The Oc'rassien race - by Tykenn

by Tykennn

Search GM Binder Visit User Profile

The Oc'rassien race - by Tykennn

version 1.0
artstation.com/raphael-lacoste & www.artstation.com/milkboy

Beginnings

Oc'rasiens are the result of a curse placed on a specific lineage of Eladrin dating back thousands of years ago. Every third generation, an Eladrin child under this lineage is born with skin cold to the touch, and eyes the shade of blood.
If Eladrin with this affliction are left to fully mature, they will turn into monstrous blood-hungry beasts that will wreak havoc until they die. However, some Eladrin have discovered a way to counteract this ailment from developing. Through the use of rare herbs and gem dust, an elixir was created. If an afflicted Eladrin were to drink this elixir and die, they would come back to life as the curse prematurely took hold of their body. This highly guarded ritual is known as the First Death and is the reason why Oc'rasiens exist today.

Fear

As they begin their undeath, Oc'rasien face many challenges. The bestial hunger is ever-present as the curse that infects their existence is the only thing keeping them alive. A constant supply of fresh blood is needed, as, without it, their body begins to wither, a deathless decay that leaves them vulnerable and trapped within their own body.
Due to this constant need of blood, many other races of the Fey Wild reject these altered Eladrin. Shunning them from the court, and exiling them out into the forests to fend for themselves.

adaptation

As the years have past, exile has been the most prominent way of dealing with Oc'rasien. However, through hardship brings progress. Deep within the fey forests exists a society entirely comprised of Oc'rasien. A hierarchy based on age and accomplishment.
This is where the old guide the new. Teaching them how to brave the world, and not succumb to their hunger.

Departure

Portals exist within the fey wild, rare places where the veil between the prime material is at its thinest. The Oc'rasien city happens to be built around one such place.
After an Oc'rasien has stayed within the society for some years and learned the teachings of storing blood for long journeys, as well as proper ways to combat their unique sensitivity to sunlight.
This is where they can begin their life free of the shackles that bind them to their home.

Confusion

More often than not, an Oc'rasien that has expressed their natural ability in front of races other than themselves will commonly be mistaken for vampires. This unique dilemma calls for the Oc'rasien to be careful about when, where, and whom they conduct themselves around. As if their secret is let out, could mean death for the Oc'rasien.
Features, rules and clarifications

If you have any questions please consult the last page of this document for answers. If you still can't find an answer there, just message me on reddit under "Tykennn" Also, the pronunciation for Oc'rassien is "Oc'ras, sien"

Ability Score Increase

Your Constitution score increases by 1, and an ability score of your choice beside Constitution, increases by 2.

Age

Oc'rasien do not suffer from the effects of old age, as the age of their flesh is trapped at the time of their "First Death".

Alignment

Most Oc'rasien tend towards chaotic or neutral alignments, as their main motivation for life is its continual existence. Some Oc'rasiens go down darker paths, often leading to evil alignments. However, no matter the alignment, if the hunger becomes too great, an Oc'rasien will feed.

Size

Oc'rasien range from under 5 to over 6 feet tall and have varying builds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Bite

You bare your fangs and try to bite a creature within your reach. Make a single unarmed Attack using either Strength or Dexterity, + your Proficiency Bonus. On a hit, the target takes 1d4 Piercing damage, and 1d4 Necrotic damage. You regain Hit Points equal to half of the damage dealt, rounded up.
Additionally, you can spend 5 minutes to drain the blood of a freshly slain creature (Less than an hour old) to satisfy your hunger until your next Long Rest. Undead creatures and creatures without blood are excluded from this.
This Attack's damage dice increases by 1d6 when you reach 5th level (1d6, 1d6), 1d8 when you reach 11th level (1d8, 1d8), and 1d10 when you reach 17th level (1d10, 1d10).

Charming Gaze

You gaze upon a creature and try to assert your will over them. At 3rd level, You gain a special version of the Suggestion spell (Page: 279 Players Handbook) that needs no material component and has a range of 5 feet.
This ability has a number of charges equal to your Proficiency Bonus, and recharges on a long rest.
Your Charming Gaze DC equals 8 + your Proficiency Bonus + your Charisma Modifier.

Darkvision

You have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of red.

Oc'rasien Fortitude

•You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
•You are immune to disease.
•You don’t need to eat, drink, or breathe. However, you must consume fresh or vialed blood that's less than a week old at least once a day. Otherwise, every day without, will cause you to suffer a level of Exhaustion until you can satisfy your hunger.
•Exhaustion counts as one level less for you, and the final effect of Exhaustion instead renders you Paralyzed, your undead body turning to a husk of its former self, leaving your fate in the hands of whatever may find you. Immunity to the Paralyzed condition doesn’t stop this effect, and if given blood, your level of exhaustion will revert to stage 4.

Oc'rasien Weakness

•You have vulnerability to damage from silvered weapons
•You take radiant damage equal to your character level when you start your turn in direct sunlight with it touching any exposed skin or flesh.
•While in direct sunlight, you have disadvantage on Attack rolls and Ability Checks.
•You can't enter a residence without an invitation from one of the occupants.

Powerful Build

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Regeneration

You can use a Bonus Action to flair your Oc'rasien nature and kit together torn flesh. if you haven't taken Acid, Fire or Radiant damage since your last turn. You heal hit points equal to 1d4 + your Constitution (minimum of 0)
This ability has a number of charges equal to your Proficiency Bonus, and recharges on a long rest.
The healing for your Regeneration ability changes to 1d6 when you reach 5th level, 1d8 when you reach 11th level, and 1d10 when you reach 17th level.

Trance

Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Undead

You count as Undead for all spells and abilities that affect Undead creatures, however, you can still be healed normally. The feeling of being healed to you is that of pain and discomfort, instead of tranquility and warmth.

Languages

You can speak, read, and write Common and Sylvan.

Features, rules and clarifications

Blood vials

Blood vials are a handy way of maintaining your hunger without the need of continual hunting. You start with 7 filled vials upon character creation.
Blood vials last exactly 1 week after their creation, if they expire, they will become unsuable. Alternatively the DM can rule they have no time limit instead.
As an Oc'rasien you have been taught how to properly harvest blood and maintain it for long periods of time. You can short rest near a freshly slain corpse that is size Small or larger and is less an hour old. Doing so allows you to fill a number of vials equal to your Proficiency Bonus + 2
Alternatively, a willing living creature could donate their blood in the creation of blood vials. You and the creature spend one hour filling vials equal to the donating creature's Proficiency Bonus. If the creature does not have a Proficiency Bonus, use their CR instead.
The donating creature takes 1 of exhaustion and reduces their current hit-points equal to half of their hit-point maximum. If this were to get the donating creature to below 1 hit-point, they get reduced to 1 hit-point instead.

Feeding from a willing creature.

If an Oc'rasien is in need of a quick snack, a willing living creature can offer their blood to satisfy an Oc'rasien's hunger for just a day.
This process takes 5 minutes and an affected creature takes 1 level of exhaustion and has their current hit-points reduced by a number of d6 equal to their Proficiency Bonus. If the creature does not have a Proficiency Bonus, use their CR instead. If this were to get the donating creature to below 1 hit-point, they get reduced to 1 hit-point instead.

Direct sunlight clarification

If direct sunlight is mentioned anywhere in this document, it means that light is hitting you directly from the sun, through clouds. Bounced light off of the ground, walls, or from a mirror do not count as direct sunlight.
What this means for an Oc'rasien is that a dense forest canopy, dark alleyway, or anything that blocks direct sunlight is considered a safe space when interacting with their racial weakness.
If a target of an Oc'rasien is in direct sunlight, that will not trigger their racial weakness. Only the Oc'rasien being in direct sunlight can trigger their racial weakness.

Counteracting direct sunlight

It is specified that an Oc'rasien will take damage from direct sunlight if their skin or flesh is being touched by it. An Oc'rasien can counteract this damage by completely covering up head to toe in clothing, or material.
Even if an Oc'rasien is covered up, being in direct sunlight will still impose disadvantage on Attack rolls and Ability Checks.

Charming Gaze

If you use Charming Gaze on a creature and they come under the affect of the modified Suggestion spell. You still treat other effects of the spell as normal. This will break concentration on other spells that require concentration. And concentration will automatically end if the Oc'rasien is under the effect of a Barbarian's Rage feature or otherwise.