among them. This feature can only restore hit points to a creature if the healing would be sufficient to restore them to their hit point maximum. Each creature that regained at least 1 hit point from this feature then gains a number of temporary hit points equal to your cleric level. #### Empowering Bounty *6th-level Abundance Domain feature* Whenever you grant a creature temporary hit points from your Boundless Vitality feature or your Fill the Larder channel divinity power, you also bestow a blessing of upon any affected creatures. This blessing lasts for as long as the affected creature has these temporary hit points. If a blessed creature chooses to gain temporary hit points from another source (for instance, if the number temporary hit points gained from the other source is greater than their current number of them), the blessing ends for that creature. Before a blessed creature makes an attack roll, ability check, or saving throw, the creature can choose to call upon this blessing to guide them. They gain a +1 bonus to the roll, which increases by an additional +1 for every 10 temporary hit points it has. When a creature uses this blessing, they can't do so again until the start of their next turn. #### Potent Spellcasting *8th-level Abundance Domain feature* Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip. #### Persistent Bounty *17th-level Abundance Domain feature* Your Boundless Vitality feature no longer requires that a creature already have all its hit points when you cast the triggering spell. Instead, whenever you use a spell of 1st level or higher to restore hit points to one or more creatures, any targets that are restored to their hit point maximum by the spell then gain any left over healing as temporary hit points. Additionally, when you grant a creature temporary hit points from your Boundless Vitality or Fill the Larder features, each target creature gains resistance to a single type of damage that you choose when you grant those temporary hit points. A creature retains this resistance for as long as it has these temporary hit points. If either of these features replace the temporary hit points you previously granted that creature, you can choose to grant the same or a different damage resistance. ### Changelog: * **v.1.0.** First Draft.