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## Grimm Monarch ### Student of Necromancy Beginning when you select this school at 2nd level, you gain insight into the greater pool of necromatic knowledge allowing you to learn necromancy spells from the cleric spell list. When your Spellcasting feature lets you learn or replace a wizard spell of 1st-level or higher, you can choose the new spell from the cleric spell list or the wizard spell list so long as it is a necromancy spell (you can also add a necromancy spell of 1st-level or higher to your spellbook if it is in the cleric spell list). You must otherwise obey all the restrictions for selecting the spell, and it becomes a wizard spell for you. ### Dread Scythe Starting at 2nd level, you learn to unravel and harvest the life energy of other creatures. You can augment your spells to drain the life force from creatures. You have a pool of energy represented by a number of d4s equal to your wizard level. When you roll damage for a spell, you can increase that damage by spending dice from the pool. You can spend a number of dice equal to half your wizard level or less. Roll the spent dice and add them to the spell's damage against one creature effected by that spell. You regain the expended dice when you finish a long rest. ### Empowerd Necromancy At 6th level, you learn how to increase the effectiveness of your necromatic spells. When you hit a creature with a spell attack from a necromancy spell that then causes the target to make a saving throw, they have disadvantage on that saving throw to resist the spell's effect. ### Inured to Undeath Beginning at 10th level, you have spent so much time dealing with undead and the forces that animate them that you have become inured to some of their worst effects. You have resistance to necrotic damage, and your hit point maximum can't be reduced. ### Enemey of Undeath Starting at 14th level, you learn to bypass a creatures resistance and even immunity to necrotic energy, when you deal necrotic damage to a creature with resistance or immunity to necrotic damage you can change the damage type to force damage, any other spell effects or class features still function as if it had dealt necrotic damage. Exp: If you cast vampiric touch and use it on a creature immune to necrotic damage the damage is changed to force and you still gain half the damage as hit points. \columnbreak ### Spirit Mark When you reach 20th level, instead of learning signature spells you learn how to attach an agressive spirit to a creature. As a bonus action target one creautre within 60 feet of you, that creature must make a Charisma saving throw or have the spirit attached to it. When a creature with a spirit attached to it takes necrotic damage from you, you regain half the damage dealt as hit points. This benefit lasts for 1 minute and ends early if you designate a different creature.