Faithful Chest

by nedlud

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Faithful Chest

Rare Wonderous Item. No attunement needed

What do you get if you cross a Bag of Holding with a Mimic? You get something like the Faithful Chest.

It's not known if it is actually related to a mimic, but it does appear to be alive. Shaped like a small chest 12" long by 7" wide and 5" tall (measures to the lip of the box. The lid itself is probably another 2" high), the inside opens up to an extra dimensional space with similar properties as a Bag of Holding (5ft deep, and 12" by 7" wide at the opening). It's actually quite disconcerting to look inside as the inside is completely back and no inside structure can be seen.

The chest has 12 little duck legs, 6 per long side of the box, and has a land movement speed of 30' and a swim speed of 30' (the box is buoyant and the duck legs swim well). When resting, it tucks it's little legs under itself and looks exactly like a normal chest while it's motionless.

While it doesn't require attunement, the Chest is of Neutral Good alignment and won't follow a party or person who's actions oppose it. It does tend to bond with a party or person and anyone showing it kindness, and offering it food is more likely to befriend it.

You should be careful when storing food items inside the Chest in case the chest thinks you are trying to feed it and it eats the food. (It appears to have a whole digestive tract seperate to the storage area, but how this works is a mystery. Where does the food go? Where does the...waste go?)

Once bonded with someone, the chest will remain faithful to them and follow them everywhere. It will not fight or attack anyone unless they try to steal from it, or if they threaten it and it can't get away. If attached, it will suddenly grow large rusty iron teeth from it's lid and attempt a bite attack.

Image Credit: Lucien Stals.

Faithful Chest

Small monstrosity, neutral

  • Armor Class 11 (Natural Armor)
  • Hit Points 33 (8d6+8)
  • Speed 30ft.

10 (0) 12 (+1) 12 (+1) 5 (-3) 10 (0) 10 (0)

  • Saving Throws Dex, Con
  • Skills Stealth +4
  • Damage Immunities Acid
  • Condition Immunities Prone
  • Senses Blindsight 30ft., passive Perception 10
  • Languages -
  • Challenge 1/4, 50_Xp


Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6) piercing damage. chance of tetnus disease.


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