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# Dungeoneer's Inktober Inventory ## Pick of the Dungeonmancer *Weapon (war pick), Very Rare (requires attunement)* Seemingly a traditional miner's pick, with the top edge sharpened, and a small monstrosities skull attached to the hilt. You gain a +1 bonus to attack and damage rolls made with this magic weapon. A creature that is attuned to this pick has proficiency with its use. Additionally, you may choose to deal bludgeoning, piercing, or slashing damage when you make an attack with this pick. \columnbreak This weapon has a maximum of 12 charges. While attuned and holding it, you may cast mold earth at will. Additionally, you may spend charges to do one of the following effects. * 1 Charge. As a reaction, You gain advantage on a saving throw against a trap. You may use this after you roll the die, but before the result is revealed. * 4 Charges. You may cast the spell Stone Shape at 4th level. * 6 Charges. As an action, you tap the wall or floor, sending out vibrations that reveal information to the pick. You reveal the layout of the current in a 120 ft radius. Additionally, you gain advantage to investigation checks for traps and secrets in the revealed area. The pick regains 1d12 charges daily at dusk.
"A sketch of my trusty pickaxe.
I sharpened the edge to avoid carrying too many tools down here."
-Astarothi,
Dungeoneer & Artist
Pick of the Dungeonmancer
Artwork Credit:
@astarothi.art
Item Design: /u/superguy2876