Otherworldly Patron - The Sapphire Rose V2.6

by MeiValentine

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Otherworldly Patron: The Sapphire Rose

You have made a pact with the Sapphire Rose, a devilish seductress whose ethereal allure has captured the hearts of both men and woman alike-- figuratively, and literally. Fueled by her salacious passions, the Sapphire Rose wants nothing more than to spread her sinful nature as far and wide as she can. The pleasures she offers are subtle at first, but grow in lustfulness with every slow cycle of the hourglass. You've offered both body and soul to the Sapphire Rose in exchange for even just a moment of her eternal bliss.

Patron Magic

The Sapphire Rose lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell Level Spells
1st command, double entendré
2nd mind spike, phantasmal force
3rd draining kiss, sending
4th phantasmal killer, evard's black tentacles
5th risqué allure, synaptic static

Wicked Wiles

Starting at 1st level, you learn to use your patron's beguiling charm to your advantage. On your turn, you may use your action to seduce a humanoid or beast within 30 feet of you. The target creature must succeed on a Charisma saving throw against your Warlock spell save DC or be magically charmed for 1 day. While the target is charmed, you have a telepathic link with it as long as you two are on the same place of existence. The charmed target obeys your verbal or telepathic commands to the best of its ability, but will refuse to perform a command that involves harming itself. If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability. If the charmed target suffers any harm, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or the effect on it ends, the target is immune to your Wicked Wiles for the next 24 hours, and the creature knows it was charmed by you.

You can only have one target charmed using this feature at a time. If you charm another creature with this feature, the effect on the previous target ends.

Demonic Temptress

Starting at 6th level, your body has grown accustomed to the lascivious emotions that flow through it. When a creature within 5 feet of you makes a melee attack against you, you can use your reaction to force the attacking creature to succeed on a Strength saving throw, with a DC equal to your warlock spell save DC. On a failed save, the target creature is grappled by you. A creature grappled in this way has disadvantage on saving throws made to resist being charmed by your Wicked Wiles.

You can use this feature a number of times equal to your Charisma modifier (minimum one), and you regain all expended uses when you finish a short or long rest.

In addition, your Wicked Wiles now affect fiends and plants.

Part 1 | The Sapphire Rose

Carnal Desires

Starting at 10th level, you've learned to control your patron's carnal desires that simmer within your soul. You gain resistance to psychic damage and immunity to being charmed. In addition, whenever you charm a creature with your Wicked Wiles, you gain temporary hit points equal to your warlock level.

In addition, your Wicked Wiles now affect elementals, fey, and undead.

Sapphire Visage

Starting at 14th level, your body has become so heavily tainted by the Sapphire Rose's desires that you've begun to resemble her somewhat. For every 10 years that pass, your body ages only 1 year. You suffer none of the frailty of old age, and you can't be aged magically. You can still die of old age, however. In addition, you gain the following physical attributes:

  • You gain a pair of curved, demonic horns if you do not already have them. If you already have horns, you gain a second set just above the first.
  • You gain a pair of leathery, bat-like wings from your back, gaining a fly speed of 40 feet. If you already have wings, they become bat-like instead. To use this speed, you can't be wearing medium or heavy armor.
  • You gain a long, spaded, and barbed tail that can be used as a natural weapon with the Finesse and Reach properties. When you hit a target with your tail, you deal 5 (2d4) piercing damage.
  • Your creature type changes to Aberration.
  • Your skin takes on a light, sapphire blue hue.

In addition, your Wicked Wiles have become so alluring that they affect all creature types.

Demonic Arcanum

Starting at 11th level, when choosing a Mystic Arcanum, the following spells are added to the warlock spell list for you. These spells are in addition to those normally found on the warlock spell list.

Spell Level Spells
6th mental prison
7th femme fatale
8th maddening darkness
9th psychic scream

Eldritch Invocations

Midnight Blossom

Prerequisite: Sapphire Rose patron, Pact of the Blade feature When you create a melee weapon with the finesse property using your Pact of the Blade feature, it emits a hazy, black and blue smoke that smells faintly of roses. While wielding this weapon, you gain advantage on initiative rolls. During the first round of combat, attacks with this weapon deal extra psychic damage equal to your Charisma modifier plus half your warlock level.

Witch's Haze

Prerequisite: Sapphire Rose patron, Pact of the Chain feature
Your familiar takes on a smoke-like appearance. It gains additional hit points equal to your Warlock level, and resistance to psychic damage.

Promise of Bliss

Prerequisite: 7th level, Sapphire Rose patron
When you aren't wearing armor or a shield, you can choose to have your AC equal 10 + your Charisma modifier + your Dexterity modifier. While you do so, whenever you cast a spell with a range of Self using a Warlock spell slot, you can choose to affect another creature within 15 feet of you as well.

Lust Aura

Prerequisite: 12th level, Sapphire Rose patron
Whenever you cast a spell with a range of Self using a warlock spell slot, choose one creature within 15 feet of you. The target must make a Wisdom saving throw against your warlock spell save DC. On a failed save, they are charmed by you until the end of your next turn. If a target creature is already charmed by you, they are instead stunned.

Lucid Dreams

Prerequisite: 18th level, Sapphire Rose patron
You can cast dream at will, without expending a spell slot or material components. If you do, you cannot choose another willing creature to act as a messenger.

Shared Psyche

Prerequisite: 18th level, Sapphire Rose patron, Pact of the Chain feature
When your familiar is within 15 feet of you, you can concentrate on up to two spells at once. When you are subjected to an effect that forces you to make a Constitution saving throw to maintain concentration on a spell, you make a separate roll for each spell that you are concentrating on. You may only benefit from this effect if your familiar is not incapacitated. If your familiar is incapacitated, you immediately lose concentration on the second spell if you are currently concentrating on one.

Spells

Double Entendré

1st-level enchantment


  • Casting Time: 1 action
  • Range: 30 feet
  • Components: V
  • Duration: Concentration, up to 1 minute

You utter a lecherous remark towards a charmed creature. The target must succeed on a Charisma saving throw. On a failed save, the target takes 9 (2d8) psychic damage, and you can attack it while it is charmed by you without breaking the charm for the spell's duration. On a successful save, the target takes half as much damage and is no longer charmed. The spell ends when either its duration expires or the target falls below 1/2 of their maximum hit points.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the psychic damage increases by 5 (1d8) per slot above 1st level.

Part 2 | The Sapphire Rose

Draining Kiss

3rd-level necromancy


  • Casting Time: 1 action
  • Range: Touch
  • Components: S, M (a small amount of makeup applied to the lips)
  • Duration: Instantaneous

You kiss a creature you have charmed, or a willing creature. A charmed target must succeed on a Charisma saving throw, taking 28 (5d10) psychic damage on a failed save, or half as much on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken, and you regain hit points equal to half the damage dealt. This reduction lasts for 8 hours. The target dies if this effect reduces its hit point maximum to 0. A willing creature instead regains hit points equal to 17 (3d10) + your Charisma modifier.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the psychic damage dealt to a charmed creature and healing received by a willing creature increases by 6 (1d10) per slot above 3rd level

Risqué Allure

5th-level evocation


  • Casting Time: 1 action
  • Range: Self
  • Components: V, S, M (a bottle of rose scented perfume)
  • Duration: Concentration, up to 1 hour

You envelop your body in an alluring aura. Until the spell ends, you have advantage on all Charisma-based skill checks, and creatures have disadvantage when making a Wisdom (Insight) check to discern whether or not you're telling the truth. In addition, creatures you have charmed automatically fail skill checks made to discern an illusion you or a friendly creature have created.

Femme Fatale

7th-level illusion


  • Casting Time: 1 action
  • Range: 30 feet
  • Components: V, S, M (a sapphire worth 1000 gp)
  • Duration: Instantaneous

You tempt a charmed creature's mind with primal pleasures. One charmed creature of your choice within 30 feet must succeed on an Intelligence saving throw. On a failed save, the target takes 55 (10d10) psychic damage and is stunned until the end of their next turn. On a successful save, the target takes half as much damage and is no longer charmed.

Part 3 | The Sapphire Rose

Pact Weapons and Familiar: Shade Djinn

Weapons and Book of Shadows

Just as the pact boons of other patrons reflect their nature, so too do the Sapphire Rose's. The pact weapon of choice by those who serve the salacious seductress is typically a barbed whip with a crystalline-like texture that matches the flowers found within the Sapphire Garden. The Book of Shadows has a similar appearance, with its cover and spine made from the same type of crystal. Its pages appear to be made of cloth rather than paper. Upon its spine are four crystal spikes, which jut out and prevent the book from being placed evenly upon a flat surface.

Familiar: Shade Djinn

Created by the Sapphire Rose to spread her influence across the material plane, a shade djinn typically takes on the form of a pitch-black tiefling woman surrounded by a hazy, smoke-like aura. Found most frequently in secluded corners of bars and inns, a shade djinn will bide her time before her stalking turns far more malignant. Hiding within shadows, the shade will wait for an her prey to fall asleep, then touch their temples to enter their dreams. Once the shade has her prey within her grasp, she will flood their thoughts with the Sapphire Rose's tempting whispers and lascivious body. When the creature awakens from these dreams, they'll begin to develop an insatiable longing to return to the dreamy embrace of the Sapphire Rose. With enough nighttime visits from the shade djinn, the creature will eventually become unable to resist the beguiling wiles of the otherworldly temptress and pledge themselves to her cause.



Shade Djinn

Medium elemental, neutral evil


  • Armor Class 13
  • Hit Points 18 (3d8+3)
  • Speed fly 40 ft. (hover)

STR DEX CON INT WIS CHA
8 (-1) 16 (+3) 12 (+1) 10 (+0) 12 (+1) 14 (+2)

  • Saving Throws Dex +5
  • Skills Deception +4, Perception +3, Stealth +5 (+7 in dim light or darkness)
  • Damage Vulnerabilities radiant
  • Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, slashing from non-magical weapons
  • Damage Immunities necrotic, poison
  • Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
  • Senses darkvision 120 ft., passive Perception 13
  • Languages Understands Abyssal, Common, and Infernal but cannot speak
  • Challenge 1 (200)

Amorphous. The djinn can move through a space as narrow as 1 inch wide without squeezing.

Devil's Sight. The djinn can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.

Night Terror. Whenever the djinn is touching a creature that is unconscious, the creature is paralyzed until the djinn is no longer touching it, even if the creature wakes up. In addition, while the djinn is touching an unconscious creature, it can cast dream as an action. If it does, it cannot choose another willing creature to act as a messenger.

Shadow Stealth. While in dim light or darkness, the djinn can take the hide action as a bonus action.

Sunlight Weakness. While in sunlight, the djinn has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Shade Grasp. Melee Weapon Attack: +5 to hit, one target. Hit: 7 (1d6+3) necrotic damage. If the target is prone, it must make a DC 12 Wisdom saving throw. If it fails, it falls unconscious until the end of its next turn.

Shade Step. The djinn teleports to a point that it can see within 30 feet of it, becoming heavily obscured by magical darkness until the start of its next turn.

Part 4 | The Sapphire Rose

Sapphire Rose: Lore

If you're looking to add the Sapphire Rose to your campaign, here are some suggestions to help with keeping her character enjoyable, interesting, and consistent.

The Sapphire Garden

Located within Cathrys, the second layer of Tarterus, the Sapphire Garden is the home of the Sapphire Rose. Towering pillars of ivy and stone surround the garden, which is meticulously kept in check by the Sapphire Rose's personal harem of slaves. Flora of all kinds can be found here, but the most common is a crystalline blue rose; those who have visited the garden claim that the roses have a kind of natural aphrodisiac within them. Breathing in the scent of one of these roses has both natural healing properties, and the potential to incite an overwhelming feeling of lechery within a creature. It's said that the Sapphire Rose herself wears a perfume wrought from these flowers at all times.

A Cruel Mistress...

The Sapphire Rose herself is a flirtatious, cunning, and deceptive woman. To her, the truth is a plaything to bend and break to achieve her goals. Those who choose to offer themselves to her in exchange for a fragment of her power will find that even they cannot escape her tempting whispers. Frequently contacting those who have borrowed her power, the Sapphire Rose will whisper ethereal and fleeting suggestions, hoping to persuade them into giving in to her salacious demands. Many who contact her will ask to receive different manifestations of her power; depending on if the purposes of their decision align with her plans, she may accept... for a price, of course. Those who deceive themselves into accepting the Sapphire Rose's terms may find themselves owing her a favor- one which she may choose to indulge at any point, for better or for worse.

...With A Soft Spot

For all her perverse debauchery, the Sapphire Rose is still capable of showing more than selfish turpitude. Tieflings in particular seem to sit well within the Sapphire Rose's good graces. Perhaps this is due to their innate resemblance to her, or possibly because of the prejudice against them within the inner realms. Whatever the case may be, the Sapphire Rose will go out of her way to be polite and affable when interacting with tieflings who have offered her their bodies and souls.

Her Devout Followers

Those who revere the Sapphire Rose as their patron tend to have a cult-like veneration. Many groups will partake in ritualistic mating between members, as well as the creation of lascivious tools to invoke pleasure of the flesh. Ceremonial "sacrifices" of a new member's chastity are often seen as a rite of passage. In some extreme cases, factions that worship the Sapphire Rose will provide her with more than just a physical or social offering; sacrifices of the soul are infrequent occurrences, as only those who have risen high into their faction's ranks will partake of this sinful sacrament. Whether or not these offerings reach the Sapphire Rose, however, is another matter entirely.

Credits
Part 5 | The Sapphire Rose