My Documents
Become a Patron!
### Martial Archetype: Destroyer Destroyers are hulking brawlers and titans on the battlefield. While many also use weapons, most Destroyers would prefer to tear down the stone towers of their enemies with bare hands. Destroyers can often be found making coin in fighting pits, mercenary companies, and as living siege weapons - crumbling fortifications is something they are expert at, and they are Uniquely capable of enhancing their already formidable abilities by absorbing magical weapons. | Level | Features |:---:|:---: | 3rd | Breaching Charge, Fists of Stone | 7th | No Greater Weapon Than These | 10th | Flesh of Steel | 15th | Unstoppable Force | 18th | Instruments of Destruction #### Breaching Charge When you select this archetype at 3rd level, your speed increases by five feet, and you can move across difficult terrain made of earth or stone without expending extra movement. One of your most distinct pleasures is being first through the wall. #### Fists of Stone Additionally, at 3rd level, your fists have become as stone - Your unarmed strikes are considered martial melee weapons with the light property that you are proficient with, and deal bludgeoning damage equal to 1d6 + your Strength modifier. For the purposes of making offhand attacks, your fists count as you holding a light melee weapon in each hand. Your unarmed strikes deal double damage to Objects and structures. Your unarmed strike damage die increases to 1d8 at level 10, and 1d10 at level 18 #### No Greater Weapon Than These At 7th level, at the end of a long rest, you can transfer the enchantment from a non-intelligent magic weapon into your body. One of your fists (your choice) gains the numerical bonuses and additional abilities of the weapon, which embeds itself into your forearm. The base damage of the weapon is discarded, along with all mundane properties (damage type, two-handed, heavy, finesse, etc) and you use your own unarmed strike damage instead. The weapon requires attunement, even if it normally would not, and it cannot be removed except willingly by you at the end of a short or long rest. You can absorb the abilities of up to two weapons in this manner (one for each fist). If you absorb a weapon made of a material with properties not found in steel (such as Adamantine), you may apply these properties to your Fist of Stone attacks. When you have a weapon bonded in this way, it will manifest conspicuously - commonly this means a tattoo, your skin fading to a metallic sheen, or a segmented gauntlet, though you may choose a different manifestation. \columnbreak #### Flesh of Steel Starting at 10th level, You gain a +1 bonus to your armor class. Your unarmed strikes deal are always treated as Adamantine weapons in addition to any other properties they have. #### Unstoppable Force Upon reaching 15th level, when you use your Indomitable class feature, you gain temporary hit points equal to your fighter level. If you succeed on the saving throw, you may immediately move up to your movement speed towards the creature or effect that imposed it. If any spell or effect allows you to repeat its saving throw against it at the end of your turn, you can make the save at the start of each of your turns instead. #### Instruments of Destruction At 18th level, your ferocity is unmatched. When you you hit a target with an unarmed strike, the target must make a Constitution saving throw against a save DC of 8+Strength modifier + proficiency bonus or suffer one level of exhaustion. A target may receive multiple levels of exhaustion in this way, all of which end at the start of your next turn. This effect cannot make a target exceed three levels. Additionally, you treat constructs as objects for purposes of attack and damage resolution with your unarmed strikes. ##### Author Info ___ Destroyer Archetype by Dave Thompson (Alchahest)
Discord: Dave#7137
Art Credit: Trifarian Shieldbreaker by SIXMOREVODKA. Used without permission.