The Nameless Goose
Singular tales of a fiend that terrorized an entire village single-handedly began to spread in hushed tones. Those who say they have witness the creature themselves claimed that it had nothing but hatred in its eyes, wishing to plunder everything of value and to pillage everything else.
Naturally, these rumors attract the attention and interest of bold adventurers and noble monster slayers, who wish to save the townspeople and add to their list of accolades. Upon finding the town, they find a cowering and and frightened populace, who can only muster hushed tones and quivering, pointing fingers in the direction of the path of destruction.
Many adventurers underestimated the beast upon finding it standing upon a pile of pilfered sundry items, laughing at its diminutive stature. All those who underestimated it leave the village screaming in terror, later to be found spreading the tales in hushed tones. The tales of the nameless feathered abomination: the Nameless Goose.
'Untitled Goose Game' by HouseHouse. Thanks to HouseHouse for creating such the most delightfully sadistic game since Hitman!
The Nameless Goose
Small fiend, chaotic neutral
- Armor Class 15 (natural armor)
- Hit Points 78 (12d8+24)
- Speed 25 ft., fly 60 ft., swim 60 ft.
STR DEX CON INT WIS CHA 10 (0) 14 (+2) 15 (+2) 12 (+1) 12 (+1) 18 (+4)
- Saving Throws Dex +5 Wis +4, Cha +7
- Skills Intimidation +7, Sleight of Hand +8, Stealth +8
- Damage Immunities psychic
- Condition Immunities charmed, frightened, grappled, prone
- Senses darkvision 60 ft.
- Languages Infernal, Abyssal, Deep Speech, Goose
- Challenge 7 (3,900 XP)
Innate Spellcasting. The goose’s innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 15), requiring no material or somatic components:
At will: arcane lock, shatter, fear, thunderous smite, wrathful smite
1/day each: divine word, etherealness, power word stun
Evasive. When the goose is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Nimble Escape. The goose can take the Disengage or Hide action as a bonus action on each of its turns.
Multiattack. The goose uses its Honk, then makes three attacks with its Beak.
Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 10 (3d6) psychic damage.
Honk. All creatures of the goose's choice within 120 ft. that can hear it must make a DC 15 Wisdom saving throw. On a fail, the creature is enraged, having disadvantage on attacks against any target other than the goose until the end of the goose's next turn.