False Identity

by NotTheSmoooze

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False Identity

9th-level illusion


  • Classes: Bard, Wizard
  • Casting Time: 1 action
  • Range: 30 feet
  • Components: V, S, M (a blank sheet of paper, stone, or metal)
  • Duration: Concentration, up to 10 minutes

You blanket a glamour over the mind of a creature you can see within range, forcing them to make an Intelligence saving throw. On a failed save, the target is stunned for the duration. The stunned target is unaware of its surroundings. If it takes any damage or is targeted by another spell, this spell ends.

If you concentrate on this spell for its full duration, you can weave the glamour into a new identity. The creature loses all memory of its former self. You decide which proficiencies and langauges the creature retains, if any, and if it can use any of its class features, if it has them. You can also reduce the target's Intelligence, Wisdom, and Charisma scores to a minimum of 8. You can't use this spell to change a creature's alignment.

You decide the new identity's past and personality, creating memories, beliefs, and desires as you choose. The creature's mind fills in any gaps in the identity's details. If the creature's alignment conflicts with its new identity, it justifies it as best as it can, dismissing it as a sense of unease or discomfort.

You can also weave the glamour into a new appearance. You decide what the target's new identity looks like, though your choice doesn't affect its statistics. You can't weave the glamour to change the target's size or its basic shape. The glamour is deep enough to be tangible: physical interaction with the glamour doesn't reveal it to be an illusion.

A greater restoration, heal, or wish spell cast on the target can restore the creature's true identity.

Credits

Created By: u/NotTheSmoooze.
You can find more of my work at tiny.cc/smoooze, and support me at ko-fi.com/notthesmoooze
Created Using: GM Binder
Artwork By: Veronika Firsova

 

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