##### The Demi-Dragon
| Level | Proficiency Bonus | Features | Dragon's Breath Damage | Dragon's Breath Range
Line / Cone | Glide & Fly Speed
|:---:|:---:|:---|:---:|:---:|:---:|
| 1st | +2 | Dragon Spark, Dragon's Breath, Devour Magic | 2d6 | 30 / 15 ft. | — |
| 2nd | +2 | Elemental Adaptation, Glide | 2d6 | 35 / 15 ft. | 40 ft. |
| 3rd | +2 | Draconic Embodiment, Absorb Magic | 3d6 | 40 / 15 ft. | 40 ft. |
| 4th | +2 | Ability Score Improvement | 3d6 | 45 / 20 ft. | 40 ft. |
| 5th | +3 | Extra Attack, Stride, Devour Magic 60 ft. | 4d6 | 50 / 20 ft. | 50 ft. |
| 6th | +3 | Embodiment feature, Leeching Strikes | 4d6 | 55 / 20 ft. | 50 ft. |
| 7th | +3 | Flight | 5d6 | 60 / 20 ft. | 50 ft. |
| 8th | +3 | Ability Score Improvement| 5d6 | 65 / 25 ft. | 50 ft. |
| 9th | +4 | Eye of the Dragon | 6d6 | 70 / 25 ft. | 50 ft. |
| 10th | +4 | Embodiment feature | 6d6 | 75 / 25 ft. | 55 ft. |
| 11th | +4 | Dragon's Might | 7d6 | 80 / 25 ft. | 55 ft. |
| 12th | +4 | Ability Score Improvement | 7d6 | 85 / 30 ft. | 60 ft. |
| 13th | +5 | Dragon's Breath (three uses) | 8d6 | 90 / 30 ft. | 60 ft. |
| 14th | +5 | Assimilate | 8d6 | 95 / 30 ft. | 65 ft. |
| 15th | +5 | Force of Self | 9d6 | 100 / 30 ft. | 65 ft. |
| 16th | +5 | Ability Score Improvement | 9d6 | 105 / 35 ft. | 70 ft. |
| 17th | +6 | Embodiment feature, Rend and Ruin | 10d6 | 110 / 35 ft. | 70 ft. |
| 18th | +6 | Devour Magic (two uses) | 10d6 | 115 / 35 ft. | 75 ft. |
| 19th | +6 | Ability Score Improvement | 11d6 | 120 / 35 ft. | 75 ft. |
| 20th | +6 | Legendary Resistance | 11d6 | 125 / 40 ft. | 80 ft. |
#### Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- a coin pouch containing 2d4 x 5 gp
- (*a*) a scholar's pack, (*b*) a priest's pack, or (*c*) an explorer's pack. Packs take the form of modified saddlebags
- an item of personal significance from before your transformation. Determine this item for yourself, or use the table below
| d6 | Item of Personal Significance
|:----:|:-------------
| 1 | A pair of adjusted spectacles
| 2 | A ring, given as a gift
| 3 | A well-worn book of fairy tales
| 4 | A singed musical instrument
| 5 | A tarnished holy symbol
| 6 | A weighted dice set
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### Optional Rule: Multiclassing
If your group uses the optional rule on multiclassing in the *Player's Handbook*, here's what you need to know if you choose demi-dragon as one of your classes.
**Ability Score Minimum.** As a multiclass character, you must have at least a Strength score of 13 to take a level in this class, or to take a level in another class if you are already a demi-dragon.
**Proficiencies Gained.** If demi-dragon isn't your initial class, you gain only the demi-dragon racial traits when you take your first level as a demi-dragon.
### Dragon Spark
*1st-level demi-dragon feature*
When you become a demi-dragon, you internalize a spark of inherent magical power that fuels your new form and allows you to mimic the extraordinary abilities of a true dragon. The power of this spark is a measure of the magical essence you have accumulated, bolstering your physical form and deepening the intensity of your breath.
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Charisma is your ability for specific class features. You use Charisma whenever a feature gained through this class refers to your Dragon Spark. In addition, you use Charisma when setting the saving throw DC for such an effect and when making an attack roll with one.
**Dragon Spark save DC** = 8 + your proficiency
bonus + your Charisma modifier
**Dragon Spark attack modifier** = your proficiency
bonus + your Charisma modifier
### Devour Magic
*1st, 5th, and 18th-level demi-dragon feature*
To sustain your new form, you have developed an innate ability that lets you consume magical effects.
As an action, choose one creature, object, or magical effect within a range of 10 feet of you. Any spell of a level lower than or equal to one third your demi-dragon level (minimum 1, rounding down) on the target is dispelled. For each spell of a
level higher than that, make a Charisma check. The DC equals 10 + the spell's level. On a success, the spell is dispelled. If at least one effect is dispelled, you regain hit points equal to your demi-dragon level + your Constitution modifier (minimum 1).
You can use this feature once, and must finish a long rest before you can use it again.
Starting at 5th level, the range increases to 60 feet. At 18th level, you can use it twice before a long rest.
### Dragon's Breath
*1st-level and higher demi-dragon feature*
Destructive energy simmers within you, waiting
to be released. When you gain this feature,
choose between a 30-foot line that is 5
feet wide or a 15-foot. cone. Additionally,
choose a damage type from among the
following: acid, cold, fire, lightning, or
poison.
As an action, you exhale destructive
energy. Each creature in the area
you chose must make a saving
throw against your *Dragon*
*Spark* save DC. A creature takes
2d6 damage of the chosen type on
a failed save, or half as much
damage on a successful one. If you
chose acid, fire, or lightning, the tar-
get must make a Dexterity saving
throw. If you chose cold or poison,
the target must make a Constitution
saving throw.
The damage and range of this
feature increase as you gain demi-
dragon levels, as shown in the *Dra-*
*gon's Breath Damage* and *Range* columns
of the Demi-Dragon table.
You can use this feature twice. You regain all uses of it
after finishing a short or long rest.
Starting at 13th level, you can use it three times before a rest.
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### Glide
*2nd-level and higher demi-dragon feature*
Your wings have matured enough to slow your fall. As a reaction to falling while you aren't prone, you can spread your wings and glide, slowing your rate of descent to 20 feet per round. While gliding, you can move up to 40 feet in any horizontal direction, or dive straight down. When you land, you take no falling damage and can land on your feet. Alternatively, you can initiate gliding by expending at least 10 feet of movement as part of a high jump.
The speed at which you can glide increases as you gain demi-dragon levels, as shown in the *Glide & Fly Speed* column of the Demi-Dragon table.
### Elemental Adaptation
*2nd-level demi-dragon feature*
Your form continues to change as you adapt to your newly-attained elemental nature. You gain resistance to the elemental damage type you chose for *Dragon's Breath*.
### Absorb Magic
*3rd-level demi-dragon feature*
You gain the ability to absorb the magical enchantment of a weapon or piece of equipment. This grants you access to the magical powers provided by that item, and removes it from the item. The stolen magic harmlessly flows through your veins. You can absorb an enchantment from a magical item as part of a long rest, during which the item must be in your possession. Once absorbed, you can use the item's magical properties as if you were wearing or wielding the item. The stolen magical power follows all rules that would normally apply to it.
You can return the enchantment to the original item as part of a long rest, during which you must have it in your possession. You can't return the enchantment to a different item from the original item.
You can have a maximum of 5 such enchantments active at any one time. If the item requires attunement to use, it follows normal attunement rules, and you count as being attuned while the enchantment remains absorbed by you. You can't absorb an item's magic if doing so would cause you to be attuned to more than three items.
You can't absorb the power of shields or artifacts. Additionally, the Dungeon Master may rule that a specific item's enchantment can't be absorbed.
Only enchantments on items that are designed to be equipment (worn or wielded) may be absorbed. You can't combine these enchantments in any way that would not normally be possible—you can't, for instance, benefit from more than one weapon enchantment when making an attack, but if multiple such enchantments are available to you, you can decide which one to use each time you make an attack.
##### Arbiter Spellcasting
| Level | Cantrips Known | Spells Known | 1st Slots | 2nd Slots | 3rd Slots | 4th Slots|
|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
| 3rd | 2 | 3 | 2 | — | — | — |
| 4th | 2 | 4 | 3 | — | — | — |
| 5th | 2 | 4 | 3 | — | — | — |
| 6th | 2 | 4 | 3 | — | — | — |
| 7th | 2 | 5 | 4 | 2 | — | — |
| 8th | 2 | 6 | 4 | 2 | — | — |
| 9th | 2 | 6 | 4 | 2 | — | — |
| 10th | 3 | 7 | 4 | 3 | — | — |
| 11th | 3 | 8 | 4 | 3 | — | — |
| 12th | 3 | 8 | 4 | 3 | — | — |
| 13th | 3 | 9 | 4 | 3 | 2 | — |
| 14th | 3 | 10 | 4 | 3 | 2 | — |
| 15th | 3 | 10 | 4 | 3 | 2 | — |
| 16th | 3 | 11 | 4 | 3 | 3 | — |
| 17th | 3 | 11 | 4 | 3 | 3 | — |
| 18th | 3 | 11 | 4 | 3 | 3 | — |
| 19th | 3 | 12 | 4 | 3 | 3 | 1 |
| 20th | 3 | 13 | 4 | 3 | 3 | 1 |
***Spellcasting Ability.*** Charisma is your spellcasting ability. You use this ability whenever a spell refers to your spellcasting ability. In addition, you use its modifier when setting the saving throw DC for a spell you cast and when making an attack roll with one. These modifiers are identical to those used by *Dragon Spark*.
***Spellcasting Focus.*** You don't need material components or an arcane focus in order to cast spells. You are your own spellcasting focus.
If a spell lists a gold cost for a material, you still need to provide the material.
#### Scale Bind
*3rd-level Arbiter feature*
You gain the ability to mystically bind spells to your scales. Doing so takes 1 minute, during which you expend a spell slot to imbue the desired spell. While the spell remains bound, you can cast the spell as a reaction at any time. If the spell requires concentration, it lasts for the full duration and does not take up your concentration. Once cast with a reaction, Scale Bind ends.
As an action, you can rip loose the scale upon which the spell is bound and throw it up to 30 feet. The binding remains intact unless the scale itself is destroyed, and can be triggered with a reaction as normal as long as the scale is within range of a valid target of the bound spell. You don't need to have sight of the triggering target.
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# Part II
##### Feats, Items, Spells
##### & More
# Part III
##### Documentation, Credits,
##### & Changelog