Shamanic Binding: Spiritwalker (WC5e)

by Zekerath

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Spiritwalker

Believed to be the ill omen of a coming age, these spiritwalker tauren are held in near reverence by their people, often becoming reclusive priests who wander the land in search of kindred spirits. They maintain the balance between the world of the living and the spirit realm.

Restriction: Tauren Only

Only tauren can choose the spiritwalker shamanic binding. In the world of Azeroth, only tauren practice this particular type of shamanism, and maintain the needed connection to their ancestral heritage.

Totem Action

When you choose this binding at 3rd level, you gain the following Totem Action.

Totem Action: Spirit Link. You can activate the totem when a friendly creature within 15 ft. of it takes damage to transfer half of that damage to other friendly creature of your choice within 15 feet of it. This damage cannot be reduced in any way.

Martial Calling

Starting at 3rd level, you refer to the Spiritwalker Spellcasting table to determine your cantrips, spells known, and spell slots whenever you gain a level in this class. You also count as a half-caster for determining available spell slots when multiclassing with other classes.

Spirit Totem

Also at 3rd level, you become imbued with the blessings of the spirits, channeled through totems. You can use tauren totems as your spellcasting focus for your shaman spells, and you gain a pool of energy represented by a number of d10s equal to your shaman level.

When you roll damage for a weapon attack or a spell, you can increase that damage by spending dice from the pool. You can spend a number of dice equal to your Wisdom modifier. Roll the spent dice and add them to the damage as radiant damage. If you kill one or more hostile creatures with a spell augmented in this way, you gain temporary hit points equal to the extra damage dealt.

You regain the expended dice when you finish a long rest.

Binding Spells

Your attunement to the Spirit Realm infuses you with the ability to cast certain spells. You learn additional spells when you reach certain levels in this class, as shown in your Binding Spell table. The spell counts as a shaman spell for you, but it doesn’t count against the number of shaman spells you know. These spells can’t be replaced when you gain a level in this class.

Shaman Level Binding Spells
3rd inflict wounds, longstrider
5th levitate, warding bond
9th dispel magic, revivify
13th banishment, death ward
17th circle of power, dispel evil and good

Elements' Fury from the World of Warcraft Trading Card Game by Justin Sweet

Ancestral Wrath

Beginning at 6th level, after you take the Attack action on your turn, you can cast Sacred Flame or one of your Binding Spells at its lowest level as a bonus action.

Additionally, you can see into the Ethereal Plane out to a range of 60 feet.

Ethereal Form

At 9th level, you can pull back the ethereal curtain and a hazy fog obscures you while you slip between worlds. You can cast blink without expending spell slot. When you cast the spell this way, you can still use your reaction to activate your totems if you are within their range within the Ethereal Plane.

You can use this feature twice, and regain all expended uses after a long rest.

Spirit Guide

At 14th level, the magic of the Spirit Realm grants you the ability to communicate with the dead, or travel their hidden paths.

After meditating for 1 hour, you can cast one of the following spells without expending a spell slot: etherealness, contact other plane, or speak with dead.

This use of Contact Other Plane is special. You contact an ancestral spirit of yours, and always succeed on your saving throw against this spell.

Once you use this feature, you can't use it again until you finish a long rest.

Spiritwalker's Grace

At 20th level, your connection to the Spirit Realm strengthens, enabling you to manipulate the world from the other side through your totems.

When you cast blink through your Ethereal Form feature, you may re-roll the d20 once on each of your turns and use either result, transferring to the Ethereal Plane on a successful roll. Whilst there, you get a special reaction that you can take once on every creature's turn except your turn. You can use this special reaction only to activate your totem and use one of its actions, and you can't use it on the same turn that you take your normal reaction.

When you start your turn in the Ethereal Plane, you may immediately spend your movement to traverse the plane. When moving in the Ethereal Plane, you can move in any direction. If you move up or down, every foot of movement costs an extra foot. You also ignore all Objects and Effects that aren't on the Etheral Plane, allowing you to move through Objects you perceive on the Material Plane. When you end this movement, you return to an unoccupied space within 10 feet of you in the Material Plane.

Spiritwalker Spellcasting
Shaman
Level
Cantrips
Known
Spells
Known
1st 2nd 3rd 4th 5th
3rd 2 5 3
4th 2 5 3
5th 2 5 4 2
6th 2 6 4 2
7th 2 6 4 3
8th 2 6 4 3
9th 2 7 4 3 2
10th 3 7 4 3 2
11th 3 7 4 3 3
12th 3 8 4 3 3
13th 3 8 4 3 3 1
14th 3 8 4 3 3 1
15th 3 9 4 3 3 2
16th 3 9 4 3 3 2
17th 3 10 4 3 3 3 1
18th 3 10 4 3 3 3 1
19th 3 11 4 3 3 3 2
20th 3 11 4 3 3 3 2

Icon of the Earth Mother from PrintWarcraft & Mulgore

 

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