## Super Solider - Fighter Archetype by [u/manosteel93](http://address "https://www.reddit.com/user/man0steel93")
#### CQC Expert
Beginning at 3rd Level, you train yourself increasing your skills at your base level, remember that a fighter must prepare themselves for any situation, even when they are unprepared don't have their personal effects.
You gain the following benefits:
- Your AC when not wearing armour is 10 + Your Dexterity Modifier + your Constitution Modifier. You maintain the benefits of a shield.
- Your gain proficiency in Unarmed Strikes. When using a Dexterity based unarmed strike the dice is a d4, and using a Strength based unarmed strike is a d6.
- You gain proficiency in Improvised Weapons.
- You can choose an additional Fighting Style. Each time you Level up you can swap one fighting style for another. At 10th level you gain another Fighting Style.
#### Martial Dice
Also at 3rd Level you gain the ability to learn moves that only a Super Soldier can achieve. You gain number of Martial Dice which are used to fuel your Martial Maneuvers, these increase in power as you level up.
You choose a number of Talents and Maneuvers which is shown in the following table.
| Level | Dice | Talents | Maneuvers |
|:---:|:----:|:----:|:----:|
| 3rd | 4d4 | 2 | 3 |
| 7th | 3d6 | 2 | 4 |
| 10th | 3d8 | 3 | 5 |
| 15th | 2d10 | 3 | 6 |
| 18th | 1d12 | 4 | 7 |
Each time you level up you can swap one Talent and one Maneuver for another. You regain all expended Martial Dice after a Short or Long Rest
Some of your maneuvers require your target to make a saving throw to resist the maneuver's effects. The saving throw DC is calculated as follows: