 2 or more size categories larger than you, you have disadvantage on the Strength(Athletics) check. If the creature you are trying to swallow is 1 or more size categories smaller than you, you have advantage on the Strength(Athletics) check.

Regurgitate

As an action, you may choose to regurgitate 1 creature at from your stomach. The creature lands prone on a tile adjacent to you.

Digestion

The swallowed target is blinded and restrained, and it has total cover against attacks and other effects outside of you. At the start of each of your turns, you may choose to fill your stomach with acid, dealing 1d6 acid damage all creatures in your stomach.

Once a creature reaches 0 hit points, its body starts to dissolve. Each hour, all creatures with 0 hit points larger than Tiny in your stomach decrease by 1 size category. Tiny creatures are dissolved completely. At the start of each hour, roll a d20 for each piece of gear in your stomach. For non-magical items, on an Even result, the item is destroyed. For magical items, the item is destroyed on a 1. Artifacts and items made of Adamantine cannot be digested.

Capacity

A creature's capacity depends on its size. Certain creatures may have special traits that allow them to defy these rules, and certain spells may affect capacity. A creature's capacity reflects on how much it can carry and a creature's capacity points reflects on how many points it counts as when devoured by another creature.

A creature's Maximum Capacity is equal to twice its Capacity. A creature can never Devour a creature that would put it over Maximum Capacity.

At 10th level, you count as 1 size larger for the purpose of determining capacity

To calculate how full you are, add up the capacity points of every creature currently in a your stomach, and compare it to your own capacity.

Capacity by Size

Size Capacity
Smaller than Tiny 1/2
Tiny 1
Small 2
Medium 4
Large 8
Huge 16
Gargantuan 32
Larger than Gargantuan 64

When over half capacity, a creature's speed is reduced by half. When over capacity, a creatures have Disadvtanage on Stealth and Acrobatics checks, as well as Dexterity Saving Throws. Creatures over their Maximum Capacity are Restrained, and take 1d10 bludgeoning damage per point over Maximum at the start of their turn. If the total capacity points of creatures in your stomach reaches one of the numbers in the chart, it takes up the corresponding amount of space.

Races with the Large Frame trait do not have their speed halved when over half capacity, and they only have their speed halved when over capacity.

Binger Beware

Often times, devouring a target is a risky move. If they are stronger than you or have a natural weapon such as spines or a fiery body, succesfully digesting them may prove nearly impossible.
Sometimes, devouring an enemy may leave you vulnerable, or in an awkward position. Will walking around with the stomach still thrashing with a creature inside disturb or intimidate the people around you?
Addtionally, be careful about what they carry on their person. Devoured potions may take effect, and valuable gear may be destroyed unless the target is thoroughly searched first.

Benefits to a Healthy Diet

Eating a foe isn't just a great way to clear a battlefield or a dungeon. It's also a handy snack!

When you finish digesting a creature (or multiple creatures), your physical needs for food are put on pause for a time. Your days without eating are reset to 0, and do not begin to accumulate until a number of extra days. The amount of extra days you recieve depends on your capacity as well as the amount you ate.

Meal Size Extra Days
Below 1/2 1
1/2 Capacity 3
Capacity 7
Above Capacity 14
Maximum Capacity (And Above) 30

To calculate your meal size, add up the Capacity points of every creature digested in a single day, and compare it to your own Capacity.

Ingesting new meals before your extra days are used up does not add extra days. If the new meal would give you more extra days than you currently have remaining, take the new result. Otherwise, the new meal does nothing besides go straight to your hips.

Escape

The AC of the inside of your stomach is equal to 10+your Constitution modifier+your proficiency bonus. At the end of your turn, if a creature in your stomach has dealt damage to you, you must make a Constitution saving throw. The DC is 10 or half the damage the creature has dealt to you this turn, whichever is higher. On a fail, you immediately regurgitate that creature, which falls prone in a space within 5 feet of you, and you are Poisoned until the end of your next turn.

If a predator is slain, occupants can escape by spending half their movement, exiting prone.

Variant Rules: Weight Gain

If you're interested in characters gaining/losing weight, here are a couple of options:

Meal Size Weight Gained
Below 1/2 10%
1/2 Capacity 33%
Capacity 50%
Above Capacity 75%
Maximum Capacity (And Above) 100%

The % increase is based on the creature's "Normal" weight, before any meals or extra weight are calculated.
The weight gained from a meal disappears steadily, vanishing at a rate of 20 lbs per day until the creature returns to normal weight.


This ruleset assumes that as a predator's Capacity increases, so does their metabolism. If you want to assume that metabolism stays the same, try estimating the weight of each prey, then add half of each prey's weight to the predator's weight after digestion. This weight builds up much faster for large meals, so watch out!

Subclasses

I'll make em as I come up with them. Some will be incomplete, I'm focusing on the lower levels

Fighter, Gastro Warrior

Fighter based on having lots of creatures in your stomach

Student of Gastronomy

At 3rd level, you gain proficiency in Cook's Utensils

Combat Gastronomy

When you choose this archetype at 3rd level, you learn maneuvers that are fueled by Gastro Points.

Gastro Technics. You learn three gastro techniques of your choice, which are detailed under “Gastro techniques” below. Many gastro techniques enhance an attack in some way. You can use only one gastro technique per attack.

You learn two additional gastro technique of your choice at 7th, 10th, and 15th level. Each time you learn new gastro techniques, you can also replace one gastro technique you know with a different one.

Gastro Points You gain Gastro Points equal to half the capacity points of creatures in your stomach at the start of your turn. Your gastro points reset to 4 each time you take a short or long rest. You may store gastro points up to double your capacity

Saving Throws. Some of your maneuvers require your target to make a saving throw to resist the maneuver’s effects. The saving throw DC is calculated as follows:

Maneuver save DC = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice)

Gastro Techniques

The gastro techniques are presented in no particular order.

Devouring Grasp. When you successfully grapple a creature, you may spend 4 gastro points to immediately swallow the creature.

Emetic Strike When you hit with a weapon attack, you may spend 4 gastro points to force the creature to make a Constitution Saving Throw. On a fail, they must regurgitate a creature.

Flavoring Strike When you hit with a weapon attack, you may spend 4 gastro points to mark the target. The next Strength(Athletics) - made to Devour the target is made with Advantage.

Disrupting Strike When you hit with a weapon attack, you may spend 4 gastro points to force the creature to make a Constitution Saving Throw. On a fail, they are poisoned until the end of your next turn.

Mouth Cannon When you make an attack, you may spend 4 gastro points to regurgitate a creature with great force in place of the attack. Make a ranged attack on any target within 30 feet. On a hit, both that target and the creature take 1d6 bludgeoning damage for each capacity point of the creature.

Projectile Eater When you or a creature within 5 feet of you is targeted by a ranged weapon attack, you may spend 2 gastro point and your reaction to reduce the damage done by 1d12 + your Constitution modifier + your fighter level. If the damage is reduced to 0, you may swallow the projectile. If the projectile was a potion or magic item, you gain it's effects immediately.

Hearty Belch When you make an attack, if you have at least 1 creature in your stomach, you may spend 4 gastro points to let out an ear-shattering belch in place of the attack. All creatures within 5 feet of you must make a Constitution Saving Throw. Affected creatures take 2d6 + your Constitution Modifier thunder damage on a fail, or half on a success.

Launching Belch When you make an attack, if you have at least 1 creature in your stomach, you may spend 4 gastro points to let out an powerful belch in place of the attack. If the target is Large or smaller, it must make a Strength saving throw. On a failed save, you push the target up to 20 feet away from you.

Belly Check When you make an attack, if you have at least 1 creature in your stomach, you may spend 4 gastro points to slam a creature with your stomach in place of the attack. Make a melee weapon attack against a creature within 5 feet. On a hit, that creature is takes 3d6 + your Strength modifier Bludgeoning Damage, and is knocked prone.

Whipping Tongue. When you make an attack, you may spend 2 gastro points to instead lash out your tongue at a creature within 10 feet, forcing them to make a Strength saving throw. On a fail, they are pulled 5 feet closer to you and are grappled.

Gusto

Starting at 7th level, whenever you use your Second Wind or Action Surge features, you gain Temporary Hit Points equal to the current capacity points in your stomach. Additionally, you count as one size larger for the purpose of determining capacity

Stomach Shield

Starting at 10th level, while you have at least 8 capacity points of creatures inside of you, you gain half cover from all attacks

Greater Stomach Shield

Starting at 15th level, while you have at least 16 capacity points of creatures inside of you, you gain three-quarters cover from all attacks

Relishing the Fight

Starting at 18th level, you regain 4 gastro points at the start of each of your turns.

Barbarian, Path of the War Glutton

A barbarian focused on Mass Vore

Barbarians who take this path tap into their primal hunger, elevating their rage into a feeding frenzy. Followers of this path traditionally abstain from food, waiting to fully unleash their voracity on their foes, stuffing themselves to the brim with hostiles.

War Gluttons typically live solitary, nomadic lives, moving from place to place in search of new food sources.

Exceptional Muscular Control

Starting at 3rd level, when you make an attack, you may instead target 1 creature in your stomach. That creature must make a Constitution Saving Throw. The DC is equal to 8 + your Constitution modifier + your proficiency bonus. On a fail, that creature takes bludgeoning damage 1d4+your Strength modifier, as you crush them with your stomach muscles. This damage benefits from your range damage bonus.

Feeding Frenzy

Also starting at 3rd level, you can go into a feeding frenzy when you rage. If you do so, for the duration of your rage, you can take the Devour action on creatures you don't have grappled. When your rage ends, if you have no creatures in your stomach, you suffer one level of exhaustion. Additionally, you count as one size larger for the purpose of determining capacity

Iron Stomach

Starting at 6th level, your stomach becomes a nigh impenetrable prison. You gain resistance to all damage dealt by creatures in your stomach, and you gain advantage on Constitution Saving Throws to avoid regurgitating creatures.

Stomach Smash

Starting at 10th level, you can really throw your weight around. As and action, when you have at least 4 points of prey in your stomach, you may shake the ground with your weight. All creatures within a radius equal to the number of capacity points of prey in your stomach must make a Dexterity Saving Throw. The DC is equal to 8 + your Constitution modifier + your proficiency bonus. On a fail, they take 1d6+your strength modifier bludgeoning damage per 4 capacity points of prey you have in your stomach. This damage benefits from your rage damage bonus. Additionally, you count as one size larger for the purpose of determining capacity

Bottomless Stomach

Starting at 14th level, you may use an action to Devour all creatures within 5 feet of you. Additionally, you count as one size larger for the purpose of determining capacity. At 20th level, while raging, you have infinite Capacity

Barbarian, Path of the Gut Buster

unfinished

Starting at 3rd level, rage makes them forcefully enter a creature, get bonus while inside

Starting at 6th level, cast Enlarge at will when inside a pred

Starting at 10th level, more bonus while in a creature

Bottomless Stomach

Starting at 14th level, cast Maximize at will when in a pred, more bonuses

Paladin, Oath of Indulgence

Paladin based on both devouring prey and protecting teammates from the same fate

Paladin Level Spells
3rd Flavor/Disgust, Goodberry
5th Enlarge/Reduce, Acidify
9th Medicinal Acid, Hypnotic Pattern
13th Amplify Acids, Vitriolic Sphere
17th Role Reversal, Dominate Person

Tenents of Indulgence


Decadence. Life isn't worth living if you can't live luxuriously.

Instinct. If something feels wrong, it is wrong. If something feels right, it is right.

Protection Keep those you love close. Protect them at all costs.

Accommodation If you see one's desires unfulfilled, it is your duty to fulfill them

Channel Divinity

When you take this oath at 3rd level, you gain the following Channel Divinity options.

Charming Prescence. You can use your Channel Divinity to exude a feeling of contentment. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Wisdom saving throw. Any creature that can't be charmed succeeds on this saving throw automatically. On a failed save, a creature lowers their guard. For the next minute, attack rolls against the creatures are made with advantage, and the creature has disadvantage on all skill contests made against another creature. The creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.

Reward the Decadent As a bonus action, you can reward predators and prey alike with your Channel Divinity. Each creature of your choice that is inside of another creature or has another creature inside them within 30 feet of you gains the effects of the Bless spell for the next minute.

Aura of Digestion

Starting at level 7, you and all creatures within 10 feet of you add your charisma bonus to any digestion damage they deal. Additionally, when a creature within your aura takes digestion damage, you may use your reaction to reduce that damage by your charisma modifier.

At 18th level, the range of this aura increases to 30 feet.

Voracious Vigilance

Starting at 15th level, when a creature within 5 feet of you makes an attack against a target other than you, you can use your reaction to Devour that creature

Avatar of Decadence

At 20th level, you can assume the form of a master of Decadence, taking on an appearance you choose. For example, your body could become fat and gluttonous, immaculately attractive, or dressed in the finest clothing

Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:

All of your attacks gain the benefits of Devouring Smite You count as 2 sizes larger for the purpose of determining capacity You deal an additional 2d6 acid damage when digesting Once you use this feature, you can't use it again until you finish a long rest.

Rogue, Parasite

Hide inside allies, or eventually take enemies down from the inside

Stomach Parasite

At 3rd level, you gain resistance to acid damage

Hidden Form

Starting at 3rd level, when you are inside another creature's stomach, you may choose not to leave a visible impression on the outside of the predator. You still take up space within their stomach.

Stealth Entry

Also starting at 3rd level, you may enter or exit a willing creature's stomach using 5 feet of movement. Additionally, you may make ranged attacks as normal while inside of a willing creature, and you are not blinded or restrained. If you are currently in or have exited a creature this turn, you don’t need advantage on the attack roll to use your Sneak Attack as long as you don’t have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.

Invasion

Starting at 9th level, you may use 5 feet of movement to enter or exit an unwilling creature. When entering, make a Dexterity(Stealth) check with disadvantage vs the creature's passive perception. On a success, you enter the creature's stomach, and you are not blinded or restrained. On a fail, the creature may attempt to Devour you as a reaction. All attacks made on a creature from within their own stomach while you aren't restrained are made with Advantage.

Greater Parasite

Starting at 13th level, you gain immunity to acid damage. Additionally, you do not get restrained or blinded when you get swallowed by another creature, and Dexterity(Stealth) checks to enter a hostile creature are not made with Disadvantage.

Master Parasite

Starting at 17th level, creatures cannot regurgitate you without your permission, and you may exit their stomach on your turn without expending any movement.

Rogue, Silent Python

Ambusher

Starting at 3rd level, you may attempt to Devour a creature with advantage without grappling them first if you are Hidden from them. Additionally, if there are no creatures in your stomach, you may attempt to Devour a creature without grappling them first if the target is eligible for a sneak attack.

Focused Acids

Also starting at 3rd level, when you digest creatures in your stomach, you may use an action to deal damage equal to your sneak attack damage to one of those creatures.

Identity Theft

Starting at 9th level, when you fully digest a creature that is within 1 size category of your normal size, you can assume their form.
For the next 8 hours, your appearance transforms to become theirs. Your Strength, Dexterity, and Constitution scores change to match the creatures, though your Wisdom, Intelligence, and Charisma scores stay the same. You may perform any action that that creature could take, though you cannot cast spells.
While in the form of the other creature, you gain access to all information that the humanoid would freely share with a casual acquaintance. Such information includes general details on its background and personal life, but doesn't include secrets. The information is enough that you can pass yourself off as the person by drawing on its memories.

Uncanny Gut

Starting at 13th level, you learn how to shift damage onto your prey in place of yourself. When you use your Uncanny Dodge feature, choose 1 creature in your stomach. That creature takes damage equal to the amount of damage you took.

Acid Blast

Starting at 17th level, you may use the action granted by Focused Acids as a Bonus Action

Monk, Way of the Hungry

Run around the battlefield with a full stomach, unhindered by it's weight

Way of the Hungry Technique

Starting at 3rd level, when you attempt to Grapple a creature or take the Devour action, you may make a Dexterity(Athletics) check instead of Strength(Athletics).

Internal Body Strike

Also starting at 3rd level, you may spend 1 ki point to imbue your limbs with energy. Until the start of your next turn, you may target creatures that are inside of other creatures with Unarmed Strikes.

Light Load

Starting at 6th level, you suffer no movement penalties for going over your Capacity. You take half damage damage while over your Maximum Capacity.

Vorish Focus

Also starting at 6th level, as an action, you may enter a state of extreme focus. Until the start of your next turn, you gain the following effects: -You have Advantage on Constitution Saving Throws to avoid regurgitating prey and Strength(Athletics) checks to keep a target grappled. -You count as 2 sizes larger for the purposes of determining capacity -Your movement speed is halved

Flying Swallow

Starting at 11th level, you learn to use the momentum of a leap to enhance your swallowing ability. If you fall at least 10 feet and fall on a creature, you may Devour them as a reaction. The creature makes their Strength(Athletics) or Dexterity(Acrobatics) check with Disadvantage, and the fall damage is reduced by 5 times your monk level. Additionally, you may use Dexterity instead of Strength when determining jump height and distance

Empty Stomach

Before you achieve an Empty Body, you must first achieve an Empty Stomach. Starting at 17th level, as an action, you can spend 12 ki points to instantly dissolve all of the creatures in your stomach. Each creature in your stomach must make a Constitution Saving Throw. On a fail, the creature instantly drops to 0 hit points. On a success, the creature takes 10d10 acid damage. Then, all creatures with 0 hit points and all digestable objects within your stomach are instantly digested.

Monk, Way of Gastropuncture

Hit a predator's pressure points in just the right way to influence them

Punch Through the Gut

Starting at 3rd level, while inside of a creature, you may make unarmed strikes on creatures adjacent to them. While you are inside of a willing creature, you are not blinded or restrained.

Pressure Point Control

At 3rd level, you gain the ability to manipulate a creature's internal pressure points in order to control them. When you use Flurry of Blows, Patient Defense, or Step of the Wind, a willing creature you are inside of also gains the benefits of those features until the end of their next turn. Additionally, you may use Deflect Missiles on projectiles that target a willing creature you are inside of.

Advanced Pressure Point Control

Also starting at 6th level, when you make an attack while inside of a creature, you may spend 1 ki point and replace the attack with any of the following effects:

  • The creature becomes sick, and immediately makes a Constitution saving throw. On a fail, the creature immediately regurgitates you.
  • The creature becomes light on their feet, gaining a bonus to AC and Dexterity saving throws equal to your proficiency bonus until the start of your next turn
  • The creature becomes ferociously strong, gaining a bonus to Athletics and Acrobatics checks equal to your proficiency bonus until the start of your next turn
  • The creature becomes incredibly fast, adding your unarmored movement bonus their speed until the start of your next turn.

Accupressure Therapy

Starting at 11th level, a willing creature you are inside of gains the following benefits:

  • They gain immunity to the Frightened and Charmed conditions
  • They gain +1 to their AC and Dexterity Saving Throws
  • They have advantage on checks to avoid being grappled
  • They are considered one size larger for the purpose of determining capacity

Pressure Point - Energize

Starting at 17th level, as a bonus action on your turn, you may spend 3 ki points to fill a creature you are inside of with energy. That creature immediately takes an action.

Ranger, Natural Cycle Conclave

(Adapted from VeryBatty's rules)


In the natural world, there exists a cycle between beasts. The relationship between hunter and hunted, predator and prey, is one that has persisted since the world's most primal days. Members of the Natural Cycle Conclave train in one of two schools. Those of the Predator school learn to hunt with ruthless efficiency, while those in the Prey school learn to evade and counter those that would hunt them.

Nature Cycle Conclave Magic

Staring at 3rd level, you learn an additioanl spell when you reach certain levels in this class, as shown in the Predator Conclave Spells table. The spell counts as a ranger spell for you, but doesn't count against the number of ranger spells you know.

Natural Cycle Conclave Spells
Ranger Level Spell
3rd Entangle
5th Invisibility
9th Slow
13th Dimension Door
17th Scrying

Acquired Taste

At 3rd level, you gain the ability to change your favored enemy. By spending 1 hour observing their behavior, you can add the observed enemy type to your list of Favored Enemies. At the same time, you must choose one Favored Enemy to forget. Your languages gained by the Favored Enemy feature do not change.

School of Predator and Prey

At 3rd level, you choose a school of practice that informs your relationship on the food chain with your favored enemies. The Predator school dictates that Favored Enemies as creatures to stalk and prey upon, while the Prey school focuses on evading and outmaneuvering their favored enemies. Depending on your school, you gain the following benefits:

Predator: Your favored enemy becomes your favored meal, as well. Devour attacks made against your Favored Enemies are made with advantage, and your Digestion Damage is doubled against these foes.

Prey: Your favored enemy is a predator that you've studied to thwart. You have advantage on Strength(Athletics) and Dexterity(Acrobatics) checks made to resist Devour attacks, and Advantage on attacks made to creatures you are inside of. You have resistance to the Stomach Damage dealt by your Favored Enemies.

Counter-Consume

At 7th level, you can turn your enemy's effort's against them. When you escape a creature's grapple, or a creature fails to Devour you, you can use your Reaction to make a Devour that creature, even if you are not grappling that creature. The target must be within your reach.

Instinct of Predator and Prey

At 11th level, your speed and ferocity takes your enemies by surprise- whether they are predator or prey. You gain one of the following benefits, depending on your School.

Predator: You may attempt to Devour surprised enemies without grappling them first. If they are your Favored Enemy, you may attempt to Devour enemies you are Hidden from without grappling them first. Prey: While concious, you can't be surprised. Additionally, when you roll initiative, you may either move up to your move speed without provoking attacks of oppurtunity or make a single weapon attack. If the target of this attack is a Favored Enemy, the attack is a critical hit.

Master of the Food Chain

At 15th level, your adaptability and deadliness put you at the top of the food chain. Once per day, as an action you can choose one enemy type you can see and make it your Favored Enemy. At the same time, you must forget a different Favored Enemy of yours.

Cleric, Gluttony Domain

(Adapted from VeryBatty's rules)


The gods of the new world embody the hope of the many- peace, justice, agriculture and creation. However, some gods revel in ancient tradtion born of sacrifice and hedonism. Yours is one such god- one that promotes gluttony above all else. Followers obey a ravenous doctrine- to consume, to amass, and to spread the hunger so that all may revel in its grand excess.

Gluttony Domain Spells

Cleric Level Spells
1st Goodberry, Flavor/Disgust
3rd Suggestion, Steal Fat
5th Create Food and Water, Frog's Tongue
7th Amplify Acids, Charm Monster
9th Dominate Person, Cloudkill

Bonus Proficiencies

When you choose this domain at 1st level, you gain proficiency with heavy armor.

Ravenous Blessing

Starting when you choose this domain at 1st level, you can awaken the latent hunger in a creature with your touch. You can touch a willing creature as an action. For the next minute, that creature has Advantage on Strength(Athletics) checks to Devour creatures.

You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Channel Divinity: Divine Feast

Starting at 2nd level, you can use your Channel Divinity to invoke a grand feast in the name of gluttony. All allies within 30 feet that can see or hear you may use their reaction to move up to their move speed. As part of the same reaction they can grapple a creature, or Devour a creature if they have one grappled.

Glutton's Reward

At 6th level, your divine powers reward excess and gluttony. When you cast a spell that would restore hit points to a creature, that creature gains temporary hit points equal to half the total capacity points of creatures they contain

Divine Strike

At 8th level, you gain the ability to inflict pangs of unearthly hunger as part of your attacks. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to to deal an extra 1d8 psychic damage to the target. When you reach 14th level, this damage increases to 2d8.

Aura of Excess

Starting at 17th level, you can use your action to active an aura of gluttony and hunger that radiates out from you in a 30 foot radius. Creatures of your choice within that radius must make a Wisdom saving throw or be Charmed by you until the beginning of your next turn. At the start of their turns, creatures charmed in this way will use their action to make Grapple and Devour attacks against a target within reach, determined randomly. If there are no targets within reach, they must use their movement to move towards the nearest valid target.

Once you use this feature you may not do so again until you finish a long rest

Bard, College of the Madrigal Dinner

Bards of this college are firm believers in the art of "Dinner with a Show," the two greatest aspects on entertainment working in perfect harmony. Many people run a show or manage a feast, but to do both simultaneously is the specialty of this College.


And since a battle really is just a dangerous more exciting show, where's the dinner? Hang on to your helmet. The show is about to begin.

Stomach Soothing Song

Starting at 3rd level, whenever a creature benefits from your Song of Rest, they also gain the following benefits:

  • Digestion Damage is doubled for the duration of the rest
  • Creatures and objects are digested twice as fast for the duration of the rest
  • Creatures willingly inside of a predator, and predators with willing creatures inside of them, gain temporary hit points equal to your bardic inspiration die

Voracious Inspiration

At 3rd level, you learn a song that inspires predation. When a creature uses a Bardic Inspiration Die from you on a check to grapple a target or on a Devour check, they gain the same bonus to the next Devour check they make. Alternatively, creatures may use a Bardic Inspiration Die from you to increase the damage dealt when digesting.

Matinee of the Hungry

Starting at 6th level, you can perform a short show that that instills a hunger to those that it's played for.

If you perform for at least 1 minute, you can give a short performance that pairs with a heavy, hearty meal. At the end of the performance, choose a number of humanoids within 60 feet of you who watched and listened to all of it, up to a number equal to your Charisma modifier (minimum of one). You and each affected humanoid, for the next hour, count as one size larger for the purpose of determining capacity and have advantage on saving throws to avoid regurgitating creatures

Once you use this feature, you can’t use it again until you finish a short or long rest.

Follow up Performance

At 14th level, whenever a creature with 60 feet of you successfully Devours another creature, you may use your reaction to designate another creature to continue the performance. That creature may immediately make a Devour check on a creature within range, even if the creature isn't grappled.

Bard, College of the Dinner Bell

When the bell rings, it's time to eat. Full casting and in your face eating

Bonus Proficiencies

When you join the College of the Dinner Bell at 3rd level, you gain proficiency in Medium Armor, and Shields, and Cook's Utensils, which you may use as your spellcasting focus.

Ring of the Dinner Bell

Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if you successfully grapple or Devour a creature as part of that action, you may play one of the magic-laced notes listed below. You can use only one Ring of the Dinner Bell option per turn.

Acidic Note. You can expend one use of your Bardic Inspiration to sing a high-pitched, corrosive note, dealing acid damage to the target you grappled or devoured and to any other creature of your choice that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.

Softening Note. You can expend one use of your Bardic Inspiration to sing a calm, soothing note, giving a creature within 5 feet a penalty to their next check to avoid being devoured. The penalty equals the number you roll on the Bardic Inspiration die.

Hardening Note. You can expend one use of your Bardic Inspiration to sing a note that hardens your flesh. You add the number rolled on the die to your AC and Stomach AC until the start of your next turn.

Extra Attack

Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Devouring Spell

Starting at 14th level, when you use your action to cast a bard spell, you can make a grapple or Devour check as a bonus action.

Warlock, Pact with The Great Ooze

Be slimy, squeeze through cracks, and engulf foes

Pact Spells

The Great Ooze lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell level Spells
1st grease, compress
2nd enlarge/reduce, elastify/constrict
3rd slow, frog's tongue
4th Vitriolic Sphere, Dragonitas' hammerspace
5th Cloudkill, Bellyport

Ooze Form

At 1st level, you can use an Action to enter a proper ooze-like form for 10 minutes. While in your Ooze Form, you can move through a space as narrow as 1 inch wide without squeezing, and you climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. You may not cast spells with somatic components or make attacks while in your Ooze Form.

While in this form, you have Advantage on skill checks to avoid being grappled, and Disadvantage on skill checks to avoid being Devoured. Creatures have disadvantage on saves to avoid regurgitating you. If you have a creature inside of you, you may not move through small spaces without squeezing.

Once you use this ability, you cannot do so until you finish a short or long rest

Engulf

Starting at 6th level, you may completely engulf your foes, drawing them into your body. While you are in your Ooze form, you may attempt to Devour creatures without grappling them first. If you have only 1 creature inside of you, you may adopt the appearance of that creature, though you do not gain any of their abilities.

Viscous Body

Starting at 10th level, you are always treated as being in your Ooze Form, and you may cast spells with somatic components and make attacks while in your Ooze Form. Additionally, you do not have Disadvantage on skill checks to avoid being devoured while in your Ooze form

Shlick

Starting at 14th level, when you are hit with a melee weapon attack or unarmed strike, you may attempt to Devour the attacking creature as a reaction.

Once you use this ability, you cannot do so until you finish a short or long rest

Sorceror, Flesh Tanker

Blast foes without leaving the comfort of your pal's belly

Battle Station

You find yourself most comfortable when surrounded by flesh. Starting at 1st level, while inside a non-hostile creature, you gain the following benefits:

  • You do not count against the creature's capacity
  • You are not blinded or restrained
  • You are able to see anything that creature can see
  • You are immune to any digestion damage dealt by the creature

If you are concentrating on a spell and the creature you are in takes damage, you must make a Constitution saving throw to maintain your concentration. The DC equals 10 or half the damage the creature took, whichever number is higher. Add the creature's constitution modifier to the result of the roll.

Rooted Blasting

Starting at 6th level, when you cast a damaging spell from inside another creature, you may add your Charisma modifier to the damage. Additionally, you have resistance to all damage dealt by creatures inside the same stomach as you.

Tank Repairs

Starting at 14th level, while inside of a non-hostile creature, as an action, you may roll a number of your hit dice equal to your charisma modifier. The creature gains hit points equal to the result of the roll + your Charisma modifier

Mana Surge

Starting at 18th level, while inside of a non-hostile creature, whenever you use Metamagic, pick 2 options instead of one.

Wizard, Belly Arcanist

Make yourself at home inside of another creature, and buff them in combat

Home Base

Starting at second level, while inside a non-hostile creature, you gain the following benefits:

  • When you cast a spell with a range of self, you may target the creature you are inside of instead.
  • You do not count against the creature's capacity
  • You are not blinded or restrained
  • You are immune to any digestion damage dealt by the creature

If you are concentrating on a spell and the creature you are in takes damage, you must make a Constitution saving throw to maintain your concentration. The DC equals 10 or half the damage the creature took, whichever number is higher. Add the creature's constitution modifier to the result of the roll.

Buffing Savant

Starting at 2nd level, you may learn spells from any spell list, as long as the spell has a range of self or explicitly targets a- willing creature. It counts as a Wizard spell for you. You also learn 1 cantrip that has a range of self

Optimal Cantrip Choices

There are only 2 cantrips with a range of Self not already available to Wizards, Produce Flame and Primal Savagery. Both of these are excellent options as they allow you to deal damage on your turn, your predator taking the action prescribed in the spell.

Enhanced Concentration

Starting at 6th level, you have advantage on Constitution saving throws while inside of a non-hostile creature

Extended Spell

Starting at 10th level, whenever you cast a spell targeting a non-hostile creature you are inside of the duration of the spell doubles, to a maximum duration of 24 hours.

Shared Burden

Starting at 14th level, when you cast a spell that requires concentration, the creature you are inside of can concentrate on it for you. Both you and that creature may concentrate on spells independently. If either you or the creature lose concentration, both spells immediately end.

Predator Feats

Insatiable Hunger

  • You count as one size larger for the purpose of determining your Capacity
  • While your stomach is empty, you may add your Constitution Modifier to any Strength(Athletics) checks you make to Devour a creature

Boiling Insides

  • Whenever you deal digestion damage, you may add your Proficiency Bonus to the damage dealt
  • You digest creatures with 0 hit points and objects twice as fast
  • Your digestion damage ignores resistances

Lead Belly

  • You have resistance to all bludgeoning, piercing, and slashing damage dealt to you by creatures in your stomach
  • You are immune to all negative effects of potions, poisons, and magic items you consume

Stomach of Holding

  • You carry hold up to 250 lbs of inanimate objects in your stomach without counting towards your Capacity
  • Regardless of what is in your stomach, you may choose to appear as if you have nothing in your stomach.

Regurgitator

  • You may regurgitate creatures as a bonus action
  • When you voluntarily regurgitate a creature, you may choose which creature you regurgitate
  • You may regurgitate small objects at high speeds. As an attack action, you may make a ranged weapon attack with a range of 30/120, dealing 1d10 + your dexterity modifier damage on a hit. The damage type depends on the object launched.

Endosomatophillic Predator

While you have a willing creature inside of you, you gain the following effects
  • Willing creatures inside of you are not blinded or restrained
  • Willing creatures inside of you do not count towards your Capacity
  • You may choose not to damage willing creatures inside of you when digesting

Ambush Predator

You have mastered the art of the surprise attack, and use it to gulp down unwary foes. You gain the following benefits:

  • You may attempt to Devour a creature without grappling them first if you are Hidden from them.
  • When you attempt to Devour a creature while Hidden, you may make the check with Advantage

Inescapable Prison

  • You have Advantage on saving throws to avoid regurgitating prey
  • You have Advantage on saving throws caused by spells or abilities of creatures in your stomach

Soothing Stomach

Your belly carries fortifying properties and can serve as a comfortable resting spot for the weary. You gain the following benefits:

  • When a creature completes a Short Rest spent entirely within your stomach, they regain hit points equal to one of your hit dice + your Constitution modifier.
  • When a creature completes a Long Rest spent entirely within your stomach, they gain temporary hit points equal to your Level + your Constitution modifier.

Prey Feats

A character may forfeit their ability to use the Devour, Digest and Regurgitate actions in exchange for one of these feats, or they may be taken normally

Escape Artist

  • When a creature makes a Constitution Saving Throw to avoid regurgitating you, they make the save with disadvantage.
  • When a creature regurgitates you, you may immediately use your reaction to move. This movement does not provoke opportunity attacks.
  • You may exit restrained or incapacitated creatures without expending any movement.

Struggler

While inside a hostile creature, you gain the following effects
  • You gain resistance to damage dealt from digestion
  • You may use your action to struggle. The next attack against them is made with advantage, and their next attack is made with disadvantage. Additionally, they take damage equal to your strength modifier + 1

Endosomatophilliac Prey

While inside a non-hostile creature, you gain the following effects
  • You may perform the Help or Shove action as a bonus action.
  • Once per short rest, you may spend an action to heal the creature for your level + your Charisma Modifier.
  • You may target creatures outside of the creature with attacks and spells
  • You are not restrained or blinded.

Belly Fanatic

  • You may use your action to massage the belly of a willing creature within 5 feet of you. All creatures in their stomach immediately take damage equal to the predator's normal digestion damage. Creatures with 0 hit points and objects digest at double speed while you massage their stomach.
  • You may make the Help action as a bonus action if you are aiding a predator with another creature in it's stomach.
  • While traveling with you, you may assist 1 predator with a creature in it's stomach. They may ignore movement penalties from being over capacity.

Dense

  • You count as one size larger for the purpose of determining your Capacity Points
  • Your weight is always doubled
  • When being regurgitated, you may choose to make a DC 10 Strength Saving Throw to avoid being regurgitated
  • You have Advantage on Skill Checks to avoid being Devoured

Spells

My personal philosophy with these spells is that they should focus on assisting predators without making spellcasters into strictly better predators than martials. All of these are available to all spellcasters.

Roil

Transmutation Cantrip

  • Casting Time: 1 action
  • Range: Touch
  • Components: V, S
  • Duration: Instant

You touch 1 predator with a creature in their stomach. Each creature in their stomach must make a Constitution saving throw. On a fail, they take 1d4 Bludgeoning damage and 1d4 Acid damage.

Each of the spell's damage types increase by 1d4 when you reach 5th level (4d4), 11th level (6d4), and 17th level (8d4).

Lick

Enchantment Cantrip

  • Casting Time: 1 action
  • Range: Touch
  • Components: V, S
  • Duration: Instant

You attempt to whet your appetite on the taste of a nearby creature. As you cast this spell, make a melee spell attack against a creature of your choice within range. On a hit, the target takes 1d8 psychic damage. The target is marked for the duration. The next Devour attempt you make against the target is made with Advantage.

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Tongue Lash

Transmutation Cantrip

  • Casting Time: 1 action
  • Range: 30 feet
  • Components: V, S
  • Duration: Instant

You elongate your tongue and lash out at one creature of your choice that you can see within range. The target must succeed on a Strength saving throw or be pulled up to 10 feet in a straight line toward you and then take 1d8 bludgeoning damage if it is within 5 feet of you.

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Helia's Burping

Evocation Cantrip

  • Casting Time: 1 action
  • Range: Self (10-foot cone)
  • Components: V, S
  • Duration: Instant

You may only cast this spell if you contain at least 2 capacity points of prey in your stomach. You emanate a thunderous burp in front of you. Each creature within range must make a Constitution saving throw or take 1d8 thunder damage.

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Unsolvent Flesh

Transmutation Cantrip

  • Casting Time: 1 action
  • Range: Self
  • Components: V, S
  • Duration: Instant

You briefly turn your skin into a smooth, acid resistant shell, gaining resistance to Acid damage until the start of your next turn.

Flavor/Disgust

Transmutation Cantrip

  • Casting Time: 1 action
  • Range: 30 feet
  • Components: V, S, M (any herb or spice)
  • Duration: 1 minute

You point at a creature within range, altering it's natural flavor.
Flavor. A creature of your choice within range becomes irresistably delicious to any predator. That creature has Disadvantage on Strength(Athletics) and Dexterity(Acrobatics) checks to avoid being Devoured.
Disgust. A creature of your choice within range becomes disgusting in flavor to any predator. That creature has Advantage on Strength(Athletics) and Dexterity(Acrobatics) checks to avoid being Devoured.

Compress (V, S)

1st-level Transmutation

  • Casting Time: 1 action
  • Range: Touch
    • Components: V, S
  • Duration: 1 Hour

You touch one target creature with a creature inside of them. For the duration of the spell, their body compresses itself until it appears that they have no creatures inside of them.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. Alternatively, you may double the duration of the spell for each slot level above 1st, to a limit of 24 hours.

Destroy Fat

1st-Level Transmutation

  • Casting Time: 1 action
  • Range: Touch
  • Components: V, S, M (a small scale)
  • Duration: Up to 1 minute

You touch 1 willing creature. The creature's body fat evaporates off of their body, decreasing their body fat by 20 lbs per round. If you drain at least 50% of their body fat, the creature must make a DC 10 Constitution saving throw. On a fail, they gain 1 level of Exhaustion.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the amount of fat destroyed increases by 20 lbs per round for each slot level above first.

Transfer Fat

1st-Level Transmutation

  • Casting Time: 1 action
  • Range: Touch
  • Components: V, S, M (a small scale)
  • Duration: Up to 1 minute

You touch 1 willing creature. The creature's body fat slides off their body and onto yours, decreasing their body fat by 20 lbs per round, and increasing your body fat by the amount lost. If you drain at least 50% of their body fat, the creature must make a DC 10 Constitution saving throw. On a fail, they gain 1 level of Exhaustion.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the amount of fat transfered increases by 20 lbs per round for each slot level above first.

Devouring Smite

1st-Level Evocation

  • Casting Time: 1 bonus action
  • Range: Self
  • Components: V
  • Duration: Concentration, up to 1 minute The next time you hit with a melee weapon attack during this spell's duration, your attack deals an extra 1d6 force damage. Additionally, if the target is a creature, it must make a Strength saving throw or be sucked directly into your gullet. On a fail, the creature is devoured by you.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Frog's Tongue

1st-level Transmutation

  • Casting Time: 1 action
  • Range: 30 feet
  • Components: V, S, M (the tongue of a frog)
  • Duration: Instantaneous

Your tongue flies out like a whip, entangling and dragging a creature towards you. A creature in range must make a Strength Saving throw or be pulled up to 30 feet closer to the spellcaster. If the creature is moved within 5 feet of the you, you may immediately use your bonus action to make a Devour attack on the same target, even if you are not grappling that target.

Acidify

2nd-level Conjuration


  • Casting Time: 1 action
  • Range: Touch
  • Components: V, S, M (a vial of stomach acid)
  • Duration: Instant

You touch a predator with creatures in their stomach, filling their belly with acid. All living creatures in the stomach immediately take 4d6 acid damage. All non-living creatures in the stomach have their size category reduced by 1.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

Unburden

2nd-level Abjuration


  • Casting Time: 1 action
  • Range: Touch
  • Components: V, S
  • Duration: 1 Hour

You touch a predator with creatures in their stomach, lightening the burden of their prey. For the duration, the capacity points of all creatures in the stomach are halved for the purposes of determining encumberance

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

Steal Fat

2nd-Level Transmutation

  • Casting Time: 1 action
  • Range: Self
  • Components: V, S, M (a small scale)
  • Duration: 1 action

Make a melee spell attack against a creature within your reach. On a hit, the target takes 3d8 necrotic damage and loses up to 1d4*10 lbs of body fat. If this would reduce them to less than 10% body fat, they are poisoned until the end of their next turn. You gain weight equal to the amount of weight stolen.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 and the amount of fat stolen increases by 1d4*10 lbs for each slot level above 2nd.

Elastify/Constrict

2nd-level Transmutation


  • Casting Time: 1 action
  • Range: 30 feet
  • Components: V, S
  • Duration: 1 Hour

You increase or decrease the elasticity of a predator. Choose one creature you can see within range. If the target is unwilling, it can make a Constitution saving throw. On a success, the spell has no effect.
Elastify. The predator counts as one size larger for the purpose of determining capacity.
Constrict. The predator counts as one size larger for the purpose of determining capacity.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

Heave

2nd-level Enchantment

  • Casting Time: 1 action
  • Range: 30 feet
  • Components: V, S, M (a piece of rotten or moldy food)
  • Duration: Instantaneous

Your magic forces a predator to disgorge their prey. When you cast this spell against a target that has prey in its stomach, the target must make a Wisdom saving throw. On a failure, they use their reaction to regurgitate one creature from their stomach, chosen randomly. If the target has not swallowed any prey, they are instead poisoned until the start of your next turn.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

Amplify Acids

3rd-Level Transmutation

  • Casting Time: 10 minutes
  • Range: Touch
  • Components: V, S, M (A vial of alchemical compounds worth 10gp, which the spell consumes)
  • Duration: 8 Hours

The target creature's gastric acids magically intensify, quickly melting any devoured creatures to sludge. For the duration of the spell, creatures inside the target's stomach take an additional 1d6 acid damage when being digested

At Higher Levels. When you cast this spell using a 5th level spell slot, the damage increases to 2d6. When you cast this spell using a 7th level spell slot, the damage increases to 3d6.

Medicinal Acid

3rd-Level Transmutation

  • Casting Time: 10 minutes
  • Range: Touch
  • Components: V, S, M (medicinal herbs or a healing potion, which the spell consumes)
  • Duration: Concentration, up to 1 minute

You touch 1 predator, granting them the ability to excrete healing acids. The predator and each creature in the predator's stomach gain 1d4 hit points back per round while the spell is in effect.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the duration of this spell increases by 2 rounds per slot level above 3rd.

Dragonitas' Hammerspace

3rd-Level Conjuration

  • Casting Time: 1 minute
  • Range: Touch
  • Components: V, S
  • Duration: Concentration, up to 8 Hours

You touch a willing creature with other creatures in it's stomach. The creatures are sent to a Hammerspace dimension inside of you. For the duration of the spell, you have the following effects: -You have no penalties for being over capacity. You take half damage from being over Maximum capacity -Your stomach compresses to its normal size -All creatures inside of you are Incapacitated and immune to all damage -You do not digest items or creatures with 0 hit points -Every hour, you must make a Constitution Saving Throw to maintain concentration on the spell. The DC is equal to the total capacity points of creatures in your stomach.

At Higher Levels. When you cast this spell using a 5th or 6th level spell slot, the duration becomes 24 Hours (Concentration). When you cast this spell using an 7th or higher level slot, the duration becomes 24 Hours.

Entice

4th-Level Transmutation

  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, S, M (a fragrant meal)
  • Duration: Concentration, up to 1 minute

You give 1 creature within range an irresistable scent. All predators within 30 feet of the creature must make a Wisdom saving throw. A target automatically succeeds on this saving throw if it can't be charmed. On a failed save, the predators are affected by the spell. While under the effects of the spell, each affected creature regards the target as an enemy, and has Advantage on Strength(Athletics) checks to Devour the target. Whenever an affected creature takes damage, it gets to repeat the saving throw. When the target has been successfully swallowed, the creature who devoured the creature becomes the new target of the spell.

Leeching Insides

4th-level Necromancy

  • Casting Time: 1 action
  • Range: Self
  • Components: V, S, M (a fungus. which the spell comsumes)
  • Duration: Concentration, up to 1 minute

For the duration of the spell, whenever you inflict digestion damage, you regain hit points equal to half the damage dealt.

At Higher Levels. When you cast this spell using a spell slot of 5th level, the duration of this spell becomes 10 minutes. When you cast this spell using a spell slot of 7th level, the duration becomes 1 Hour.

Role Reversal

4th-level Conjuration

  • Casting Time: 1 action
  • Range: 5 ft
  • Components: V
  • Duration: Instantaneous

With the mere utterance of a magic word, predator and prey switch roles. Target a creature that is currently inside of another creature. The 2 creatures switch positions, with the second creature being inside of the first. Either creature is unwilling, they may make a Wisdom Saving Throw. If either creature passes, the spell fails.

Rebirth

5th-level Transmutation

  • Casting Time: 1 action
  • Range: Touch
  • Components: V, S, M (300g worth of Holy Water, which the spell consumes)
  • Duration: 24 Hours

The effect of this spell changes based on what genitalia you have.
Vagina. You touch a dead humanoid or piece of a dead humanoid. Provided that the humanoid has been dead for no longer than 10 days, your body slowly constructs a new body for the creature in your womb. For the duration of the spell, you may not Unbirth any creatures or objects. After the spell ends, you give birth to the humanoid, fully formed and healthy. The reborn humanoid recalls its former life and experiences and retains the capabilities it had in its original form.
Penis. You touch a dead humanoid or piece of a dead humanoid. Provided that the humanoid has been dead for no longer than 10 days, your balls start to fill with holy semen. Ejaculating into a creature with a womb will cause a new body for that humanoid to be slowly constructed. For the duration of the spell, the creature may not Unbirth any creatures or objects. After the spell end, the creature gives birth to the humanoid, fully formed and healthy. The reborn humanoid recalls its former life and experiences and retains the capabilities it had in its original form.

Vorare's Primal Belch

5th level Evocation

  • Casting Time: 1 action
  • Range: Touch
  • Components: V, S
  • Duration: 1 round

You touch a willing creature, greatly disrupting their natural digestive system. All creatures currently inside the target must make a Constitution Saving Throw. They each take 8d8 acid damage on a fail, and half as much on a success. On the target's next turn, they must use their action to release an earth-shattering belch covering a 60 ft cone. All creatures caught in the range of the cone must make a Strength saving throw. On a fail, each creature is knocked prone and takes 1d6 sonic damage per capacity point in the initial target's stomach. Creatures take half damage on a success and are not knocked prone.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the acid damage increases by 1d8 for each slot level above 5th.

Bellyport

5th-level Conjuration

  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, S
  • Duration: Instant

Target 2 creatures you can see within the range of the spell. The first creature must make a Dexterity saving throw as a bright flash of light erupts around them. On a fail, the creature is teleported into the stomach of the second target.

Maximize/Minimize

6th-level Transmutation


  • Casting Time: 1 action
  • Range: 30 feet
  • Components: V, S, M (a bag of powdered iron)
  • Duration: Concentration, up to 1 minute

You cause a creature or object you can see within range to grow much larger or smaller for the duration. Choose a either creature or an object that is neither worn nor carried. If the target is unwilling, it can make a Constitution saving throw. On a success, the spell has no effect. If the target is a creature, everything it is wearing and carrying changes size with it. Any item dropped by an affected creature returns to normal size at once.
Maximize. The target's size quadruples in all dimensions, and its weight is multiplied by sixteen. This growth increases its size by two categories - from Medium to Huge, for example. If there isn't enough room for the target to adjust to its new size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength Checks and Strength saving throws. The target's Weapons also grow to match its new size. While these Weapons are enlarged, the target's Attack with them deal 2d6 extra damage.
Minimize. The target's size is quartered in all dimensions, and its weight is reduced to one-sixteenth of normal. This reduction decreases its size by one category - from Medium to Tiny, for example. Until the spell ends, the target also has disadvantage on Strength Checks and Strength saving throws. The target's Weapons also shrink to match its new size. While these Weapons are reduced, the target's attacks with them deal 2d6 less damage (this can't reduce the damage below 1).

Bottomless

7th-level Transmutation


  • Casting Time: 1 action
  • Range: Touch
  • Components: V, S
  • Duration: 8 Hours

Touch a willing creature. For the duration of the spell, that creature has an unlimited capacity

At Higher Levels. When you cast this spell using a 9th level spell slot, the duration becomes 24 Hours.

Mass Bellyport

9th-level Conjuration

  • Casting Time: 1 action
  • Range: 120 feet
  • Components: V, S
  • Duration: Instant

Target 1 creature you can see within the range of the spell. All creatures within 60 feet of the target (including you, if you are within the area) must make a Deterity Saving Throw. On a fail, they are teleported into the stomach of the initial target. If the initial target was yourself and you fail the Dexterity Saving Throw, the spell has no effect.

Magical Items

Sleeping Bag of Compression (common, wondorous)

When a humanoid enters this sleeping bag, their body compresses itself until it appears that they have no creatures inside of them.

Acid Potion (common, potion)

After drinking this potion, all creatures in your stomach take 3d6 acid damage.


Expanding Potion (common, potion)

After drinking this potion, your stomach is filled with 8 Capacity Points of liquid. You gain no nutritional benefits from digesting this liquid.


Ring of Metabolizing (common, wondorous)

While wearing this ring, you lose fat at double the normal rate


Armor of Expanding (common, armor)

This set of armor always molds to the shape of your body, no matter how it changes. It can be easily concealed beneath clothes


Elastic Potion (uncommon, potion)

For the next 8 hours after drinking this potion, you count as one size larger for the purpose of determining capacity.


Hunger Potion (uncommon, potion)

For the next hour after drinking this potion, you gain advantage on Strength(Athletics) checks to Devour creatures.


Collar of Digestion (rare, wondorous, requires attunement)

While wearing this stretchy necklace, the damage you deal while digesting a creature increases by 1d6.


Ring of Feasting (rare, wonderous)

While wearing this ring, you take no damage from being over your Maximum Capacity.

Curse. If you don't consume capacity points greater that your Maximum Capacity each day, the ring stops working for you for 1 year.

future ideas: Caster sublclass based on storing spells in creatures class based on controlling creatures with armor

 

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