Path of the Monster

by TheBricycle

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Primal Path

At 3rd level, a barbarian gains the Primal Path feature. The following option is available to a barbarian, in addition to the options available in the Player's Handbook.

Path of the Monster

A barbarian is defined by their rage, the destructive potential they bring to the battlefield. Such pure, unrefined emotion can draw to it the attention of many beings, often creatures of darkness, monsters who feed on the fear a barbarian's rage creates. Many barbarians have allowed such monsters to inhabit them, gaining monstrous powers to inflict terror on their foes. Others had no choice, finding themselves victim to a creature in need of a host. Regardless of how it came to be, a monster now lives inside of you, and it feeds on your rage.

Monstrous Rage

When you choose this path at 3rd level, you gain monstrous attributes when you rage. Perhaps your flesh turns to steel, or you gain the fiendish traits of a demon. When you rage, you gain the following benefits for the duration:

  • Your AC increases by 1.
  • Your unarmed strikes can deal slashing damage equal to 1d6 + your Strength modifier. When you take the Attack action and make an unarmed strike while not wearing a shield, you can use your bonus action to make an unarmed strike. This die changes at higher levels, increasing to a d8 at 10th level, and to a d10 at 14th level.
  • When you rage, you choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for you to wear a piece of equipment. Your equipment doesn't change size or shape to match your size when you rage, and any equipment that you can't wear must either fall to the ground or merge with it. Equipment that merges with you has no effect until you stop raging.
  • If you are a Small or smaller creature, you become a Medium sized creature while raging.

Monstrous Affinity

At 3rd level, the creature that lairs within you is recognized by others of its kind. You can speak, read, and write one language of your choice, typically one spoken by the type of creature within you or creatures associated with it. Additionally, choose one type of creature that is not humanoid (such as fiends or dragons). Whenever you make a Charisma check when interacting with this type of creature, your proficiency bonus is doubled if it applies to the check.

Unnatural Powers

At 6th level, you gain one of the following features of your choice.

Menacing Grip. You gain the ability to grasp things from a distance. Your means for doing this is unique to your monster, and could be anything from a length of infernal chain, to the slimy tentacles of an otherworldy creature.

  • As an action while raging, you can attempt to grapple a creature within 15 feet of you that you can see.
  • As a bonus action, you can interact
    with objects within 15 feet of you in a
    minor way, such as by; closing a door; snatching
    an object weighing less than 5 pounds towards you; grabbing a target location. If this target location can
    hold your weight, you can choose to swing from it
    as you would a rope, expending movement normally.
    You cannot perform tasks requiring fine motor skills,
    such as opening doors or turning pages of a book.
  • As a reaction when you fall, you can grab a location. If the target location you grab can hold your weight, you stop falling.

Savage Lunge. Your inner monster is ferociously quick, driven by an insatiable thirst for carnage. As an action while raging, you can move up to 10 feet in a straight line towards a creature you can see. If you successfully move within unarmed strike range of that creature, you can make an unarmed strike against it as a part of the same action.

This movement does not count against your movement speed on your turn, and opportunity attacks made against you while moving in this way have disadvantage.

Magical Fury

Also at 6th level, your unarmed strikes made while raging count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Relentless Hunter

Your inner monster relishes the hunt, and gives you the power to tirelessly pursue your prey. When you reach 10th level, you have advantage on Wisdom (Survival) checks made to track creatures. You also have advantage on saving throws and ability checks made to resist the effects of exhaustion.

Monstrous Might

At 14th level level, you gain one of the following features of your choice.

Colossal Form. When you rage, you can choose to become Large in size. When you do so, the reach for your unarmed strikes increases by 5 feet. As a bonus action while raging, you can morph between Large and Medium Size.

Monstrous Wings. You gain a flying speed equal to your current speed while raging.

 

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