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## Way of the Witcher History tells of monster slayers called Witchers. The mutagens and magic that created these warriors have been lost to time, but their unique combat style is still practiced by some. ### The Pendulum Starting at 3rd level, you can use your ability to deflect missiles to defend against melee attacks as well. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level. It is possible for this to reduce the triggering damage to 0. If this reduces the damage to 0, you may spend 1 ki point to move up to 10 feet towards a nearby enemy and make a melee attack with a monk weapon. This movement does not provoke attacks of opportunity. ### Silver and Steel Starting at 6th level, you further your mastery of armed combat. You gain the following benefits: * You gain proficiency in all weapons with the Versatile property, these are considered monk weapons for you. When wielding a monk weapon with the Versatile property, you are considered to still have a hand free. * Your attacks with monk weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. * You may use any monk weapon to make the bonus action attack granted by your Martial Arts feature and Flurry of Blows, however you still use your martial arts die for the attack. * As part of stowing a weapon, you may draw another. ### The Path Starting at 11th level, you've begun to apply the techniques you've learned to situations beyond the purview of their creators. You gain the following benefits: * When a creature you can see hits a target within 5 feet of you with an attack, you may, as a reaction, redirect the attack towards yourself and use either your Deflect Missiles or Pendulum ability. If the target is futher away, you may spend 1 ki point to move up to half your movement speed as part of this reaction. * As an action, you may spend 1 ki point to make a melee attack against all targets of your choice within range. You may expend 2 ki points to increase your range by 5 feet until the start of your next turn. \columnbreak
### Wolf School Mastery Starting at 17th level, your mastery of the blade grants you some of the unnatural speed of a true Witcher. The first time you use your Pendulum or Deflect Missiles ability during a round, it does not require your reaction. In addition, you instead reduce damage by 2d10 + your Dexterity modifier + your monk level.