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### College of *Couture* Bards of the College of *Couture,* also called fashionistas, are easy to mistake for bards of other colleges. While fashionistas enjoy carousing and flashy duels as much as other bards, but they stand out in one important way. Every single one of them looks absolutely *sickening* These aesthetes pursue their own ideals of beauty, channeling their magical talents into jewelry, tailoring, hair styles, makeup, body modification, or any number of these all at once. Every moment is another opportunity to live a more beautiful life in their eyes, and no one disagrees more heartily about what that means than another fashionista. Designing, creating, and displaying their creations, a fashionista delivers their truth through theitr art, becoming a wellspring of confidence for their allies and a dominating presence to their enemies on the battlefield. Slay with a look. Slay with your pose. Slay with a word. But slay, girl. Slay. **Inspired by:** u/TelTheSatyr's original version is the biggest inspiration, but other facets are courtesy of *RuPaul's Drag Race*, *Zoolander*, and the character of Rarity in *My Little Pony*.
##### College of Couture Features | Bard Level | Feature | |:----:|:-------------| | 3rd | magic weave, vogue | | 6th | signature read | | 14th | peerless weave |
#### Magic Weave When you choose this college at 3rd level, your bardic magic flows into any *couture* you fashion with every stitch. Once per day, you may spend one bardic inspiration die and dedicate a short rest to fashioning 1 weave. When you do, choose from one of the following effects
* ***Reinforced Stitching.*** Creatures wearing this weave add one-half of your proficiency modifier to their Armor Class, (rounded down * ***Insulated Lining.*** Choose one of the following damage types: acid, cold, fire, or lightning. Creatures wearing this weave gain resistance to your chosen damage type. * ***A Certain Je Ne Sais Quoi***. Choose one of the Charisma skills: Deception, Intimidation, Performance or Persuasion. Creatures wearing this weave have advantage on ability checks involving this skill * ***A Little Splash of Color.*** Choose one of the following abilites: Intelligence, Wisdom, or Charisma. A creature wearing this weave have advantage on saving throws involving this ability
Creatures can only benefit from one weave at a time, and may benefit from it only a number of times equal to your proficiency die. Once this limit has been reached, the weave is destroyed. You may only have a number of weaves active at a time equal to your Charisma modifier. You may dismiss the magic in a weave as an action, rendering the weave inert. This dispells the magic, but leaves the item intact, expressly not destroying the weave A weave may be be taken from a creature who previously wore it. Any creature within line of sight who observes its use may use an action to attempt to strip the wielder of that weave. To do so, they must make an attack against the wielder. On a success, the wielder must make a Dexterity saving throw, DC 8 + the damage taken, or lose the item. An item taken in this manner is destroyed. Another fashionista may add their Dexterity modifier to the save DC and may steal, or "snatch" the weave instead. This allows them to use the weave as if they were both the creator and the original wielder.
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#### Vogue Joining the college at 3rd level also helps you weaponize your merest glance, which can cause lasting damage to those on the receiving end of your dagger stare. As an action, you may spend a bardic inspiration die to make an attack against one creature you can see. This is a ranged attack using Charisma as your attack modifier, and deals your spent bardic inspiration die plus your Charisma modifier psychic damage.
#### Signature Read At 6th level, your stage presence has been honed to a deadly weapon, opening the door to a number of additional effects. Signature Pose does not require the expenditure of an additional bardic inspiration die unless otherwise stated: * ***Smoulder.*** Choose a damage type from the following list: cold, fire, radiant, or necrotic. Half of your vogue damage is now of that type * ***Sidewinder.*** You may choose to do no damage with your vogue, instead opting to turn the party. You may cast enthrall without using a spell slot * ***Bold Yet Brash.*** Choose an ability. Until the start of your next turn, your target has disadvantage on ability checks and saving throws using that ability. You may spend additional bardic inspiration dice as a bonus action to extend this effect. Creatures that can't be charmed are immune to this effect. * ***Magnum.*** Spend a bardic inspiration die to add that die to your vogue's damage pool. * ***To Filth, Girl.*** You may choose to do no damage to your target, and instead force them to make a Charisma save against your spell save DC. If they fail, their Intelligence and Charisma drop to 1 and they are unable to take reactions until the start of your next turn. You may spend additional bardic inspiration dice as a bonus action to extend this effect. Creatures that can't be charmed are immune to this effect. #### Peerless Weave At 14th level, your designs have become legendary, sought out by those who seek the bleeding edge of fashion. Your fame and love of the art is poured into your needlework, and your allies' truly know how to werk it. Whenever a creature wearing a weave of yours is attacked, you may spend a bardic inspiration die to force the attacker to make a Charisma saving throw against your spell save DC. On a failed save, the attacker takes 4d6 psychic damage and cannot attack the wearer. On a successful save, they take half damage and may act normally. \pagebreakNum
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Alternately, if your weave is snatched or destroyed, the destroyer or new wearer must pass a Charisma saving throw against your spell save DC. On a failed save, they have disadvantage on all ability checks, saving throws, and attack rolls until they complete a long rest.