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___ > ## Priest >*medium humaniod (any race), any alignment* > ___ > - **Armor Class** 13 (chain shirt) > - **Hit Points** 27 (5d8 + 5) > - **Speed** 25 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|10 (+0)|10 (+0)|12 (+1)|13 (+1)|16 (+3)|13 (+1)| >___ > - **Skills & Saves** WIS +5 > - **Senses** passive Perception 15 > - **Languages** any two languages > - **Challenge** 3 (700 XP) > ___ > **Of the Cloth.** The priest can cast the following spells out of combat: >
>(At will) Light, Thaumaturgy. >
> (1/Day) Lesser Restoration. > > ___ > ### Offensive Actions > ***Guiding Bolt 1st level (At will).*** *Ranged Spell Attack:* +5 to hit, range 120 ft., one target. *Hit:* 14 (4d6) radiant damage. The next attack on the target before the end of the priest's next turn has advantage. > >***Divine Mace (Recharge 6).*** *Melee Weapon Attack:* +2 to hit, reach 5 ft., one target. *Hit:* 3 (1d6) bludgeoning damage and 14 (4d6) radiant damage. > > ***Spirit Guardians 3rd level (1/Day).*** Spirits flit around the priest to a distance of 15-feet for up to 10 minutes (concentration). Creatures of the priest's choice that enter the area for the first time on a turn or start their turn there, must make a DC 13 Wisdom saving throw. On a failed save, the creature takes 13 (3d8) radiant damage. On a successful save, the creature takes half as much damage. Creatures of the priest's choice in the area have their speed halved. > > ### Control Actions > ***Dispel Magic 3rd level (1/Day).*** The priest chooses one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. This has no effect on spells of 4th level or higher. > ### Bonus Actions > ***Spiritual Weapon 2nd level (1/Day).*** The priest creates a spectral weapon within 40 feet that lasts for 1 minute. Immediately, and as a bonus action on each of the priest's turns, the spiritual weapon can move up to 20 feet and make a melee spell attack against a creature within 5 feet of it. It has +5 to hit and deals 7 (1d8 + 3) force damage. > > ***Healing Word 1st level (Recharge 5-6).*** A creature of the priest's choice that it can see within 60 feet regains 5 (1d4 + 3) hit points. > > \columnbreak ___ > ### Reactions > ***Sanctuary 1st level (Recharge 5-6).*** When a creature within 30 feet of the priest is targeted by an attack or a harmful spell, the priest may ward the creature. The creature that targeted the now warded creature with the triggering attack or harmful spell must make a DC 13 Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell does not protect the warded creature from area of effects. such as that of the *fireball* spell. >
**Art Credit**
[Priest](https://www.reddit.com/r/ImaginaryCharacters/comments/b2dgqv/priest_by_russell_dongjun_lu/)
[Chirrungaso](https://www.reddit.com/user/Chirrungaso/)
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