Pact of the Mask

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Pact of the Mask

As a bonus action, you don a mask granted by your patron. You choose the mask's appearance when you gain this feature, and you can change its appearance at the end of a long rest. The mask cannot be removed from your face unless you are unconscious, or if you choose to remove it as a bonus action. While wearing this mask, you gain the following benefits:

  • Other creatures are unable to determine your true identity unless they succeed on a Wisdom (Insight) check (DC equal to your Charisma score + your proficiency bonus). Creatures have advantage on this check if they witness you donning or removing the mask. If you change your mask's appearance, creatures that knew your true identity must attempt to determine it again. You can also reveal your true identity to creatures of your choice.
  • You have advantage on saving throws against being Blinded, Charmed, or Frightened.
  • You have advantage on Charisma checks when interacting with non-hostile creatures that can see you. You do not gain this benefit against creatures that know your true identity.

Eldritch Invocations

Deathly Visage

Prerequisite: 7th level, Pact of the Mask feature

While wearing your mask, you can cast fear without expending a spell slot or material components.

Once this spell ends on a creature, it is immune to this invocation's effects for 24 hours.

Face in the Crowd

Prerequisite: Pact of the Mask feature

You can cast pass without trace without expending a spell slot or material components, targeting only yourself. The spell ends if there are no non-hostile creatures within 30 feet of you.

The Prestige

Prerequisite: 5th level, Pact of the Mask feature

If you are Grappled, Prone, or Restrained, you can use your action to end any of those effects on you.

Once you use this invocation, you can’t use it again until you finish a short or long rest.

Credits
Retention of Vision

Prerequisite: 12th level, Pact of the Mask feature

While wearing your mask, you can cast mislead once without expending a spell slot. You regain the ability to do so when you finish a long rest.

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