My Documents
Become a Patron!
# Erinyes The most beautiful and striking of all lesser and greater devils, the Erinyes are fierce and disciplined warriors. Sweeping down from the skies, they bring swift death to creatures that have wronged their masters or defied the edicts of Asmodeus. The Erinyes appear as male or female humanoids with statuesque builds and large feathery wings. Most wear stylized armor and horned helms, and carry exquisite swords and bows. A few also use ropes of entanglement to ensnare powerful foes. Legends tell that the first Erinyes were angels that fell from the Upper Planes because of temptation or misdeed. Erinyes are always willing to take advantage of being mistaken for celestials in their missions of conquest and corruption.
\columnbreak ## Racial Traits **Ability Score Increase.** Your Charisma score increases by 2, and one other ability scores of your choice increase by 1. **Age.** Erinyes mature at the same rate as humans, but they can live up to 160 years. **Alignment.** Imbued with Fiendish power, most Erinyes are evil. Outcast Erinyes are most often neutral or even good. However with Celestial and Devilish roots Erinyes are almost universally lawful. **Size.** Erinyes have the same range of height and weight as humans. Your size is Medium. **Speed.** Your base walking speed is 30 feet. **Magic Resistance.** You have advantage on saving throws against spells and other magical effects. **Hellish Resistance.** You have resistance to cold damage and are immune to fire damage. **Winged.** You have large feathery wings sprouting from your shoulder blades. You have a flying speed of 60 feet. **Truesight 120 ft.** You can see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceive the original form of a shapechanger or a creature that is transformed by magic. Furthermore, can see into the Ethereal Plane. **Telepathy 120 ft.** Telepathy is a magical ability that allows you to communicate mentally with another creature within a specified range. The contacted creature doesn’t need to share a language with you to communicate in this way with it, but it must be able to understand at least one language. A creature without telepathy can receive and respond to telepathic messages but can’t initiate or terminate a telepathic conversation. You don’t need to see a contacted creature and can end the telepathic contact at any time. The contact is broken as soon as the two creatures are no longer within range of each other or if you contact a different creature within range. You can initiate or terminate a telepathic conversation without using an action, but while incapacitated, you can’t initiate telepathic contact, and any current contact is terminated. While inside an antimagic field or in any other location where magic doesn’t function, you can’t send or receive telepathic messages. **Languages.** You can speak, read, and write Common, and Infernal.