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### No Escape You cause one being that is within 30 ft. of you to become affected by **No Escape** for [x] rounds; the duration of this hex is reduced to 1 round if they make a successful [Will](https://www.d20pfsrd.com/gamemastering/combat/#TOC-Will) saving throw. Regardless of whether they pass or fail this saving throw, you must wait for at least 24 hours before you can cast this hex upon them again. While a being is affected by **No Escape**, whenever they walk, climb, swim, or willingly move in some other way (excluding teleportation), they take 1d8 points of damage for every five feet of distance that they moved. While a being is affected by **No Escape**, whenever they are [dragged](https://www.d20pfsrd.com/Gamemastering/Combat/#TOC-Drag), [repositioned](https://www.d20pfsrd.com/Gamemastering/Combat/#TOC-Reposition), or forcibly moved in some other way (excluding teleportation), they take 1d6 points of damage for every five feet of distance that they were moved.
[x] is equal to three plus your [charisma](https://www.d20pfsrd.com/BASICS-ABILITY-SCORES/ability-scores/#charisma_cha) modifier
Note: This hex can only be learned by a [corrupted soul](https://www.gmbinder.com/share/-LWIZ5Ojg7LSCDKSx4ea).