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#### Rastuday's Testing Range *2nd-level conjuration (ritual), Wizard* ___ - **Casting Time:** 1 minute - **Range:** 120 feet
___ - **Components:**
V, S, M (a bull's eye) - **Duration:** 10 minutes --- You create up to 20 Small training dummies in unoccupied spaces within range, which last for the duration. The dummies hover in place, and take the form of scarecrows vaguely imitating your current outfit. Any creature within the spell's range can use its bonus action to end the spell early. Each training dummy can be targeted as if it is a creature of any kind, rather than a construct. You partially determine the dummy's creature statistics, as shown in the Training Dummy creature stat block. At the end of each minute (every 10 rounds) while the spell persists, you learn the percentage of hit points that were lost from each dummy, and the duration (in rounds) of any spells or conditions that affected each dummy. All of the dummies then reappear at full health in the locations they were in when the spell was cast. \columnbreak
___ > ## Training Dummy >*Small construct, unaligned* > ___ > - **Armor Class** 13 + Training Bonus > - **Hit Points** 50 > - **Speed** 10 ft., fly 10 ft. (hover) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|10 (+0)|10 (+0)|10 (+0)|10 (+0)|10 (+0)|10 (+0)| >___ > - **Saving Throws** The dummy has a bonus to all saving throws equal to its Training Bonus. > - **Skills** The dummy has a bonus to all ability checks equal to its Training Bonus. > - **Senses** Darkvision 60 ft., passive Perception 12 + Training Bonus > - **Challenge Rating** – (0 XP) > ___ > > > ***Practice Target.*** The dummy can't take actions or reactions, and on its turn, it uses its movement only to stand up if it's prone. It can't make an ability check unless another effect allows it to. > > ***Customised Defenses.*** When you create the training dummy, you grant it a Training Bonus, which can be any number between +0 and +6. The dummy's defensive capabilities correspond to a challenge rating equal to thrice the Training Bonus. > > > ***Head-Up Display.*** The percentage of hit points a training dummy has lost is displayed as a health bar sewn into its forehead.