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## Martial Archetype At 3rd level, a fighter gains the Martial Archetype feature. The following is an additional option available to fighters, in addition to those offered in the *Player's Handbook* and other books: the Dervish. ### Dervish The Dervish is a religious warrior, who enacts devotion by way of skillful, often mesmerizing, dance. Combining prayer with martial finesse, these warriors strike with agile movements accentuated with weapon flourishes, dancing around the battle field as a deadly and beautiful force. ##### Dervish Features | Fighter Level | Feature | |:---:|:-----------| | 3rd | Bonus Proficiencies, Whirling Dance, Divine Dance | | 7th | Elegant Performer | | 10th | Meditation | | 15th | Restless Feet | | 18th | Spinning Surge | #### Bonus Proficiency When you choose this archetype at 3rd level, you gain proficiency in one of the following skills of your choice: Acrobatics, History, Performance, or Religion. #### Whirling Dance Starting at 3rd level, you can perform an agile dance, fueled by your devotion and grace. On your turn, you can enter a whirling dance as a bonus action. While in dancing, you gain the following benefits if you aren't wearing heavy armor: - Your movement speed increases by 10 feet. - Opportunity attacks against you are made with disadvantage. - You have advantage on Dexterity checks and Dexterity saving throws. Your dance lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't moved at least 5 feet or taken the Dodge action since your last turn. You can use this feature two times, and you regain all expended uses of it when you finish a short or long rest. \columnbreak #### Divine Dance At 3rd level, you learn to infuse your dance with divine power by channeling your devotion into your movements. When you begin dancing, you can choose one of the following divine effects to infuse into your dance. ***Dances.*** You learn three dances of your choice, which are listed under "Divine Dances" below. You learn two additional dances of your choice at 7th, 10th, and 15th level. Each time you learn new damce, you can also replace one dance you know with a different one. ***Spellcasting Ability.*** If an effect creates a spell-like effect, Charisma is your spellcasting ability for the spell. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a spell-like effect created by a dance, and when making an attack roll with one.
**Spell save DC** =
8 + your proficiency bonus +
your Charisma modifier
**Spell attack modifier** =
your proficiency bonus +
your Charisma modifier
#### Elegant Performer At 7th level, you have honed your whirling dance to an elegant craft. Whenever you make an ability check while performing a dance, you can use Dexterity instead of Charisma, and your proficiency bonus is doubled if it applies to the check. #### Meditation At 10th level, the movement of your dance deepens your focus. While you are dancing, you have advantage on Wisdom saving throws. #### Restless Feet Starting at 15th level, when you roll initiative and have no uses of Whirling Dance remaining, you regain one use. #### Spinning Surge At 18th level, you can make a melee weapon attack against any number of creatures within 5 feet of you, with a separate attack roll for each target, when you use your Action Surge. You make these attacks before the additional action. \pagebreakNum #### Divine Dances The divine dances are presented in alphabetical order. If a dance requires a level, you must be the level in this class to learn the dance. ***Accelerated Step (15th Level Required).*** While you are dancing, you are under the effects of the *haste* spell. You must maintain concentration of the spell as normal. ***Blessed Warrior.*** While you are dancing, you are under the effects of the *bless* spell. You must maintain concentration of the spell as normal. ***Divine Defense.*** While you are dancing, you are under the effects of the *shield of faith* spell. You must maintain concentration of the spell as normal. ***Enrapturing Dance (7th Level Required).*** When you begin dancing, you can cast the *enthrall* spell, which lasts until you stop dancing. ***Fearless Warrior.*** While you are dancing, you are under the effects of the *heroism* spell. You must maintain concentration of the spell as normal. ***Fervent Blades (7th Level Required).*** When you begin dancing, you can cast the *magic weapon* spell, which lasts until you stop dancing, targeting up to two weapon that you are holding. You must maintain concentration of the spell as normal. ***Flickering Step (15th Level Required).*** While you are dancing, you are under the effects of the *blink* spell. ***Otherworldly Ward.*** While you are dancing, you are under the effects of the *protection from evil and good* spell. You must maintain concentration of the spell as normal. ***Peaceful Resolution.*** While you are dancing, you are under the effects of the *sanctuary* spell (the spell can end early as normal). ***Protection from the Elements (15th Level Required).*** While you are dancing, you are under the effects of the *protection from energy* spell. You must maintain concentration of the spell as normal. ***Shifting Form (7th Level Required).*** While you are dancing, you are under the effects of the *blur* spell. You must maintain concentration of the spell as normal. ***Soothing Step (7th Level Required).*** When you begin dancing, you can cast the *calm emotions* spell, which lasts until you stop dancing. You must maintain concentration of the spell as normal. ***Spiritual Troupe (15th Level Required).*** While you are dancing, you are under the effects of the *spirit guardians* spell. You must maintain concentration of the spell as normal. ***Stride Across Water (15th Level Required).*** While you are dancing, you are under the effects of the *water walk* spell. ***Whirling Ward (7th Level Required).*** When you begin dancing, you can cast the *warding wind
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* spell, which lasts until you stop dancing. You must maintain concentration of the spell as normal. ***Wrath of the Elemental (15th Level Required).*** When you begin dancing, you can cast the *elemental weapon* spell, which lasts until you stop dancing, targeting up to two weapon that you are holding. You must maintain concentration of the spell as normal. ***Zealous Might.*** While you are dancing, you are under the effects of the *divine favor* spell. You must maintain concentration of the spell as normal.