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# Erudition Wizard ##### Erudition Wizard Summary
| Wizard Level | Arcane Tradition Feature |:----:|:-------------| | 2nd | Expert of the Esoteric, Arcane Instructor | 6th | Scrutinizing Glare, Arcane Instructor | 10th | Scroll Savant, Expert of the Esoteric, Arcane Instructor | 14th | Vigilant Mentor, Arcane Instructor ## The Joys of Scholarship Erudite wizards, also known as erudites, pursue knowledge and learning to a greater degree than other types of wizard. For these wizards the knowledge is the journey in itself, and never a means to an end. They find great joy in reading, studying, and perfecting their own knowledge. Knowledge is truly their lifetime journey. Erudites have but one greater joy than learning. Teaching. Knowledge is to be shared. No knowledge is too precious. Too prone to potential misuse. Or too well hidden to not be learned and taught. Many others see erduites as fanatical idealists, clinging too closely to their pursuit of knowledge and not respecting the consequences of learning. Erudites will always disagree, insisting on the pragmatic nature of study as both an ends and a means. ### Expert of the Esoteric Starting at 2nd level, you become a compendium of knowledge on topics others neglect. You gain proficiency in two of the following: Arcana, History, Nature, Religion, Medicine, or Calligrapher's Tools. Your Proficiency Bonus is doubled for any ability check you make that uses a proficiency granted by this feature. At 10th level, your breadth of knowledge expands to new fields of study. You make two additional choices from the list above. ### Arcane Instructor Beginning at 2nd level, your ability to understand and explain magic is extraordinary. During a long rest, you can teach a number of cantrips from your spellbook to your allies equal to your Intelligence modifier. These cantrips taught do not need to be on your allies' spell lists. The cantrips use your intelligence modifier as their attack roll bonus, or 8 + your intelligence modifier as their saving throw DC if they require the target to make a save. Each ally can cast each cantrip they were taught once before taking long rest. Afterwards they forget how to cast the cantrip. Additionally, as you practice teaching further you gain the ability to teach increasingly complex spells. When you reach 6th, 10th, and 14th level, you can teach one additional spell of up to 1st, 2nd, or 3rd level, respectively. \columnbreak
### Scrutinizing Glare Once you reach 6th level, you are able to unsettle others as they cast spells through your intense analyzing gaze. As a reaction, when you see a hostile creature cast a spell which forces you or your allies to make a saving throw you can expend a spell slot to reduce the save DC of the spell by an amount equal to 2 + the level of the spell slot expended. ### Scroll Savant Upon reaching 10th level, your ability to understand and analyze magic expands to all facets of magic. You ignore all class restrictions for casting spells from scrolls. Furthermore, after using any scroll to cast a spell, your memory of the spell remains for longer than most. For the next 8 hours, the scroll's spell is treated as a prepared spell. ### Vigilant Mentor Once you reach 14th level, you gain the ability to augment the potency of the spells of your allies. When you see an ally cast a spell which deals damage, you can use your reaction to cause the spell to deal additional damage equal to half your Wizard level. The additional damage is doubled if the spell was a spell you taught them using your Arcane Instructor class feature. If the spell can affect multiple creatures the bonus damage only applies to one of the creatures affected by the spell. You can use this feature three times before taking a long rest.
##### Thanks **Art:** Tom Hocker on Pintrest
**Formatting:** GMBinder & u/AeronDrake
Created by u/Senpapaya