##### The Witch
| Level | Proficiency Bonus | Features | Cantrips Known | Spells Known | Spell Slots | Slot Level |
|:---:|:---:|:---|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
| 1st | +2 | Witch's Hat, Occult Magic | 3 | 2 | 2 | 1st |
| 2nd | +2 | Coven, Idols | 3 | 3 | 3 | 1st |
| 3rd | +2 | Witch's Craft | 3 | 4 | 3 | 2nd |
| 4th | +2 | Ability Score Improvement | 4 | 5 | 3 | 2nd |
| 5th | +3 | ─ | 4 | 6 | 3 | 3rd |
| 6th | +3 | Witch's Craft Feature | 4 | 7 | 3 | 3rd |
| 7th | +3 | ─ | 4 | 8 | 3 | 4th |
| 8th | +3 | Ability Score Improvement | 4 | 9 | 3 | 4th |
| 9th | +4 | ─ | 4 | 10 | 3 | 5th |
| 10th | +4 | Witch's Craft Feature | 5 | 10 | 3 | 5th |
| 11th | +4 | Coven Spell (6th level) | 5 | 11 | 4 | 5th |
| 12th | +4 | Ability Score Improvement | 5 | 11 | 4 | 5th |
| 13th | +5 | Coven Spell (7th level) | 5 | 12 | 4 | 5th |
| 14th | +5 | Witch's Craft Feature | 5 | 12 | 4 | 5th |
| 15th | +5 | Coven Spell (8th level) | 5 | 13 | 4 | 5th |
| 16th | +5 | Ability Score Improvement | 5 | 13 | 4 | 5th |
| 17th | +6 | Coven Spell (9th level) | 5 | 14 | 5 | 5th |
| 18th | +6 | Witch's Craft Feature | 5 | 14 | 5 | 5th |
| 19th | +6 | Ability Score Improvement | 5 | 15 | 5 | 5th |
| 20th | +6 | Occult Tenacity | 5 | 15 | 5 | 5th |
### Creating a Witch
When creating your witch, it is important to determine what led you down the path of the occult. Were you raised by a coven that taught you occultish magics? Did they discover it themselves through study of strange texts and practice? Did a mysterious wanderer introduce you to the basics?
It is also important to consider why you are adventuring apart from a coven, and what your goals are. Was your coven killed by witch hunters, and you are out for revenge? Are you new to the whole "witch" thing and trying to build a coven filled with friends? Are you looking to start a shop offering magical services, and need a little coin to get started? Or maybe you simply want to see how powerful you can become.
#### Quick Build
You can make a witch quickly by following these suggestions. First, Intelligence should be your highest ability score, followed by Wisdom. Second, choose the Hermit background. Third, choose the *eldritch blast,* *minor illusion,* and *poison spray* cantrips along with the 1st-level spells *witch bolt* and *armor of Agathys*.
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## Class Features
As a witch, you gain the following class features.
#### Hit Points
___
- **Hit Dice:** 1d6 per witch level
- **Hit Points at 1st Level:** 6 + your Constitution modifier
- **Hit Points at Higher Levels:** 1d6 (or 4) + your constitution modifier per witch level after the first
#### Proficiencies
___
- **Armor:** None
- **Weapons:** Simple weapons
- **Tools:** Herbalism kit
___
- **Saving Throws:** Constitution, Intelligence
- **Skills:** Choose three from Arcana, Deception, History, Insight, Medicine, Nature, Perception, and Religion.
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#### Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- *(a)* a shortbow and 20 arrows or *(b)* any simple weapon
- *(a)* a component pouch or *(b)* an arcane focus
- *(a)* a scholar's pack or *(b)* an explorer's pack
- an herbalism kit and two daggers
### Witch's Hat
At 1st level, you learn to enchant your hat with protective runes that enhance your agility and luck in combat. While you are wearing your witch's hat and not wearing armor or wielding a shield, your Armor Class equals 10 + your Dexterity modifier + your Intelligence modifier. To don or doff your hat does not require an action. If you become separated from your witch's hat, you can use an action to summon it to your hand. The manner in which it materializes is up to you; it could fly to your hand from across the room, materialize in a glowing light, or simply be pulled out from one of various pockets.
This ability is considered *unarmored defense* for the purposes of multiclassing.
### Occult Magic
Through various rituals and study, you have learned to craft spells. Refer to chapter 10 of the *players handbook* for general rules of spellcasting. The Witch spell list appears at the end of this document.
#### Cantrips
You know three cantrips of your choice from the witch spell list. You learn additional witch cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Witch table.
#### Spell Slots
The Witch table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your witch spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.
For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell *witch bolt*, you must spend one of those slots, and you cast it as a 3rd-level spell.
#### Spells Known of 1st Level and Higher
At 1st level, you know two 1st-level spells of your choice from the witch spell list.
The Spells Known column of the Witch table shows when you learn more witch spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what’s shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new witch spell, which can be 1st, 2nd, or 3rd level.
Additionally, when you gain a level in this class, you can choose one of the witch spells you know and replace it with another spell from the witch spell list, which also must be of a level for which you have spell slots.
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#### Spellcasting Ability
Intelligence is your spellcasting ability for your witch spells, so you use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a witch spell you cast and when making an attack roll with one.
##### Cantrips (0 Level)
- Chill Touch
- *Create Bonfire*
- Dancing Lights
- Eldritch Blast
- Friends
- *Frost Bite*
- Mage Hand
- *Magic Stone*
- Mending
- Minor Illusion
- Poison Spray
- Prestidigitation
- Produce Flame
- *Sapping Sting* (EGtW)
- Shocking Grasp
- Spare the Dying
- Thaumaturgy
- *Toll the Dead*
##### 1st Level
- *Absorb Elements*
- Alarm
- Animal Friendship
- Armor of Agathys
- Bane
- Charm Person
- Command
- Comprehend Languages
- Create or Destroy Water
- Cure Wounds
- Detect Evil and Good
- Detect Magic
- Detect Poison
- Disguise Self
- Dissonant Whispers
- Faerie Fire
- Hex
- Identify
- Illusory Script
- Inflict Wounds
- Magic Missile
- Ray of Sickness
- Sleep
- Tasha's Hideous Laughter
- Tasha's Caustic Brew (TCoE)
- Unseen Servant
- Witch Bolt
##### 2nd Level
- Animal Messenger
- Arcane Lock
- Blindness/Deafness
- Continual Flame
- Darkness
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- Detect Thoughts
- Enlarge/Reduce
- Enthrall
- Hold Person
- Invisibility
- Knock
- Levitate
- Locate Animals or Plants
- Locate Object
- Mind Spike
- Nystul's Magic Aura
- Ray of Enfeeblement
- Scorching Ray
- Shatter
- *Skywrite*
- Suggestion
- Web
##### 3rd Level
- Bestow Curse
- Call Lightning
- Clairvoyance
- Conjure Animals
- Counterspell
- Create Food and Water
- Dispel Magic
- *Enemies Abound*
- Fear
- Fly
- Haste
- Hypnotic Pattern
- Leomund's Tiny Hut
- Lightning Bolt
- Magic Circle
- Major Image
- Nondetection
- Protection from Energy
- Remove Curse
- Sending
- Slow
- Speak with Dead
- Tongues
##### 4th Level
- Banishment
- Blight
- Confusion
- *Elemental Bane*
- Fabricate
- Grasping Vine
- Greater Invisibility
- *Guardian of Nature*
- Phantasmal Killer
- Polymorph
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- *Shadow of Moil*
- Stone Shape
- Wall of Fire
##### 5th Level
- Animate Objects
- Awaken
- Cone of Cold
- Contagion
- Dominate Person
- Dream
- Hold Monster
- Insect Plague
- Legend Lore
- Planar Binding
- Scrying
- Seeming
- Tree Stride
- *Wrath of Nature*
##### 6th Level
- Drawmij's Instant Summons
- Eyebite
- Guards and Wards
- Heroes' Feast
- Mass Suggestion
- Otiluke's Freezing Sphere
- *Soul Cage*
- Otto's Irresistible Dance
##### 7th Level
- Dream of the Blue Veil (TCoE)
- Etherealness
- Mirage Arcane
- Planeshift
- *Power Word Pain*
- Prismatic Spray
- Reverse Gravity
- Sequester
- Simulacrum
- Symbol
- Teleport
##### 8th Level
- Animal Shapes
- Antimagic Field
- Control Weather
- Demiplane
- Dominate Monster
- *Illusory Dragon*
- *Maddening Darkness*
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- Maze
- Mind Blank
- Power Word Stun
##### 9th Level
- Foresight
- Gate
- Power Word Kill
- Prismatic Wall
- Shapechange
- Time Stop
- True Polymorph
- Wish
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### Multiclassing
##### Multiclassing Prerequisites
Wisdom and Intelligence 13
##### Multiclassing Proficiencies
When you multiclass into the Witch class you gain proficiency with the herbalism kit, and in one skill from the Witch's skill list.