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### Watcher The Watchers are the jailers and marshals of night elf society. They guard the barrow-prisons of the night elves and hunt down dangerous criminals. Though their members came from a number of backgrounds, their original members were volunteers of the Sisterhood of Elune. #### Restriction: Night Elves Only Only night elves can choose the watcher roguish specialization. Watchers are closely tied to the night elven society, and their training is shrouded in mystery. #### Watcher Training When you choose this specialization at 3rd level, your rigorous exercise allows you to move effortlessly even in the heaviest armor. You gain proficiency with medium and heavy armor, and your speed is not reduced by wearing heavy armor. Additionally, moon sword counts as finesse weapon to you. #### Vault At 3rd level, you can leap over dangers that most would not be able to. As a bonus action, you can cast *jump* spell on yourself without providing material components. The spell ends at the end of your turn. You can use this feature a number of times equal to your Dexterity modifier (a minimum of 1). You regain all expended uses after finishing a short or long rest. #### Fan of Knives Starting at 9th level, as an action, you conjure a set of spectral knives to your hands and throw them in a spray in front of you. Each creature in a 15-foot cone must make a Dexterity saving throw (DC of 8 + your Dexterity modifier + proficiency bonus) or take half your Sneak Attack damage as magical piercing damage. Once you use this feature, you can't use it again until you finish a short or long rest. \columnbreak #### Umbral Strike Starting at 13th level, when you use your Sneak Attack feature, you can forgo the Sneak Attack damage to grapple the target. Grappling a target this way does not require a free hand, as magical shackles bind you two together. The grappled creature can attempt to escape as an action, making Strength or Dexterity saving throw (DC of 8 + your Wisdom modifier + proficiency bonus). Breaking from the grapple causes the target to take half the Sneak Attack damage as psychic damage. You can use this feature twice and regain all expended uses after a short or long rest. #### Warden's Verdict At 17th level, you can deliver a verdict upon the guilty. You gain one of the following features of your choice: ***Vengeance.*** As a bonus action, you summon the spirit of vengeance, a shadowy, spectral duplicate of yourself, within 60 feet of you. When you summon the spirit, you can swap places with it. As a bonus action on your turn, you can move the spirit of vengeance up to 30 feet and repeat the place swap. While the spirit of vengeance is within 5 feet of a creature, you have advantage on all weapon attacks against that creature. The spirit of vengeance lasts for 1 minute. Once you use this feature, you can't use it again until you finish a long rest. ***Warden's Cage.*** As an action, you cast *Forcecage* spell without providing material components. The prison appears in a shape of a 20-foot-radius, 20-foot-high cylinder cage without a top or bottom, where the ring is made of shadowy warden figures standing 1/2 inch apart. You can dismiss the cage as a bonus action. If you are inside the cage, you have advantage on all weapon attack rolls made against any other creatures within the cage with you. Once you use this feature, you can't use it again until you finish a long rest.
[Maiev Shadowsong by Chris Rahn](https://wow.gamepedia.com/File:Maiev_HS.jpg)