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## Order of the Blood Wings
"If your thinking of joining us to hunt vampires I can get you in with the Ghost Slayers but us we're not a good match up against that sort. No us we know just how powerful they are and have turned that into our own power."
### Right of Blood Starting at 3 level, you learn the esoteric rite Rite of Blood (detailed below). **Rite of Blood.** Your rite damage is necrotic type. At the end of your turn you gain temporary hit points equal to the total rite damage you have done since the end on your last turn. ### Vampiric Charm At 3 level, you can cast the Charm Person spell as a first level spell using your wisdom modifier for your spellcasting modifier. You can use this feature once between long rests. ### Mist Form At 7 level, as a bonus action you can enter a semisolid state, while in this form you can move throw other creatures spaces without losing movement and do not provoke oppertunity attacks. This form lasts until the end of your turn. If you end your turn in another creatures space you are moved to the nearest unoccupied space and take 1d10 force damage. ### Syphon Life At 11 level, you can transform a portion of yourself into mist and use it to drain an enemy oftheir vital energy. Use one of your attack actions to make a ranged spell attack against one target using your wisdom modifier for your spellcasting ability, on a hit that creat takes your Crimson Rite Damage Die in necrotic damage. You gain temporary hit points equal to the necrotic damage dealt. ### Blood Wings At 15 level, you gain the ability to smanafest a pair of ethereal red wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn. ### Dark Metamorphasis At 18 level, as an action you can excite the vampiric blood inside you gaining the ability to siphon the very life energy from those you are fighting. When you deal damage from a melee weapon attack or any of the Order of the Blood Wings features you gain hit points equal to the damage dealt, if you would gain temporary hit points from a feature other than this one you do not. If you are at your current maximum hit points then you gain temporary hit points instead. \columnbreak ## Dhampire Race **Ability Score Increas.e** Your Charisma increases by 2 and your Constitution increases by 1. **Size.** Medium. **Speed.** 30 feet. **Darkvision.** You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. **Necrotic Resistance.** You have resistance to necrotic damage. **Vampire's Bite.** When you are grappling a creature you can make an unarmed strike which you are proficient with, on a hit that creature takes your strength modifier in piercing damage and 1d4 necrotic damage. You gain temporary hit points equal to the necrotic damage dealt. This attack can also be used on a willing creature. **Vampiric Charm.** As a bonus action you can target one creature, that creature must make a wisdom saving throw and on a failer is chamed by you until the start of your next turn, that creature will willing allow you to drink its blood. The saving throw is 8 + your proficiency bonus + your Charisma modifier. **Languages.** You can speak, read, and write Common, and one language of your choice.