Divine Domain: Abundance [Beta]
Followers of the abundance domain worship deities who strive to see that their faithful should never want for food, shelter, or comfort. The Abundance Domain is most often assumed by deities of the hunt or harvest, however those of fertility or even of civilization might conceivably associate with this domain as well. The deities most commonly associated with abundance are Chauntea, Lathander, and Arawai.
Beyond such basic needs, an acolyte of the abundance domain might also pray for any manner of prosperity. This might just as readily come in the form of exceptional output from the local mine as from a favorable trip for a merchant caravan. Even a full stock of well-kept tools and materials for the local tradespeople could fall within the concerns of an adherent to the abundance domain.
Divine Domain
At 1st level, a cleric gains the Divine Domain feature. This is an experimental homebrew option for that feature: the Abundance Domain.
Abundance Domain
Abundance Domain Spells
| Cleric Level | Spells |
|---|---|
| 1st | create or destroy water, purify food and drink |
| 3rd | aid, prayer of healing |
| 5th | create food and water, mass healing word |
| 7th | fabricate, private sanctum |
| 9th | creation, mass cure wounds |
Bonus Proficiencies
1st-level Abundance Domain feature
When you choose this domain at 1st level, you gain proficiency with heavy armor and cook's utensils.
Additionally, you gain proficiency with sickles, if you don't have it already, and you treat any sickle as if it had the Finesse and Thrown (range 20/60) properties.
Boundless Vitality
1st-level Abundance Domain feature
You specialize in granting creatures exceptional vigor in excess of their natural limits. Whenever you use a spell of 1st level or higher to restore hit points to one or more creatures, any targets that are already at their hit point maximum when the spell is cast instead gain that healing as temporary hit points, up to an amount equal to your cleric level + your Wisdom modifier (minimum 1 temporary hit point).
Channel Divinity: Fill the Larder
2nd-level Abundance Domain feature
As an action, you present your holy symbol and evoke a wave of bolstering energy that can restore a number of hit points equal to four times your cleric level. Choose any creatures within 30 feet of you and divide those hit points
among them. This feature can only restore hit points to a creature if the healing would be sufficient to restore them to their hit point maximum.
Each creature that regained at least 1 hit point from this feature then gains a number of temporary hit points equal to your cleric level.
Empowering Bounty
6th-level Abundance Domain feature
Whenever you grant a creature temporary hit points from your Boundless Vitality feature or your Fill the Larder channel divinity power, you also bestow a blessing of upon any affected creatures. This blessing lasts for as long as the affected creature has these temporary hit points. If a blessed creature chooses to gain temporary hit points from another source (for instance, if the number temporary hit points gained from the other source is greater than their current number of them), the blessing ends for that creature.
Before a blessed creature makes an attack roll, ability check, or saving throw, the creature can choose to call upon this blessing to guide them. They gain a +1 bonus to the roll, which increases by an additional +1 for every 10 temporary hit points it has. When a creature uses this blessing, they can't do so again until the start of their next turn.
Potent Spellcasting
8th-level Abundance Domain feature
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Persistent Bounty
17th-level Abundance Domain feature
Your Boundless Vitality feature no longer requires that a creature already have all its hit points when you cast the triggering spell. Instead, whenever you use a spell of 1st level or higher to restore hit points to one or more creatures, any targets that are restored to their hit point maximum by the spell then gain any left over healing as temporary hit points.
Additionally, when you grant a creature temporary hit points from your Boundless Vitality or Fill the Larder features, each target creature gains resistance to a single type of damage that you choose when you grant those temporary hit points. A creature retains this resistance for as long as it has these temporary hit points. If either of these features replace the temporary hit points you previously granted that creature, you can choose to grant the same or a different damage resistance.
Changelog:
- v.1.0. First Draft.