##### The Priest
|Level|Proficiency
Bonus|Faith
Points| |Features|Cantrips
Known| |1st| |2nd| |3rd| |4th| |5th| |6th| |7th| |8th| |9th
—Spell Slots per Spell Level—
|
|:---:|:--:|:-:|-|:----------|:-:|-|:-:|-|:-:|-|:-:|-|:-:|-|:-:|-|:-:|-|:-:|-|:-:|-|:-:|
| 1st | +2 | —|| Spellcasting, Divine Calling |3||2||—||—||—||—||—||—||—||—|
| 2nd | +2 | 2|| Echoes of Faith |3||3||—||—||—||—||—||—||—||—|
| 3rd | +2 | 3|| Absolution |3||4||2||—||—||—||—||—||—||—|
| 4th | +2 | 4|| Ability Score Improvement |4||4||3||—||—||—||—||—||—||—|
| 5th | +3 | 5|| Faithful Restoration |4||4||3||2||—||—||—||—||—||—|
| 6th | +3 | 6|| Divine Calling feature |4||4||3||3||—||—||—||—||—||—|
| 7th | +3 | 7|| — |4||4||3||3||1||—||—||—||—||—|
| 8th | +3 | 8|| Ability Score Improvement |4||4||3||3||2||—||—||—||—||—|
| 9th | +4 | 9|| — |4||4||3||3||3||1||—||—||—||—|
| 10th| +4 |10|| Faithful Restoration improvement |5||4||3||3||3||2||—||—||—||—|
| 11th| +4 |11|| — |5||4||3||3||3||2||1||—||—||—|
| 12th| +4 |12|| Ability Score Improvement |5||4||3||3||3||2||1||—||—||—|
| 13th| +5 |13|| — |5||4||3||3||3||2||1||1||—||—|
| 14th| +5 |14|| Divine Calling feature |5||4||3||3||3||2||1||1||—||—|
| 15th| +5 |15|| — |5||4||3||3||3||2||1||1||1||—|
| 16th| +5 |16|| Ability Score Improvement |5||4||3||3||3||2||1||1||1||—|
| 17th| +6 |17|| Faithful Restoration improvement |5||4||3||3||3||2||1||1||1||1|
| 18th| +6 |18|| — |5||4||3||3||3||3||1||1||1||1|
| 19th| +6 |19|| Ability Score Improvement |5||4||3||3||3||3||2||1||1||1|
| 20th| +6 |20|| Divine Calling feature |5||4||3||3||3||3||2||2||1||1|
As guardians against forces of wickedness and evil, priests are rarely of any evil alignment. Most of them walk the paths of charity and soothing, or did you never feel the warmth of the holy light, and instead felt the calling of the old gods? their voidic magic wrapping around you, making your actions chaotic?
#### Quick Build
You can make a priest quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Constitution.
#### Optional Rule: Multiclassing
If your group uses the optional rule on multiclassing in the *Player's Handbook*, here's what you need to know if you choose priest as one of your classes.
***Ability Score Minimum.*** As a multiclass character, you must have at least a Charisma score of 13 to take a level in this class, or to take a level in another class if you are already a priest.
***Proficiencies Gained.*** If priest isn't your initial class, here are the proficiencies you gain when you take your first level as a priest: one skill from the class's skill list.
***Spell Slots.*** Add your levels in the priest class to the appropriate levels from other class to determine your available spell slots.
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## Class Features
As a priest, you gain the following class features.
#### Hit Points
___
- **Hit Dice:** 1d6 per priest level
- **Hit Points at 1st Level:** 6 + your Constitution modifier
- **Hit Points at Higher Levels:** 1d6 (or 4) + your Constitution modifier per priest level after 1st
#### Proficiencies
___
- **Armor:** None
- **Weapons:** All simple weapons
- **Tools:** Herbalism kit
___
- **Saving Throws:** Wisdom, Charisma
- **Skills:** Choose two from History, Insight, Medicine, Persuasion, and Religion
#### Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- *(a)* a mace or *(b)* a quarterstaff
- *(a)* a priest's pack or *(b)* an explorer's pack
- a holy symbol, herbalism kit, and two daggers
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