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# Action Oriented Bosses in LMoP ___ ___ > ## Klarg the Bugbear >*Medium humanoid (goblinoid), chaotic evil* > ___ > - **Armor Class** 16 (hide armor, shield) > - **Hit Points** 45 > - **Speed** 30 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|15 (+2)|14 (+2)|13 (+1)|8 (-1)|11 (+0)|9 (-1)| >___ > - **Skills** Stealth +6, Survival +2 > - **Senses** darkvision 60 ft., passive Perception 10 > - **Languages** Common, Goblin > ___ > > ### Background > Klarg is a bit insane, speaks in third person and has a pet wolf named Ripper. > > He abuse his power and torments his underling goblins. > > ### Actions > ***Morningstar.*** *Melee Weapon Attack:* +4 to hit, range 5 ft., one target. *Hit* 7 (2d6) piercing damage. > > ### Bonus Actions > ***"Klarg Kick!"*** Kick a minion to grant them advantage on their next attack. *Hit* 1 bludgeoning damage. > > ***"Prove yourself to Klarg"*** Throw a goblin minion 20ft, usually at an enemy. > > ### Reactions > ***"Welcome to Klarg"*** When an enemy enters melee range, try to headbutt them. *Hit* 2 bludgeoning damage. > > ### Villain Actions > ***"Ripper, fetch!"*** Ripper is granted 30ft movement and attempt to drag a creature towards Klarg. Contested with Strength DC 11. Ripper can drag a creature at half speed. Each turn, creature can attempt to break free. > > ***Turn Tail and Run*** If Ripper dies, Klarg will try to flee the battle. He may try to just hide in the next room. ___ > ## Ripper, pet Wolf >*Medium beast, unaligned* > ___ > - **Armor Class** 13 (natural armor) > - **Hit Points** 11 (2d8 + 2) > - **Speed** 40 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|12 (+1)|15 (+2)|12 (+1)|3 (-4)|12 (+1)|6 (-2)| >___ > - **Skills** Perception +3, Stealth +4 > - **Senses** passive Perception 13 > - **Languages** - > ___ > > ***Keen Hearing and Smell.*** The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. > > ***Pack Tactics.*** The wolf has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn't incapacitated. > > ### Actions > ***Bite.*** *Melee Weapon Attack:* +4 to hit, range 5 ft., one target. *Hit* 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone. \columnbreak ___ > ## Goblin Minion >*Small humanoid (goblinoid), neutral evil* > ___ > - **Armor Class** 13 (leather armor, shield) > - **Hit Points** 3 (1d4+1) > - **Speed** 30 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|8 (-1)|14 (+2)|10 (+0)|10 (+0)|8 (-1)|8 (-1)| >___ > - **Skills** Stealth +6 > - **Senses** darkvision 60 ft., passive Perception 9 > - **Languages** Common, Goblin > ___ > ***Nimble Escape.*** The goblin can take the Disengage or Hide action as a bonus action on each of its turns. > > ### Actions > ***Scimitar.*** *Melee Weapon Attack:* +3 to hit, range 5 ft., one target. *Hit* 3 (1d6) slashing damage. > > ***Shortbow.*** *Ranged Weapon Attack:* +3 to hit, range 80 ft./320 ft., one target. *Hit* 3 (1d6) piercing damage. >