Faithful Chest

by nedlud

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Faithful Chest

Rare Wonderous Item. No attunement needed

What do you get if you cross a Bag of Holding with a Mimic? You get something like the Faithful Chest.


It's not known if the faithful chest is actually related to a mimic, but it does look like a chest, and it is alive. Shaped like a small chest 12 inches long by 6 inches wide and 5 inches tall, the inside opens up to an extra dimensional space with similar properties as a Bag of Holding (the opening is 12 inches by 6 inches wide at the opening, and the inside is 3ft deep, and it can hold 300 pounds). It's actually quite disconcerting to look inside as it is completely back and no internal structure can be seen.

The chest has 12 little duck legs, 6 per long side of the box, and has a land movement speed of 30 feet and a swim speed of 40 feet (the box is buoyant and the duck legs swim well). When resting, it tucks it's little legs under itself and looks exactly like any normal chest while it's motionless.

While it doesn't require attunement, the chest will bond with only 1 person who treats it kindly and feeds it. The Chest is of Neutral Good alignment and won't follow anyone who's actions oppose it.

You should avoid storing food items in the chest as it has quite an appetite and will feed on anything edible that is placed inside it. (It appears to have a whole digestive tract separate to the storage area, but how this works is a mystery. Where does the food go? Where does the waste go?)

The chest is a pacifist and will run and hide form conflict. It will not fight or attack anyone unless they try to steal from it, or if they threaten it and it can't get away. If attached, it will grow large rusty iron nail like teeth from it's lid and attempt to bite.

Image Credit: Lucien Stals.



Faithful Chest

Tiny monstrosity, Neutral Good


  • Armor Class 11 (Natural Armor)
  • Hit Points 16 (4d8)
  • Speed 30ft., 40ft swim

STR DEX CON INT WIS CHA
10 (0) 12 (+1) 10 (+0) 5 (-3) 10 (0) 10 (0)

  • Saving Throws Dex, Con
  • Condition Immunities Prone
  • Senses Blindsight 20ft., passive Perception 8
  • Languages Can understand the language of the person it's bonded with, but can't speak.
  • Challenge 1/4, 50_Xp
  • Proficiency Bonus +2

False Appearance. If the chest is motionless at the start of combat, it has advantage on its initiative roll.

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (1d8) piercing damage. Target must make DC 12 CON save or be infected with tetanus disease.

 

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