The Value Menu
With all the exclamation over frozen meat and the Ice Jester, the people of Freshtovia have grown as blind as they are hungry. However, they have nothing to fear. This little menu offers some more fresh selections for those craving a few more bites.
This supplement provides several more weapons and an additional magic item. A new Order has also been added for players to select for their character.
New Items
Weapons
| Item | Price | Damage | Type | Can I Throw It? |
Other Properties |
|---|---|---|---|---|---|
| Cleaver | 4gp | 1d6 | Graceful, Heavy | 30ft | Nope |
| Pot | 40gp | 1d8 | Heavy, 2-handed |
Nope | An enemy hit with this weapon must make a Strength roll of 13 or higher or the pot is stuck on their head, leaving them open for an immediate cheap shot from an adjacent ally |
| Skewer | 10gp | 1d4 | Graceful, Light | 45ft | An enemy hit with this weapon has their movement reduced by 5 feet until the next turn |
| Spice Bottle | 10gp each | 1 damage | Light | 20ft | An enemy hit with this weapon must make a Grace roll of 13 or higher or be blinded, leaving them open for an immediate cheap shot from an adjacent ally |
| Tongs | 40gp | 1d10 | Standard | Nope | This weapon can hit an enemy from an additional 5 feet away |
| Great Tongs | 80gp | 1d10 | Heavy, 2-handed |
Nope | This weapon can hit an enemy from an additional 5 feet away. An enemy hit with this weapon must make a Strength roll of 13 or higher or is pulled towards you 5 feet. |
| Wok | 70gp | 2d6 | Heavy, 2-handed |
Nope | This weapon provides an additional +1 to your Defense |
Magic Item
The Pigtail Wig of Clapbacks
Wearing this legendary wig fills you with an unfathomable amount of wit and charm. It is said to be the source of Queen Wendy's power. The wearer gains +1 to Intelligence and +3 to Charm.
Additionally, the wearer can clapback at an enemy once per turn. Whenever an enemy the wearer can see performs an action, the wearer can remark at the enemy's performance. The enemy must then make an Intelligence roll of 15 or higher or take 1d4 mental pain damage. On a failed roll, the enemy has disadvantage on their next action.
Order of the Milk and Apple Bites
Escapees from the United Clown Nations have brought a very special Order to Freshtovia. The Order of the Milk and Apple Bites promotes growth and play within the Art of the Sides. Many people are dubious of these clowns, but their fun routines are built around allowing the young to grow up strong and the old to stay young.
In battle, the jesters provide sturdy support, distracting routines, and incredible stunts. They'll do whatever it takes to bring smiles to Beef's Keep.
| Base Defense | 12 |
| Additional HP | +2 additional hit points to your character |
| Other Bonuses | +2 additional points to your Grace stat |
| +1 additional point to your Charm stat | |
| Skilled With | Not extra skilled with any particular item |
| Cannot Use | Heavy armor and shields |
Skills by Level
Level 1
Spilled Milk [passive]: Whenever an enemy misses their attack against you, they must make a Grace roll of 12 or higher or fall down until the next turn.
Clapforward: One teammate within casting distance will gain advantage on their next roll, thanks to your cheering and encouragement. Casting Distance: 30 feet
Level 2
Colorful Crisp Clowning: You put on a distracting performance. Enemies within 30 feet of you have disadvantage on any attack rolls that aren't directed towards you for the next three turns. [This action can be used only once between meals.]
Level 3
That’s My Cue!: On an Arcana roll of 12 or more, a cloud of smoke flashes and you reappear on any empty square within 120 feet of your original location. If the roll fails, the smoke dissipates and leaves you looking like a fool.
Level 4
An Apple A Day: One teammate within casting distance regains 1d4 HP and can immediately move 25 feet, hopefully away from any doctors. Casting Distance: 30 feet
The Value Menu supplement for Feast of Legends by Wendy's. Designed by Willy Abeel, with help from Chris Zito. Layout was recreated in GMBinder.
Level 5
Juggle High, Juggle Low: Everyone gets in on the act! You trade places with all adjacent teammates, allowing them to each make one attack roll against your target opponent before you deliver the last blow. If three or more attacks land, the opponent falls down until the next turn. If two or less attacks land, you fall down until the next turn. [This attack can be used only once between meals.]